local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Quest/QuestActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "Quest2019" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "Quest2019" L2_1 = nil L3_1 = nil L4_1 = nil L5_1 = nil L6_1 = nil function L7_1(A0_2) local L1_2 L1_2 = A0_2.clientData L2_1 = L1_2 L1_2 = L2_1.MainID L3_1 = L1_2 L1_2 = L2_1.ActorAlias L4_1 = L1_2 L1_2 = L2_1.SubIDs L5_1 = L1_2 L1_2 = L2_1.Npcs L6_1 = L1_2 end L1_1.OnDataLoaded = L7_1 function L7_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubStart201905 L1_2["201905"] = L2_2 L2_2 = A0_2.OnSubStart201901 L1_2["201901"] = L2_2 L2_2 = A0_2.OnSubStart201902 L1_2["201902"] = L2_2 L2_2 = A0_2.OnSubStart201903 L1_2["201903"] = L2_2 L2_2 = A0_2.OnSubStart201904 L1_2["201904"] = L2_2 A0_2.subStartHandlers = L1_2 end L1_1.OnSubStartHandlerBuild = L7_1 function L7_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubFinish201905 L1_2["201905"] = L2_2 L2_2 = A0_2.OnSubFinish201901 L1_2["201901"] = L2_2 L2_2 = A0_2.OnSubFinish201902 L1_2["201902"] = L2_2 L2_2 = A0_2.OnSubFinish201903 L1_2["201903"] = L2_2 L2_2 = A0_2.OnSubFinish201904 L1_2["201904"] = L2_2 A0_2.subFinishHandlers = L1_2 end L1_1.OnSubFinishHandlerBuild = L7_1 function L7_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubFailed201905 L1_2["201905"] = L2_2 L2_2 = A0_2.OnSubFailed201901 L1_2["201901"] = L2_2 L2_2 = A0_2.OnSubFailed201902 L1_2["201902"] = L2_2 L2_2 = A0_2.OnSubFailed201903 L1_2["201903"] = L2_2 L2_2 = A0_2.OnSubFailed201904 L1_2["201904"] = L2_2 A0_2.subFailedHandlers = L1_2 end L1_1.OnSubFailedHandlerBuild = L7_1 function L7_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "Start" L1_2(L2_2) end L1_1.Start = L7_1 function L7_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "OnDestroy" L1_2(L2_2) end L1_1.OnDestroy = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainFinished" L2_2(L3_2) end L1_1.OnMainFinished = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainFailed" L2_2(L3_2) end L1_1.OnMainFailed = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainCanceled" L2_2(L3_2) end L1_1.OnMainCanceled = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2 L2_2 = print L3_2 = "OnSubStart201905" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc3053Data L5_2 = L5_2.id L2_2(L3_2, L4_2, L5_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetActor L4_2 = "2022" L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.DestroyQuestNpcActor L5_2 = "Npc20460" L6_2 = 3 L3_2(L4_2, L5_2, L6_2) L4_2 = L2_2 L3_2 = L2_2.DestroyQuestNpcActor L5_2 = "Npc20469" L6_2 = 3 L3_2(L4_2, L5_2, L6_2) L4_2 = L2_2 L3_2 = L2_2.DestroyQuestNpcActor L5_2 = "Npc20471" L6_2 = 3 L3_2(L4_2, L5_2, L6_2) end L4_2 = A0_2 L3_2 = A0_2.NotifyTo L5_2 = L6_1.Npc3055Data L5_2 = L5_2.alias L6_2 = 1 L7_2 = true L3_2(L4_2, L5_2, L6_2, L7_2) L4_2 = A0_2 L3_2 = A0_2.CreateQuestNpc L5_2 = A1_2 L6_2 = L6_1.Npc3058Data L6_2 = L6_2.id L3_2(L4_2, L5_2, L6_2) L4_2 = A0_2 L3_2 = A0_2.CreateQuestNpc L5_2 = A1_2 L6_2 = L6_1.Npc3056Data L6_2 = L6_2.id L3_2(L4_2, L5_2, L6_2) L4_2 = A0_2 L3_2 = A0_2.CreateQuestNpc L5_2 = A1_2 L6_2 = L6_1.Npc3059Data L6_2 = L6_2.id L3_2(L4_2, L5_2, L6_2) L4_2 = A0_2 L3_2 = A0_2.CreateQuestNpc L5_2 = A1_2 L6_2 = L6_1.Npc3025Data L6_2 = L6_2.id L3_2(L4_2, L5_2, L6_2) L4_2 = A0_2 L3_2 = A0_2.GetQuestNpcActor L5_2 = L6_1.Npc3025Data