local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Quest/QuestActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "Quest359" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "Quest359" L2_1 = require L3_1 = "Actor/Npc/NPCUtil" L2_1 = L2_1(L3_1) L3_1 = require L4_1 = "Quest/Client/Q359ClientConfig" L3_1 = L3_1(L4_1) L4_1 = L3_1.Q359NPC1Data L5_1 = L3_1.Q359NPC2Data L6_1 = L3_1.Q359NPC3Data L7_1 = L3_1.Q359NPC4Data L8_1 = L3_1.Q359NPC5Data L9_1 = L3_1.Q359NPC6Data L10_1 = L3_1.DungEffectData function L11_1(A0_2) local L1_2, L2_2 L1_2 = {} A0_2.subStartHandlers = L1_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart35901 L1_2["35901"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart35902 L1_2["35902"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart35903 L1_2["35903"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart35904 L1_2["35904"] = L2_2 end L1_1.OnSubStartHandlerBuild = L11_1 function L11_1(A0_2) local L1_2, L2_2 L1_2 = {} A0_2.subFinishHandlers = L1_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish35901 L1_2["35901"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish35902 L1_2["35902"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish35903 L1_2["35903"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish35904 L1_2["35904"] = L2_2 end L1_1.OnSubFinishHandlerBuild = L11_1 function L11_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "35901 start " L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3, L10_3 L2_3 = A0_3 L1_3 = A0_3.SpawnGadget L3_3 = A1_2 L4_3 = 70700004 L5_3 = 1 L1_3(L2_3, L3_3, L4_3, L5_3) L2_3 = A0_3 L1_3 = A0_3.CreateQuestNpc L3_3 = A1_2 L4_3 = L4_1.Q359NPC1ID L1_3(L2_3, L3_3, L4_3) L2_3 = A0_3 L1_3 = A0_3.CreateQuestNpc L3_3 = A1_2 L4_3 = L5_1.Q359NPC2ID L1_3(L2_3, L3_3, L4_3) L2_3 = A0_3 L1_3 = A0_3.CreateQuestNpc L3_3 = A1_2 L4_3 = L6_1.Q359NPC3ID L1_3(L2_3, L3_3, L4_3) L2_3 = A0_3 L1_3 = A0_3.CreateQuestNpc L3_3 = A1_2 L4_3 = L7_1.Q359NPC4ID L1_3(L2_3, L3_3, L4_3) L2_3 = A0_3 L1_3 = A0_3.CreateQuestNpc L3_3 = A1_2 L4_3 = L8_1.Q359NPC5ID L1_3(L2_3, L3_3, L4_3) L2_3 = A0_3 L1_3 = A0_3.CreateQuestNpc L3_3 = A1_2 L4_3 = L9_1.Q359NPC6ID L1_3(L2_3, L3_3, L4_3) L1_3 = print L2_3 = "-----------Notify NPC to Panic-----------" L1_3(L2_3) L1_3 = L2_1.GetMengdeNpcListSpecial L1_3 = L1_3() L2_3 = 1 L3_3 = #L1_3 L4_3 = 1 for L5_3 = L2_3, L3_3, L4_3 do L7_3 = A0_3 L6_3 = A0_3.NotifyTo L8_3 = L1_3[L5_3] L9_3 = L2_1.NpcEventType L9_3 = L9_3.HIDESELF L10_3 = true L6_3(L7_3, L8_3, L9_3, L10_3) end end L2_2(L3_2, L4_2) end L1_1.OnSubStart35901 = L11_1 function L11_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "35902 start " L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SpawnGadget L4_2 = A1_2 L5_2 = L10_1.EffectID L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart35902 = L11_1 function L11_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "35903 start " L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SpawnGadget L4_2 = A1_2 L5_2 = L10_1.EffectID L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart35903 = L11_1 function L11_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "35904 start " L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SpawnGadget L4_2 = A1_2 L5_2 = L10_1.EffectID L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart35904 = L11_1 function L11_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2 L2_2 = print L3_2 = "OnFinished 35901" L2_2(L3_2) L2_2 = globalActor L3_2 = L2_2 L2_2 = L2_2.UnSpawn L4_2 = "MengdeWindDragon" L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.DestroyQuestNpcActor L4_2 = "Q357NPC1" L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.DestroyQuestNpcActor L4_2 = "Q357NPC2" L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.DestroyQuestNpcActor L4_2 = "Q357NPC3" L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.DestroyQuestNpcActor L4_2 = "Q357NPC4" L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.DestroyQuestNpcActor L4_2 = "Q357NPC5" L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.DestroyQuestNpcActor L4_2 = "Q357NPC6" L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L2_2 = print L3_2 = "-----------Notify NPC to Daily-----------" L2_2(L3_2) L2_2 = L2_1.GetMengdeNpcListSpecial L2_2 = L2_2() L3_2 = 1 L4_2 = #L2_2 L5_2 = 1 for L6_2 = L3_2, L4_2, L5_2 do L8_2 = A0_2 L7_2 = A0_2.NotifyTo L9_2 = L2_2[L6_2] L10_2 = L2_1.NpcEventType L10_2 = L10_2.STARTDAILY L11_2 = true L7_2(L8_2, L9_2, L10_2, L11_2) end end L1_1.OnSubFinish35901 = L11_1 function L11_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnFinished 35902" L2_2(L3_2) L2_2 = globalActor L3_2 = L2_2 L2_2 = L2_2.UnSpawn L4_2 = L10_1.AmborDungeon L2_2(L3_2, L4_2) end L1_1.OnSubFinish35902 = L11_1 function L11_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnFinished 35903" L2_2(L3_2) L2_2 = globalActor L3_2 = L2_2 L2_2 = L2_2.UnSpawn L4_2 = L10_1.GaiaDungeon L2_2(L3_2, L4_2) end L1_1.OnSubFinish35903 = L11_1 function L11_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnFinished 35904" L2_2(L3_2) L2_2 = globalActor L3_2 = L2_2 L2_2 = L2_2.UnSpawn L4_2 = L10_1.LisaDungeon L2_2(L3_2, L4_2) end L1_1.OnSubFinish35904 = L11_1 function L11_1(A0_2) local L1_2 end L1_1.Start = L11_1 function L11_1(A0_2) local L1_2 end L1_1.OnDestroy = L11_1 return L1_1