local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Quest/QuestActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "Quest2022" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "Quest2022" L2_1 = nil L3_1 = nil L4_1 = nil L5_1 = nil L6_1 = nil function L7_1(A0_2) local L1_2 L1_2 = A0_2.clientData L2_1 = L1_2 L1_2 = L2_1.MainID L3_1 = L1_2 L1_2 = L2_1.ActorAlias L4_1 = L1_2 L1_2 = L2_1.SubIDs L5_1 = L1_2 L1_2 = L2_1.Npcs L6_1 = L1_2 end L1_1.OnDataLoaded = L7_1 function L7_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubStart202201 L1_2["202201"] = L2_2 L2_2 = A0_2.OnSubStart202202 L1_2["202202"] = L2_2 L2_2 = A0_2.OnSubStart202203 L1_2["202203"] = L2_2 A0_2.subStartHandlers = L1_2 end L1_1.OnSubStartHandlerBuild = L7_1 function L7_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubFinish202201 L1_2["202201"] = L2_2 L2_2 = A0_2.OnSubFinish202202 L1_2["202202"] = L2_2 L2_2 = A0_2.OnSubFinish202203 L1_2["202203"] = L2_2 A0_2.subFinishHandlers = L1_2 end L1_1.OnSubFinishHandlerBuild = L7_1 function L7_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubFailed202201 L1_2["202201"] = L2_2 L2_2 = A0_2.OnSubFailed202202 L1_2["202202"] = L2_2 L2_2 = A0_2.OnSubFailed202203 L1_2["202203"] = L2_2 A0_2.subFailedHandlers = L1_2 end L1_1.OnSubFailedHandlerBuild = L7_1 function L7_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "Start" L1_2(L2_2) end L1_1.Start = L7_1 function L7_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "OnDestroy" L1_2(L2_2) end L1_1.OnDestroy = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnMainFinished" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc12091Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc12092Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc12093Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc12094Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) end L1_1.OnMainFinished = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainFailed" L2_2(L3_2) end L1_1.OnMainFailed = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainCanceled" L2_2(L3_2) end L1_1.OnMainCanceled = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart202201" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc12091Data L5_2 = L5_2.id L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc12094Data L5_2 = L5_2.id L6_2 = 4 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc20457Data L5_2 = L5_2.id L6_2 = 5 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc20459Data L5_2 = L5_2.id L6_2 = 7 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc20472Data L5_2 = L5_2.id L6_2 = 12 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc20473Data L5_2 = L5_2.id L6_2 = 13 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.GetSubQuestState L4_2 = 201905 L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= 2 then L3_2 = A0_2 L2_2 = A0_2.GetSubQuestState L4_2 = 201901 L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= 2 then L3_2 = A0_2 L2_2 = A0_2.GetSubQuestState L4_2 = 201902 L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= 2 then L3_2 = A0_2 L2_2 = A0_2.GetSubQuestState L4_2 = 201903 L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= 2 then L3_2 = A0_2 L2_2 = A0_2.GetSubQuestState L4_2 = 201904 L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= 2 then L3_2 = A0_2 L2_2 = A0_2.GetSubQuestState L4_2 = 202001 L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= 2 then L3_2 = A0_2 L2_2 = A0_2.GetSubQuestState L4_2 = 202007 L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= 2 then L3_2 = A0_2 L2_2 = A0_2.GetSubQuestState L4_2 = 202008 L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= 2 then L3_2 = A0_2 L2_2 = A0_2.GetSubQuestState L4_2 = 202009 L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= 2 then L3_2 = A0_2 L2_2 = A0_2.GetSubQuestState L4_2 = 202002 L2_2 = L2_2(L3_2, L4_2) if L2_2 == 2 then else L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc20460Data L5_2 = L5_2.id L6_2 = 8 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc20469Data L5_2 = L5_2.id L6_2 = 9 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc20471Data L5_2 = L5_2.id L6_2 = 11 L2_2(L3_2, L4_2, L5_2, L6_2) end end end end end end end end end end L3_2 = A0_2 L2_2 = A0_2.GetSubQuestState L4_2 = 201803 L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= 2 then L3_2 = A0_2 L2_2 = A0_2.GetSubQuestState L4_2 = 201805 L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= 2 then L3_2 = A0_2 L2_2 = A0_2.GetSubQuestState L4_2 = 201806 L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= 2 then L3_2 = A0_2 L2_2 = A0_2.GetSubQuestState L4_2 = 201807 L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= 2 then L3_2 = A0_2 L2_2 = A0_2.GetSubQuestState L4_2 = 201804 L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= 2 then L3_2 = A0_2 L2_2 = A0_2.GetSubQuestState L4_2 = 201905 L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= 2 then L3_2 = A0_2 L2_2 = A0_2.GetSubQuestState L4_2 = 201901 L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= 2 then L3_2 = A0_2 L2_2 = A0_2.GetSubQuestState L4_2 = 201902 L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= 2 then L3_2 = A0_2 L2_2 = A0_2.GetSubQuestState L4_2 = 201903 L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= 2 then L3_2 = A0_2 L2_2 = A0_2.GetSubQuestState L4_2 = 201904 L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= 2 then L3_2 = A0_2 L2_2 = A0_2.GetSubQuestState L4_2 = 202001 