L5_2 = L5_2.alias L3_2 = L3_2(L4_2, L5_2) L5_2 = A0_2 L4_2 = A0_2.GetQuestNpcActor L6_2 = L6_1.Npc3056Data L6_2 = L6_2.alias L4_2 = L4_2(L5_2, L6_2) L6_2 = A0_2 L5_2 = A0_2.GetQuestNpcActor L7_2 = L6_1.Npc3058Data L7_2 = L7_2.alias L5_2 = L5_2(L6_2, L7_2) L7_2 = A0_2 L6_2 = A0_2.GetQuestNpcActor L8_2 = L6_1.Npc3059Data L8_2 = L8_2.alias L6_2 = L6_2(L7_2, L8_2) L8_2 = L4_2 L7_2 = L4_2.SteerToTask L9_2 = M L9_2 = L9_2.Euler2DirXZ L10_2 = {} L10_2.y = 95.793 L9_2 = L9_2(L10_2) L10_2 = 0.1 L11_2 = false L12_2 = false L7_2(L8_2, L9_2, L10_2, L11_2, L12_2) L8_2 = L4_2 L7_2 = L4_2.DoFreeStyle L9_2 = 1240 L7_2(L8_2, L9_2) L8_2 = L6_2 L7_2 = L6_2.SteerToTask L9_2 = M L9_2 = L9_2.Euler2DirXZ L10_2 = {} L10_2.y = 79.767 L9_2 = L9_2(L10_2) L10_2 = 0.1 L11_2 = false L12_2 = false L7_2(L8_2, L9_2, L10_2, L11_2, L12_2) L8_2 = L3_2 L7_2 = L3_2.SteerToTask L9_2 = M L9_2 = L9_2.Euler2DirXZ L10_2 = {} L10_2.y = 139.97 L9_2 = L9_2(L10_2) L10_2 = 0.1 L11_2 = false L12_2 = false L7_2(L8_2, L9_2, L10_2, L11_2, L12_2) L8_2 = A0_2 L7_2 = A0_2.CreateSpeechBubbleTask L9_2 = L6_1.Npc3058Data L9_2 = L9_2.id L10_2 = 20189902 L11_2 = 3 L12_2 = true L13_2 = 1 L14_2 = 2 L15_2 = true L7_2(L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2) L8_2 = A0_2 L7_2 = A0_2.NotifyTo L9_2 = L6_1.Npc3175Data L9_2 = L9_2.alias L10_2 = 1 L11_2 = true L7_2(L8_2, L9_2, L10_2, L11_2) L8_2 = A0_2 L7_2 = A0_2.NotifyTo L9_2 = L6_1.Npc3176Data L9_2 = L9_2.alias L10_2 = 1 L11_2 = true L7_2(L8_2, L9_2, L10_2, L11_2) L8_2 = A0_2 L7_2 = A0_2.NotifyTo L9_2 = L6_1.Npc3177Data L9_2 = L9_2.alias L10_2 = 1 L11_2 = true L7_2(L8_2, L9_2, L10_2, L11_2) L8_2 = A0_2 L7_2 = A0_2.NotifyTo L9_2 = L6_1.Npc3061Data L9_2 = L9_2.alias L10_2 = 1 L11_2 = true L7_2(L8_2, L9_2, L10_2, L11_2) L8_2 = A0_2 L7_2 = A0_2.NotifyTo L9_2 = L6_1.Npc3178Data L9_2 = L9_2.alias L10_2 = 1 L11_2 = true L7_2(L8_2, L9_2, L10_2, L11_2) L8_2 = A0_2 L7_2 = A0_2.NotifyTo L9_2 = L6_1.Npc3060Data L9_2 = L9_2.alias L10_2 = 1 L11_2 = true L7_2(L8_2, L9_2, L10_2, L11_2) L8_2 = A0_2 L7_2 = A0_2.NotifyTo L9_2 = L6_1.Npc3064Data L9_2 = L9_2.alias L10_2 = 1 L11_2 = true L7_2(L8_2, L9_2, L10_2, L11_2) L8_2 = A0_2 L7_2 = A0_2.CreateQuestNpc L9_2 = A1_2 L10_2 = L6_1.Npc12138Data L10_2 = L10_2.id L7_2(L8_2, L9_2, L10_2) L8_2 = A0_2 L7_2 = A0_2.CreateQuestNpc L9_2 = A1_2 L10_2 = L6_1.Npc12139Data L10_2 = L10_2.id L7_2(L8_2, L9_2, L10_2) L8_2 = A0_2 L7_2 = A0_2.CreateQuestNpc L9_2 = A1_2 L10_2 = L6_1.Npc12140Data L10_2 = L10_2.id L7_2(L8_2, L9_2, L10_2) L8_2 = A0_2 L7_2 = A0_2.CreateQuestNpc L9_2 = A1_2 L10_2 = L6_1.Npc12141Data L10_2 = L10_2.id L7_2(L8_2, L9_2, L10_2) L8_2 = A0_2 L7_2 = A0_2.CreateQuestNpc L9_2 = A1_2 L10_2 = L6_1.Npc12142Data L10_2 = L10_2.id L7_2(L8_2, L9_2, L10_2) L8_2 = A0_2 L7_2 = A0_2.CreateQuestNpc L9_2 = A1_2 L10_2 = L6_1.Npc12143Data L10_2 = L10_2.id L7_2(L8_2, L9_2, L10_2) L8_2 = A0_2 L7_2 = A0_2.CreateQuestNpc L9_2 = A1_2 L10_2 = L6_1.Npc12144Data L10_2 = L10_2.id L7_2(L8_2, L9_2, L10_2) L8_2 = A0_2 L7_2 = A0_2.CreateQuestNpc L9_2 = A1_2 L10_2 = L6_1.Npc12145Data L10_2 = L10_2.id L7_2(L8_2, L9_2, L10_2) L8_2 = A0_2 L7_2 = A0_2.CreateSpeechBubbleTask L9_2 = L6_1.Npc12138Data L9_2 = L9_2.id L10_2 = 20189906 L11_2 = 3 L12_2 = true L13_2 = 5 L14_2 = 8 L15_2 = true L7_2(L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2) L8_2 = A0_2 L7_2 = A0_2.CreateSpeechBubbleTask