local L0_1, L1_1, L2_1, L3_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Quest/QuestActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "Quest360" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "Quest360" function L2_1(A0_2) local L1_2, L2_2 L1_2 = {} A0_2.subStartHandlers = L1_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart36001 L1_2["36001"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart36003 L1_2["36003"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart36004 L1_2["36004"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart36005 L1_2["36005"] = L2_2 end L1_1.OnSubStartHandlerBuild = L2_1 function L2_1(A0_2) local L1_2, L2_2 L1_2 = {} A0_2.subFinishHandlers = L1_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish36001 L1_2["36001"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish36003 L1_2["36003"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish36004 L1_2["36004"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish36005 L1_2["36005"] = L2_2 end L1_1.OnSubFinishHandlerBuild = L2_1 function L2_1(A0_2) local L1_2, L2_2, L3_2 L1_2 = print L2_2 = "360 Finish: Enable Player Input" L1_2(L2_2) L1_2 = globalActor L2_2 = L1_2 L1_2 = L1_2.EnablePlayerInput L3_2 = true L1_2(L2_2, L3_2) end L1_1.OnEnableInput = L2_1 function L2_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "36001 Finish : Story2" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NarratorOnlyTaskLegacy L4_2 = A0_2.clientData L4_2 = L4_2.NarratorData L4_2 = L4_2.Story2 L2_2(L3_2, L4_2) end L1_1.OnSubFinish36001 = L2_1 function L2_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "36003 Finish : Creat NPC" L2_2(L3_2) end L1_1.OnSubFinish36003 = L2_1 function L2_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "36004 Start : interact" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 2 L5_2 = A0_2.Delay1 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubStart36004 = L2_1 function L2_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2 L2_2 = print L3_2 = "36004 Start : interact" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpcCreateTask L4_2 = {} L5_2 = A0_2.clientData L5_2 = L5_2.AmborData L5_2 = L5_2.Ambor L4_2[1] = L5_2 L2_2 = L2_2(L3_2, L4_2) L4_2 = A0_2 L3_2 = A0_2.ShowBlackScreen L5_2 = 0.5 L6_2 = 1.0 L7_2 = 0 L9_2 = A0_2 L8_2 = A0_2.CreateQuestNpcById L10_2 = 36003 L11_2 = A0_2.clientData L11_2 = L11_2.AmborData L11_2 = L11_2.AmborID L8_2 = L8_2(L9_2, L10_2, L11_2) L10_2 = A0_2 L9_2 = A0_2.RequestInteraction L11_2 = A0_2.clientData L11_2 = L11_2.AmborData L11_2 = L11_2.Ambor L9_2 = L9_2(L10_2, L11_2) L10_2 = L2_2 L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2) end L1_1.Delay1 = L2_1 function L2_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "36004 Finish : Ambor Vanish" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionPreSafeCall L4_2 = A0_2.Finish36004Do L2_2(L3_2, L4_2) end L1_1.OnSubFinish36004 = L2_1 function L2_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = A0_2.clientData L2_2 = L2_2.AmborData L4_2 = A0_2 L3_2 = A0_2.GetQuestNpcActor L5_2 = A0_2.clientData L5_2 = L5_2.AmborData L5_2 = L5_2.Ambor L3_2 = L3_2(L4_2, L5_2) if L3_2 ~= nil then L5_2 = L3_2 L4_2 = L3_2.Destroy L6_2 = false L4_2(L5_2, L6_2) end L5_2 = A0_2 L4_2 = A0_2.GetQuestNpcActor L6_2 = A0_2.clientData L6_2 = L6_2.PaimonData L6_2 = L6_2.Paimon L4_2 = L4_2(L5_2, L6_2) if L4_2 ~= nil then L6_2 = L4_2 L5_2 = L4_2.DestroyWithDisappear L7_2 = false L5_2(L6_2, L7_2) end end L1_1.Finish36004Do = L2_1 function L2_1(A0_2) local L1_2 end L1_1.Start = L2_1 function L2_1(A0_2) local L1_2 end L1_1.OnDestroy = L2_1 return L1_1