L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= 2 then L3_2 = A0_2 L2_2 = A0_2.GetSubQuestState L4_2 = 202007 L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= 2 then L3_2 = A0_2 L2_2 = A0_2.GetSubQuestState L4_2 = 202008 L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= 2 then L3_2 = A0_2 L2_2 = A0_2.GetSubQuestState L4_2 = 202009 L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= 2 then L3_2 = A0_2 L2_2 = A0_2.GetSubQuestState L4_2 = 202002 L2_2 = L2_2(L3_2, L4_2) if L2_2 == 2 then else L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc20458Data L5_2 = L5_2.id L6_2 = 6 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc20470Data L5_2 = L5_2.id L6_2 = 10 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc20474Data L5_2 = L5_2.id L6_2 = 14 L2_2(L3_2, L4_2, L5_2, L6_2) end end end end end end end end end end end end end end end L3_2 = A0_2 L2_2 = A0_2.GetSubQuestState L4_2 = 201803 L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= 2 then L3_2 = A0_2 L2_2 = A0_2.GetSubQuestState L4_2 = 201805 L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= 2 then L3_2 = A0_2 L2_2 = A0_2.GetSubQuestState L4_2 = 201806 L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= 2 then L3_2 = A0_2 L2_2 = A0_2.GetSubQuestState L4_2 = 201807 L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= 2 then L3_2 = A0_2 L2_2 = A0_2.GetSubQuestState L4_2 = 201804 L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= 2 then L3_2 = A0_2 L2_2 = A0_2.GetSubQuestState L4_2 = 201905 L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= 2 then L3_2 = A0_2 L2_2 = A0_2.GetSubQuestState L4_2 = 201901 L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= 2 then L3_2 = A0_2 L2_2 = A0_2.GetSubQuestState L4_2 = 201902 L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= 2 then L3_2 = A0_2 L2_2 = A0_2.GetSubQuestState L4_2 = 201903 L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= 2 then L3_2 = A0_2 L2_2 = A0_2.GetSubQuestState L4_2 = 201904 L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= 2 then L3_2 = A0_2 L2_2 = A0_2.GetSubQuestState L4_2 = 202001 L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= 2 then L3_2 = A0_2 L2_2 = A0_2.GetSubQuestState L4_2 = 202007 L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= 2 then L3_2 = A0_2 L2_2 = A0_2.GetSubQuestState L4_2 = 202008 L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= 2 then L3_2 = A0_2 L2_2 = A0_2.GetSubQuestState L4_2 = 202009 L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= 2 then L3_2 = A0_2 L2_2 = A0_2.GetSubQuestState L4_2 = 202002 L2_2 = L2_2(L3_2, L4_2) if L2_2 == 2 then else L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc12093Data L5_2 = L5_2.id L6_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2) end end end end end end end end end end end end end end end L3_2 = A0_2 L2_2 = A0_2.GetSubQuestState L4_2 = 202013 L2_2 = L2_2(L3_2, L4_2) if L2_2 == 2 then else L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc12092Data L5_2 = L5_2.id L6_2 = 2 L2_2(L3_2, L4_2, L5_2, L6_2) end end L1_1.OnSubStart202201 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish202201" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc12091Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc12092Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc12093Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc12094Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc20457Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc20458Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc20459Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc20460Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc20469Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc20470Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc20471Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc20472Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc20473Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc20474Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFinish202201 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed202201" L2_2(L3_2) end L1_1.OnSubFailed202201 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L3_2 = A0_2 L2_2 = A0_2.GetSubQuestState L4_2 = 201711 L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= 2 then L3_2 = A0_2 L2_2 = A0_2.GetSubQuestState L4_2 = 201711 L2_2 = L2_2(L3_2, L4_2) if L2_2 == 4 then else L3_2 = A0_2 L2_2 = A0_2.TransmitPlayerByQuestId L4_2 = 202202 L5_2 = 1 function L6_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3 L1_3 = actorMgr L2_3 = L1_3 L1_3 = L1_3.GetActor L3_3 = L2_1.ActorAlias L1_3 = L1_3(L2_3, L3_3) if L1_3 ~= nil then L3_3 = L1_3 L2_3 = L1_3.FinishQuestID L4_3 = false L5_3 = 202202 L2_3(L3_3, L4_3, L5_3) end end L2_2(L3_2, L4_2, L5_2, L6_2) end end end L1_1.OnSubStart202202 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish202202" L2_2(L3_2) end L1_1.OnSubFinish202202 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed202202" L2_2(L3_2) end L1_1.OnSubFailed202202 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetActor L4_2 = L2_1.ActorAlias L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.FinishQuestID L5_2 = false L6_2 = 202203 L3_2(L4_2, L5_2, L6_2) end end L1_1.OnSubStart202203 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish202203" L2_2(L3_2) end L1_1.OnSubFinish202203 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed202203" L2_2(L3_2) end L1_1.OnSubFailed202203 = L7_1 return L1_1