L9_2 = L6_1.Npc12139Data L9_2 = L9_2.id L10_2 = 20189907 L11_2 = 3 L12_2 = true L13_2 = 6 L14_2 = 7 L15_2 = true L7_2(L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2) L8_2 = A0_2 L7_2 = A0_2.CreateSpeechBubbleTask L9_2 = L6_1.Npc12140Data L9_2 = L9_2.id L10_2 = 20189908 L11_2 = 3 L12_2 = true L13_2 = 1 L14_2 = 2 L7_2(L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2) L8_2 = A0_2 L7_2 = A0_2.CreateSpeechBubbleTask L9_2 = L6_1.Npc12141Data L9_2 = L9_2.id L10_2 = 20189909 L11_2 = 3 L12_2 = true L13_2 = 4 L14_2 = 9 L15_2 = true L7_2(L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2) L8_2 = A0_2 L7_2 = A0_2.CreateSpeechBubbleTask L9_2 = L6_1.Npc12142Data L9_2 = L9_2.id L10_2 = 20189910 L11_2 = 3 L12_2 = true L13_2 = 3 L14_2 = 9 L15_2 = true L7_2(L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2) L8_2 = A0_2 L7_2 = A0_2.CreateSpeechBubbleTask L9_2 = L6_1.Npc12143Data L9_2 = L9_2.id L10_2 = 20189911 L11_2 = 3 L12_2 = true L13_2 = 3 L14_2 = 9 L15_2 = true L7_2(L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2) L8_2 = A0_2 L7_2 = A0_2.CreateSpeechBubbleTask L9_2 = L6_1.Npc12144Data L9_2 = L9_2.id L10_2 = 20189913 L11_2 = 6 L12_2 = true L13_2 = 3 L14_2 = 9 L7_2(L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2) L8_2 = A0_2 L7_2 = A0_2.CreateSpeechBubbleTask L9_2 = L6_1.Npc12145Data L9_2 = L9_2.id L10_2 = 20189914 L11_2 = 6 L12_2 = true L13_2 = 3 L14_2 = 9 L15_2 = true L7_2(L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2) L8_2 = A0_2 L7_2 = A0_2.GetQuestNpcActor L9_2 = L6_1.Npc12145Data L9_2 = L9_2.alias L7_2 = L7_2(L8_2, L9_2) L9_2 = L7_2 L8_2 = L7_2.DoFreeStyle L10_2 = 4110 L8_2(L9_2, L10_2) end L1_1.OnSubStart201905 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish201905" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.DestroyQuestNpcActor L4_2 = L6_1.Npc3053Data L4_2 = L4_2.alias L5_2 = 1065 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.ClearSpeechBubbleTask L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.DestroyQuestNpcActor L4_2 = L6_1.Npc12138Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.DestroyQuestNpcActor L4_2 = L6_1.Npc12139Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.DestroyQuestNpcActor L4_2 = L6_1.Npc12140Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.DestroyQuestNpcActor L4_2 = L6_1.Npc12141Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.DestroyQuestNpcActor L4_2 = L6_1.Npc12142Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.DestroyQuestNpcActor L4_2 = L6_1.Npc12143Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.DestroyQuestNpcActor L4_2 = L6_1.Npc12144Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.DestroyQuestNpcActor L4_2 = L6_1.Npc12145Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFinish201905 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed201905" L2_2(L3_2) end L1_1.OnSubFailed201905 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2 L2_2 = print L3_2 = "OnSubStart201901" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc1017Data L5_2 = L5_2.id L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc1036Data L5_2 = L5_2.id L6_2 = 2 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc1038Data L5_2 = L5_2.id L6_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc1038Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DoFreeStyle L5_2 = 4121 L3_2(L4_2, L5_2) L3_2 = actorMgr L4_2 = L3_2 L3_2 = L3_2.CreateActorWithPos L5_2 = "Q2019Trigger" L6_2 = "Actor/Gadget/Q2019Trigger" L7_2 = 70900002 L8_2 = 0 L9_2 = {} L9_2.x = 0 L9_2.y = 1.499086 L9_2.z = 29.04923 L10_2 = {} L10_2.x = 0 L10_2.y = 0 L10_2.z = 0 L11_2 = true L12_2 = false L13_2 = 20114 L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2) L4_2 = A0_2 L3_2 = A0_2.DestroyQuestNpcActor L5_2 = "Paimon" L6_2 = 20114 L3_2(L4_2, L5_2, L6_2) L4_2 = A0_2 L3_2 = A0_2.GetQuestNpcActor L5_2 = L6_1.Npc1036Data L5_2 = L5_2.alias L3_2 = L3_2(L4_2, L5_2) L5_2 = L3_2 L4_2 = L3_2.DoFreeStyle L6_2 = 1120 L4_2(L5_2, L6_2) end L1_1.OnSubStart201901 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish201901" L2_2(L3_2) end L1_1.OnSubFinish201901 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed201901" L2_2(L3_2) end L1_1.OnSubFailed201901 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubStart201902" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2() local L0_3, L1_3, L2_3, L3_3 L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.GetQuestNpcActor L2_3 = L6_1.Npc1036Data L2_3 = L2_3.alias L0_3 = L0_3(L1_3, L2_3) L2_3 = L0_3 L1_3 = L0_3.DoFreeStyle L3_3 = 1120 L1_3(L2_3, L3_3) end L2_2(L3_2, L4_2) end L1_1.OnSubStart201902 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish201902" L2_2(L3_2) end L1_1.OnSubFinish201902 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed201902" L2_2(L3_2) end L1_1.OnSubFailed201902 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubStart201903" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 1.5 function L5_2() local L0_3, L1_3, L2_3, L3_3, L4_3, L5_3, L6_3 L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.PlayCutsceneIndex L2_3 = "201903" function L3_3(A0_4) local L1_4, L2_4, L3_4, L4_4 L2_4 = A0_4 L1_4 = A0_4.FinishQuestID L3_4 = false L4_4 = 201903 L1_4(L2_4, L3_4, L4_4) end L4_3 = nil L5_3 = nil L6_3 = false L0_3(L1_3, L2_3, L3_3, L4_3, L5_3, L6_3) end L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubStart201903 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish201903" L2_2(L3_2) end L1_1.OnSubFinish201903 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed201903" L2_2(L3_2) end L1_1.OnSubFailed201903 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubStart201904" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.TransmitPlayerById L4_2 = A1_2 L5_2 = 1 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubStart201904 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubFinish201904" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.LightNotifyTo L4_2 = L6_1.Npc3055Data L4_2 = L4_2.alias L5_2 = 0 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.DestroyQuestNpcActor L4_2 = L6_1.Npc3058Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.DestroyQuestNpcActor L4_2 = L6_1.Npc3056Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.DestroyQuestNpcActor L4_2 = L6_1.Npc3059Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.DestroyQuestNpcActor L4_2 = L6_1.Npc3025Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.DestroyQuestNpcActor L4_2 = L6_1.Npc1036Data L4_2 = L4_2.alias L5_2 = 20114 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFinish201904 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed201904" L2_2(L3_2) end L1_1.OnSubFailed201904 = L7_1 return L1_1