local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Quest/QuestActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "Quest2025" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "Quest2025" L2_1 = nil L3_1 = nil L4_1 = nil L5_1 = nil function L6_1(A0_2) local L1_2 L1_2 = A0_2.clientData L2_1 = L1_2 L1_2 = L2_1.MainID L3_1 = L1_2 L1_2 = L2_1.ActorAlias L4_1 = L1_2 L1_2 = L2_1.SubIDs L5_1 = L1_2 end L1_1.OnDataLoaded = L6_1 function L6_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubStart202501 L1_2["202501"] = L2_2 L2_2 = A0_2.OnSubStart202502 L1_2["202502"] = L2_2 A0_2.subStartHandlers = L1_2 end L1_1.OnSubStartHandlerBuild = L6_1 function L6_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubFinish202501 L1_2["202501"] = L2_2 L2_2 = A0_2.OnSubFinish202502 L1_2["202502"] = L2_2 A0_2.subFinishHandlers = L1_2 end L1_1.OnSubFinishHandlerBuild = L6_1 function L6_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubFailed202501 L1_2["202501"] = L2_2 L2_2 = A0_2.OnSubFailed202502 L1_2["202502"] = L2_2 A0_2.subFailedHandlers = L1_2 end L1_1.OnSubFailedHandlerBuild = L6_1 function L6_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "Start" L1_2(L2_2) end L1_1.Start = L6_1 function L6_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "OnDestroy" L1_2(L2_2) end L1_1.OnDestroy = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainFinished" L2_2(L3_2) end L1_1.OnMainFinished = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainFailed" L2_2(L3_2) end L1_1.OnMainFailed = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainCanceled" L2_2(L3_2) end L1_1.OnMainCanceled = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubStart202501" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.CallDelay L3_3 = 2.5 function L4_3(A0_4) local L1_4, L2_4, L3_4, L4_4, L5_4, L6_4, L7_4, L8_4 L2_4 = A0_4 L1_4 = A0_4.FinishQuestID L3_4 = false L4_4 = 202501 L1_4(L2_4, L3_4, L4_4) L1_4 = actorUtils L1_4 = L1_4.GetAvatarPos L1_4 = L1_4() L2_4 = sceneData L2_4 = L2_4.currSceneID if L2_4 == 3 then L2_4 = L1_4.x if -2652.345 < L2_4 then L2_4 = L1_4.x if L2_4 < -2594.634 then L2_4 = L1_4.z if L2_4 < -3996.529 then L2_4 = L1_4.z if -4042.568 < L2_4 then L3_4 = A0_4 L2_4 = A0_4.EnterSceneLookCamera L4_4 = sceneData L5_4 = L4_4 L4_4 = L4_4.GetDummyPoint L6_4 = 3 L7_4 = "Q2025Camera" L4_4 = L4_4(L5_4, L6_4, L7_4) L4_4 = L4_4.pos L5_4 = 2 L6_4 = 3 L7_4 = true L8_4 = true L2_4(L3_4, L4_4, L5_4, L6_4, L7_4, L8_4) end end end end end end L1_3(L2_3, L3_3, L4_3) end L2_2(L3_2, L4_2) end L1_1.OnSubStart202501 = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish202501" L2_2(L3_2) end L1_1.OnSubFinish202501 = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed202501" L2_2(L3_2) end L1_1.OnSubFailed202501 = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart202502" L2_2(L3_2) end L1_1.OnSubStart202502 = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish202502" L2_2(L3_2) end L1_1.OnSubFinish202502 = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed202502" L2_2(L3_2) end L1_1.OnSubFailed202502 = L6_1 return L1_1