local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Quest/QuestActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "Quest2023" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "Quest2023" L2_1 = nil L3_1 = nil L4_1 = nil L5_1 = nil L6_1 = nil L7_1 = nil L8_1 = nil function L9_1(A0_2) local L1_2 L1_2 = A0_2.clientData L2_1 = L1_2 L1_2 = L2_1.MainID L3_1 = L1_2 L1_2 = L2_1.ActorAlias L4_1 = L1_2 L1_2 = L2_1.SubIDs L5_1 = L1_2 L1_2 = L2_1.Npcs L6_1 = L1_2 L1_2 = L2_1.Datas L7_1 = L1_2 end L1_1.OnDataLoaded = L9_1 function L9_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubStart202301 L1_2["202301"] = L2_2 L2_2 = A0_2.OnSubStart202302 L1_2["202302"] = L2_2 L2_2 = A0_2.OnSubStart202303 L1_2["202303"] = L2_2 A0_2.subStartHandlers = L1_2 end L1_1.OnSubStartHandlerBuild = L9_1 function L9_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubFinish202301 L1_2["202301"] = L2_2 L2_2 = A0_2.OnSubFinish202302 L1_2["202302"] = L2_2 L2_2 = A0_2.OnSubFinish202303 L1_2["202303"] = L2_2 A0_2.subFinishHandlers = L1_2 end L1_1.OnSubFinishHandlerBuild = L9_1 function L9_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubFailed202301 L1_2["202301"] = L2_2 L2_2 = A0_2.OnSubFailed202302 L1_2["202302"] = L2_2 L2_2 = A0_2.OnSubFailed202303 L1_2["202303"] = L2_2 A0_2.subFailedHandlers = L1_2 end L1_1.OnSubFailedHandlerBuild = L9_1 function L9_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "Start" L1_2(L2_2) end L1_1.Start = L9_1 function L9_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "OnDestroy" L1_2(L2_2) end L1_1.OnDestroy = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainFinished" L2_2(L3_2) end L1_1.OnMainFinished = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainFailed" L2_2(L3_2) end L1_1.OnMainFailed = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainCanceled" L2_2(L3_2) end L1_1.OnMainCanceled = L9_1 function L9_1(A0_2) local L1_2, L2_2, L3_2 L1_2 = print L2_2 = "TransBack" L1_2(L2_2) L1_2 = globalActor L2_2 = L1_2 L1_2 = L1_2.EnablePlayerInput L3_2 = true L1_2(L2_2, L3_2) L2_2 = A0_2 L1_2 = A0_2.LevelLoadFinishSafeCall function L3_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3 L2_3 = A0_3 L1_3 = A0_3.TransmitPlayerWithTextByQuestId L3_3 = 202302 L4_3 = L8_1 L5_3 = "QUEST_Message_Q202301" L6_3 = 2 L7_3 = A0_3.Finishuest202302 function L8_3(A0_4) local L1_4, L2_4, L3_4, L4_4, L5_4, L6_4, L7_4, L8_4, L9_4 L1_4 = actorMgr L2_4 = L1_4 L1_4 = L1_4.GetActor L3_4 = L2_1.ActorAlias L1_4 = L1_4(L2_4, L3_4) L3_4 = L1_4 L2_4 = L1_4.CreateQuestNpcByIdWithPos L4_4 = 202303 L5_4 = 12163 L6_4 = 1 L7_4 = L7_1.GuardPos L8_4 = L8_1 L7_4 = L7_4[L8_4] L8_4 = L7_1.GuardRot L9_4 = L8_1 L8_4 = L8_4[L9_4] L2_4(L3_4, L4_4, L5_4, L6_4, L7_4, L8_4) end L1_3(L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3) end L1_2(L2_2, L3_2) end L1_1.TransBack = L9_1 function L9_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L1_2 = print L2_2 = "Finishuest202302" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.FinishQuestID L3_2 = false L4_2 = 202302 L1_2(L2_2, L3_2, L4_2) end L1_1.Finishuest202302 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart202301" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = L7_1.Q202301Trigger_ L4_2 = L4_2.alias L5_2 = L7_1.Q202301Trigger_ L5_2 = L5_2.script L6_2 = L7_1.Q202301Trigger_ L6_2 = L6_2.id L7_2 = 0 L8_2 = L7_1.Q202301Trigger_ L8_2 = L8_2.point L8_2 = L8_2.pos L9_2 = L7_1.Q202301Trigger_ L9_2 = L9_2.point L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubStart202301 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish202301" L2_2(L3_2) end L1_1.OnSubFinish202301 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed202301" L2_2(L3_2) end L1_1.OnSubFailed202301 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2 L2_2 = print L3_2 = "OnSubStart202302" L2_2(L3_2) L2_2 = actorUtils L2_2 = L2_2.GetAvatarPos L2_2 = L2_2() L3_2 = M L3_2 = L3_2.Dist L4_2 = L7_1.GuardPos L4_2 = L4_2[1] L5_2 = L2_2 L3_2 = L3_2(L4_2, L5_2) L4_2 = 1 L8_1 = L4_2 L4_2 = 2 L5_2 = 11 L6_2 = 1 for L7_2 = L4_2, L5_2, L6_2 do L8_2 = M L8_2 = L8_2.Dist L9_2 = L7_1.GuardPos L9_2 = L9_2[L7_2] L10_2 = L2_2 L8_2 = L8_2(L9_2, L10_2) if L3_2 > L8_2 then L8_2 = M L8_2 = L8_2.Dist L9_2 = L7_1.GuardPos L9_2 = L9_2[L7_2] L10_2 = L2_2 L8_2 = L8_2(L9_2, L10_2) L3_2 = L8_2 L8_1 = L7_2 end end L5_2 = A0_2 L4_2 = A0_2.CallDelay L6_2 = 6 L7_2 = A0_2.TransBack L4_2(L5_2, L6_2, L7_2) L4_2 = globalActor L5_2 = L4_2 L4_2 = L4_2.EnablePlayerInput L6_2 = false L4_2(L5_2, L6_2) L5_2 = A0_2 L4_2 = A0_2.NarratorOnlyTask L6_2 = L7_1.NarratorTable L4_2(L5_2, L6_2) end L1_1.OnSubStart202302 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish202302" L2_2(L3_2) end L1_1.OnSubFinish202302 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed202302" L2_2(L3_2) end L1_1.OnSubFailed202302 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart202303" L2_2(L3_2) end L1_1.OnSubStart202303 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubFinish202303" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3 L2_3 = A0_3 L1_3 = A0_3.ShowBlackScreen L3_3 = 0.5 L4_3 = 1 L5_3 = 0.5 function L6_3(A0_4) local L1_4, L2_4, L3_4, L4_4 L2_4 = A0_4 L1_4 = A0_4.SafeDestroyQuestNpc L3_4 = L6_1.Npc12163Data L3_4 = L3_4.alias L4_4 = 3 L1_4(L2_4, L3_4, L4_4) end L1_3(L2_3, L3_3, L4_3, L5_3, L6_3) end L2_2(L3_2, L4_2) end L1_1.OnSubFinish202303 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed202303" L2_2(L3_2) end L1_1.OnSubFailed202303 = L9_1 return L1_1