local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Quest/QuestActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "Quest2018" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "Quest2018" L2_1 = nil L3_1 = nil L4_1 = nil L5_1 = nil L6_1 = nil L7_1 = nil function L8_1(A0_2) local L1_2 L1_2 = A0_2.clientData L2_1 = L1_2 L1_2 = L2_1.MainID L3_1 = L1_2 L1_2 = L2_1.ActorAlias L4_1 = L1_2 L1_2 = L2_1.SubIDs L5_1 = L1_2 L1_2 = L2_1.Npcs L6_1 = L1_2 L1_2 = L2_1.Datas L7_1 = L1_2 end L1_1.OnDataLoaded = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubStart201801 L1_2["201801"] = L2_2 L2_2 = A0_2.OnSubStart201802 L1_2["201802"] = L2_2 L2_2 = A0_2.OnSubStart201803 L1_2["201803"] = L2_2 L2_2 = A0_2.OnSubStart201805 L1_2["201805"] = L2_2 L2_2 = A0_2.OnSubStart201806 L1_2["201806"] = L2_2 L2_2 = A0_2.OnSubStart201807 L1_2["201807"] = L2_2 L2_2 = A0_2.OnSubStart201804 L1_2["201804"] = L2_2 A0_2.subStartHandlers = L1_2 end L1_1.OnSubStartHandlerBuild = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubFinish201801 L1_2["201801"] = L2_2 L2_2 = A0_2.OnSubFinish201802 L1_2["201802"] = L2_2 L2_2 = A0_2.OnSubFinish201803 L1_2["201803"] = L2_2 L2_2 = A0_2.OnSubFinish201805 L1_2["201805"] = L2_2 L2_2 = A0_2.OnSubFinish201806 L1_2["201806"] = L2_2 L2_2 = A0_2.OnSubFinish201807 L1_2["201807"] = L2_2 L2_2 = A0_2.OnSubFinish201804 L1_2["201804"] = L2_2 A0_2.subFinishHandlers = L1_2 end L1_1.OnSubFinishHandlerBuild = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubFailed201801 L1_2["201801"] = L2_2 L2_2 = A0_2.OnSubFailed201802 L1_2["201802"] = L2_2 L2_2 = A0_2.OnSubFailed201803 L1_2["201803"] = L2_2 L2_2 = A0_2.OnSubFailed201805 L1_2["201805"] = L2_2 L2_2 = A0_2.OnSubFailed201806 L1_2["201806"] = L2_2 L2_2 = A0_2.OnSubFailed201807 L1_2["201807"] = L2_2 L2_2 = A0_2.OnSubFailed201804 L1_2["201804"] = L2_2 A0_2.subFailedHandlers = L1_2 end L1_1.OnSubFailedHandlerBuild = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "Start" L1_2(L2_2) end L1_1.Start = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "OnDestroy" L1_2(L2_2) end L1_1.OnDestroy = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainFinished" L2_2(L3_2) end L1_1.OnMainFinished = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainFailed" L2_2(L3_2) end L1_1.OnMainFailed = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainCanceled" L2_2(L3_2) end L1_1.OnMainCanceled = L8_1 function L8_1(A0_2, A1_2, A2_2, A3_2) local L4_2, L5_2, L6_2, L7_2, L8_2 L5_2 = A0_2 L4_2 = A0_2.CreateQuestNpc L6_2 = A1_2 L7_2 = A2_2 L8_2 = A3_2 L4_2(L5_2, L6_2, L7_2, L8_2) end L1_1.NpcCreate = L8_1 function L8_1(A0_2, A1_2, A2_2, A3_2, A4_2) local L5_2, L6_2, L7_2, L8_2 L6_2 = A0_2 L5_2 = A0_2.CallDelay L7_2 = 2 function L8_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3 L2_3 = A0_3 L1_3 = A0_3.ShowBlackScreen L3_3 = 0.5 L4_3 = 1 L5_3 = 0.5 function L6_3(A0_4) local L1_4, L2_4, L3_4, L4_4, L5_4 L2_4 = A0_4 L1_4 = A0_4.CreateQuestNpc L3_4 = A1_2 L4_4 = A2_2 L5_4 = A3_2 L1_4(L2_4, L3_4, L4_4, L5_4) L2_4 = A0_4 L1_4 = A0_4.RequestInteraction L3_4 = A4_2 L1_4(L2_4, L3_4) end L1_3(L2_3, L3_3, L4_3, L5_3, L6_3) end L5_2(L6_2, L7_2, L8_2) end L1_1.NpcCreateWithBlackscreenInteractionDelay = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "InvokeOnInteraction" L2_2(L3_2) if A1_2 == 1 then L3_2 = A0_2 L2_2 = A0_2.ShowReadingDialog L4_2 = 101543 L2_2(L3_2, L4_2) elseif A1_2 == 2 then L3_2 = A0_2 L2_2 = A0_2.SpawnGadgetById L4_2 = 201802 L5_2 = 70710503 L2_2(L3_2, L4_2, L5_2) elseif A1_2 == 3 then L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = "Gadget70710503" L2_2(L3_2, L4_2) end end L1_1.InvokeOnInteraction = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart201801" L2_2(L3_2) end L1_1.OnSubStart201801 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish201801" L2_2(L3_2) end L1_1.OnSubFinish201801 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed201801" L2_2(L3_2) end L1_1.OnSubFailed201801 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2 L2_2 = print L3_2 = "OnSubStart201802" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3 L2_3 = A0_3 L1_3 = A0_3.CreateQuestNpc L3_3 = A1_2 L4_3 = L6_1.Npc1034Data L4_3 = L4_3.id L5_3 = 1 L1_3(L2_3, L3_3, L4_3, L5_3) L2_3 = A0_3 L1_3 = A0_3.CreateQuestNpc L3_3 = A1_2 L4_3 = L6_1.Npc1013Data L4_3 = L4_3.id L5_3 = 2 L1_3(L2_3, L3_3, L4_3, L5_3) L2_3 = A0_3 L1_3 = A0_3.CreateQuestNpc L3_3 = A1_2 L4_3 = L6_1.Npc1033Data L4_3 = L4_3.id L5_3 = 3 L1_3(L2_3, L3_3, L4_3, L5_3) end L2_2(L3_2, L4_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = "Q2018Trigger1" L5_2 = "Actor/Gadget/Q2018Trigger1" L6_2 = 70900002 L7_2 = 0 L8_2 = {} L8_2.x = -2494.67 L8_2.y = 443.1654 L8_2.z = -4378.441 L9_2 = {} L9_2.x = 0 L9_2.y = 0 L9_2.z = 0 L10_2 = true L11_2 = false L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2) end L1_1.OnSubStart201802 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish201802" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.DestroyQuestNpcActor L4_2 = L6_1.Npc1013Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.DestroyQuestNpcActor L4_2 = L6_1.Npc1033Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFinish201802 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed201802" L2_2(L3_2) end L1_1.OnSubFailed201802 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart201803" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetActor L4_2 = "2022" L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.DestroyQuestNpcActor L5_2 = "Npc20458" L6_2 = 3 L3_2(L4_2, L5_2, L6_2) L4_2 = L2_2 L3_2 = L2_2.DestroyQuestNpcActor L5_2 = "Npc20470" L6_2 = 3 L3_2(L4_2, L5_2, L6_2) L4_2 = L2_2 L3_2 = L2_2.DestroyQuestNpcActor L5_2 = "Npc20474" L6_2 = 3 L3_2(L4_2, L5_2, L6_2) L4_2 = L2_2 L3_2 = L2_2.DestroyQuestNpcActor L5_2 = "Npc12093" L6_2 = 3 L3_2(L4_2, L5_2, L6_2) end L4_2 = A0_2 L3_2 = A0_2.ActionSafeCall function L5_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3, L10_3, L11_3 L2_3 = A0_3 L1_3 = A0_3.NpcCreate L3_3 = A1_2 L4_3 = L6_1.Npc1038Data L4_3 = L4_3.id L5_3 = 1 L1_3(L2_3, L3_3, L4_3, L5_3) L2_3 = A0_3 L1_3 = A0_3.CreateQuestNpc L3_3 = A1_2 L4_3 = L6_1.Npc3058Data L4_3 = L4_3.id L5_3 = 2 L1_3(L2_3, L3_3, L4_3, L5_3) L2_3 = A0_3 L1_3 = A0_3.NotifyTo L3_3 = L6_1.Npc3055Data L3_3 = L3_3.alias L4_3 = 1 L5_3 = true L1_3(L2_3, L3_3, L4_3, L5_3) L2_3 = A0_3 L1_3 = A0_3.CreateQuestNpc L3_3 = A1_2 L4_3 = L6_1.Npc3056Data L4_3 = L4_3.id L5_3 = 4 L1_3(L2_3, L3_3, L4_3, L5_3) L2_3 = A0_3 L1_3 = A0_3.CreateQuestNpc L3_3 = A1_2 L4_3 = L6_1.Npc3059Data L4_3 = L4_3.id L5_3 = 5 L1_3(L2_3, L3_3, L4_3, L5_3) L2_3 = A0_3 L1_3 = A0_3.CreateQuestNpc L3_3 = A1_2 L4_3 = L6_1.Npc3025Data L4_3 = L4_3.id L5_3 = 6 L1_3(L2_3, L3_3, L4_3, L5_3) L2_3 = A0_3 L1_3 = A0_3.CreateSpeechBubbleTask L3_3 = L6_1.Npc3025Data L3_3 = L3_3.id L4_3 = 20189901 L5_3 = 5 L6_3 = true L7_3 = 10 L8_3 = 15 L9_3 = true L1_3(L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3) L1_3 = actorMgr L2_3 = L1_3 L1_3 = L1_3.CreateActorWithPos L3_3 = "Q2018Trigger" L4_3 = "Actor/Gadget/Q2018Trigger" L5_3 = 70900002 L6_3 = 0 L7_3 = sceneData L8_3 = L7_3 L7_3 = L7_3.GetDummyPoint L9_3 = 3 L10_3 = "Q201803Jiutiao" L7_3 = L7_3(L8_3, L9_3, L10_3) L7_3 = L7_3.pos L8_3 = sceneData L9_3 = L8_3 L8_3 = L8_3.GetDummyPoint L10_3 = 3 L11_3 = "Q201803Jiutiao" L8_3 = L8_3(L9_3, L10_3, L11_3) L8_3 = L8_3.rot L9_3 = true L10_3 = false L11_3 = 3 L1_3(L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3, L10_3, L11_3) end L3_2(L4_2, L5_2) end L1_1.OnSubStart201803 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish201803" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.DestroyQuestNpcActor L4_2 = L6_1.Npc1034Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFinish201803 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed201803" L2_2(L3_2) end L1_1.OnSubFailed201803 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2 L2_2 = print L3_2 = "OnSubStart201805" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetActor L4_2 = "2022" L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.DestroyQuestNpcActor L5_2 = "Npc20458" L6_2 = 3 L3_2(L4_2, L5_2, L6_2) L4_2 = L2_2 L3_2 = L2_2.DestroyQuestNpcActor L5_2 = "Npc20470" L6_2 = 3 L3_2(L4_2, L5_2, L6_2) L4_2 = L2_2 L3_2 = L2_2.DestroyQuestNpcActor L5_2 = "Npc20474" L6_2 = 3 L3_2(L4_2, L5_2, L6_2) end L4_2 = A0_2 L3_2 = A0_2.CreateSpeechBubbleTask L5_2 = L6_1.Npc3025Data L5_2 = L5_2.id L6_2 = 20189901 L7_2 = 5 L8_2 = true L9_2 = 10 L10_2 = 15 L11_2 = true L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2) L4_2 = A0_2 L3_2 = A0_2.GetQuestNpcActor L5_2 = L6_1.Npc3025Data L5_2 = L5_2.alias L3_2 = L3_2(L4_2, L5_2) L5_2 = L3_2 L4_2 = L3_2.EnableHeadCtrl L6_2 = false L4_2(L5_2, L6_2) L5_2 = A0_2 L4_2 = A0_2.RequestInteraction L6_2 = L6_1.Npc1038Data L6_2 = L6_2.alias L4_2(L5_2, L6_2) end L1_1.OnSubStart201805 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2 L2_2 = print L3_2 = "OnSubFinish201805" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3 L2_3 = A0_3 L1_3 = A0_3.GetQuestNpcActor L3_3 = L6_1.Npc1038Data L3_3 = L3_3.alias L1_3 = L1_3(L2_3, L3_3) L3_3 = L1_3 L2_3 = L1_3.RunToRouteTask L4_3 = L7_1.RoutePointsData function L5_3(A0_4) local L1_4, L2_4, L3_4, L4_4 L1_4 = L1_3 L2_4 = L1_4 L1_4 = L1_4.DestroyWithDither L3_4 = false L4_4 = 2 L1_4(L2_4, L3_4, L4_4) end L2_3(L3_3, L4_3, L5_3) end L5_2 = nil L6_2 = nil function L7_2() local L0_3, L1_3, L2_3, L3_3 L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.DestroyQuestNpcActor L2_3 = L6_1.Npc1038Data L2_3 = L2_3.alias L3_3 = 3 L0_3(L1_3, L2_3, L3_3) end L2_2(L3_2, L4_2, L5_2, L6_2, L7_2) L3_2 = A0_2 L2_2 = A0_2.CreateSpeechBubbleTask L4_2 = L6_1.Npc3058Data L4_2 = L4_2.id L5_2 = 20189902 L6_2 = 3 L7_2 = true L8_2 = 1 L9_2 = 2 L10_2 = true L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2) L3_2 = A0_2 L2_2 = A0_2.CreateSpeechBubbleTask L4_2 = L6_1.Npc3059Data L4_2 = L4_2.id L5_2 = 20189903 L6_2 = 3.5 L7_2 = true L8_2 = 1 L9_2 = 2 L10_2 = true L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2) L3_2 = A0_2 L2_2 = A0_2.CreateSpeechBubbleTask L4_2 = L6_1.Npc3056Data L4_2 = L4_2.id L5_2 = 20189905 L6_2 = 4 L7_2 = true L8_2 = 1 L9_2 = 2 L10_2 = true L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc3058Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = A0_2 L3_2 = A0_2.GetQuestNpcActor L5_2 = L6_1.Npc3059Data L5_2 = L5_2.alias L3_2 = L3_2(L4_2, L5_2) L5_2 = A0_2 L4_2 = A0_2.GetQuestNpcActor L6_2 = L6_1.Npc3056Data L6_2 = L6_2.alias L4_2 = L4_2(L5_2, L6_2) L6_2 = A0_2 L5_2 = A0_2.GetQuestNpcActor L7_2 = L6_1.Npc3025Data L7_2 = L7_2.alias L5_2 = L5_2(L6_2, L7_2) L7_2 = A0_2 L6_2 = A0_2.CallDelay L8_2 = 0.5 function L9_2() local L0_3, L1_3, L2_3, L3_3, L4_3, L5_3 L0_3 = L5_2 L1_3 = L0_3 L0_3 = L0_3.SteerToTask L2_3 = M L2_3 = L2_3.Euler2DirXZ L3_3 = {} L3_3.y = -52.97 L2_3 = L2_3(L3_3) L3_3 = 1 L4_3 = true L5_3 = true L0_3(L1_3, L2_3, L3_3, L4_3, L5_3) L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.StopQuestSpeechBubbleByNpc L2_3 = L6_1.Npc3025Data L2_3 = L2_3.id L0_3(L1_3, L2_3) L0_3 = L5_2 L1_3 = L0_3 L0_3 = L0_3.EnableHeadCtrl L2_3 = true L0_3(L1_3, L2_3) end L6_2(L7_2, L8_2, L9_2) L7_2 = A0_2 L6_2 = A0_2.CallDelay L8_2 = 3.7 function L9_2() local L0_3, L1_3, L2_3, L3_3, L4_3, L5_3 L0_3 = L2_2 L1_3 = L0_3 L0_3 = L0_3.SteerToTask L2_3 = M L2_3 = L2_3.Euler2DirXZ L3_3 = {} L3_3.y = -110.52 L2_3 = L2_3(L3_3) L3_3 = 1 L4_3 = true L5_3 = true L0_3(L1_3, L2_3, L3_3, L4_3, L5_3) end L6_2(L7_2, L8_2, L9_2) L7_2 = A0_2 L6_2 = A0_2.CallDelay L8_2 = 8.3 function L9_2() local L0_3, L1_3, L2_3, L3_3, L4_3, L5_3 L0_3 = L3_2 L1_3 = L0_3 L0_3 = L0_3.SteerToTask L2_3 = M L2_3 = L2_3.Euler2DirXZ L3_3 = {} L3_3.y = -120.85 L2_3 = L2_3(L3_3) L3_3 = 1 L4_3 = true L5_3 = true L0_3(L1_3, L2_3, L3_3, L4_3, L5_3) end L6_2(L7_2, L8_2, L9_2) L7_2 = A0_2 L6_2 = A0_2.CallDelay L8_2 = 11.1 function L9_2() local L0_3, L1_3, L2_3, L3_3, L4_3, L5_3 L0_3 = L4_2 L1_3 = L0_3 L0_3 = L0_3.SteerToTask L2_3 = M L2_3 = L2_3.Euler2DirXZ L3_3 = {} L3_3.y = 174.56 L2_3 = L2_3(L3_3) L3_3 = 1 L4_3 = true L5_3 = true L0_3(L1_3, L2_3, L3_3, L4_3, L5_3) end L6_2(L7_2, L8_2, L9_2) end L1_1.OnSubFinish201805 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed201805" L2_2(L3_2) end L1_1.OnSubFailed201805 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2 L2_2 = print L3_2 = "OnSubStart201806" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetActor L4_2 = "2022" L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.DestroyQuestNpcActor L5_2 = "Npc20458" L6_2 = 3 L3_2(L4_2, L5_2, L6_2) L4_2 = L2_2 L3_2 = L2_2.DestroyQuestNpcActor L5_2 = "Npc20470" L6_2 = 3 L3_2(L4_2, L5_2, L6_2) L4_2 = L2_2 L3_2 = L2_2.DestroyQuestNpcActor L5_2 = "Npc20474" L6_2 = 3 L3_2(L4_2, L5_2, L6_2) end L4_2 = A0_2 L3_2 = A0_2.NotifyTo L5_2 = L6_1.Npc3055Data L5_2 = L5_2.alias L6_2 = 1 L7_2 = true L3_2(L4_2, L5_2, L6_2, L7_2) L4_2 = A0_2 L3_2 = A0_2.GetQuestVar L5_2 = A1_2.QuestConfigId L6_2 = 0 L3_2 = L3_2(L4_2, L5_2, L6_2) if L3_2 == 1 then L4_2 = A0_2 L3_2 = A0_2.GetQuestNpcActor L5_2 = L6_1.Npc3058Data L5_2 = L5_2.alias L3_2 = L3_2(L4_2, L5_2) L5_2 = A0_2 L4_2 = A0_2.GetQuestNpcActor L6_2 = L6_1.Npc3059Data L6_2 = L6_2.alias L4_2 = L4_2(L5_2, L6_2) L6_2 = A0_2 L5_2 = A0_2.GetQuestNpcActor L7_2 = L6_1.Npc3056Data L7_2 = L7_2.alias L5_2 = L5_2(L6_2, L7_2) L7_2 = A0_2 L6_2 = A0_2.GetQuestNpcActor L8_2 = L6_1.Npc3025Data L8_2 = L8_2.alias L6_2 = L6_2(L7_2, L8_2) L8_2 = L6_2 L7_2 = L6_2.SteerToTask L9_2 = M L9_2 = L9_2.Euler2DirXZ L10_2 = {} L10_2.y = -52.97 L9_2 = L9_2(L10_2) L10_2 = 0.1 L11_2 = false L12_2 = false L7_2(L8_2, L9_2, L10_2, L11_2, L12_2) L8_2 = L3_2 L7_2 = L3_2.SteerToTask L9_2 = M L9_2 = L9_2.Euler2DirXZ L10_2 = {} L10_2.y = -110.52 L9_2 = L9_2(L10_2) L10_2 = 0.1 L11_2 = false L12_2 = false L7_2(L8_2, L9_2, L10_2, L11_2, L12_2) L8_2 = L4_2 L7_2 = L4_2.SteerToTask L9_2 = M L9_2 = L9_2.Euler2DirXZ L10_2 = {} L10_2.y = -120.85 L9_2 = L9_2(L10_2) L10_2 = 0.1 L11_2 = false L12_2 = false L7_2(L8_2, L9_2, L10_2, L11_2, L12_2) L8_2 = L5_2 L7_2 = L5_2.SteerToTask L9_2 = M L9_2 = L9_2.Euler2DirXZ L10_2 = {} L10_2.y = 174.56 L9_2 = L9_2(L10_2) L10_2 = 0.1 L11_2 = false L12_2 = false L7_2(L8_2, L9_2, L10_2, L11_2, L12_2) L8_2 = A0_2 L7_2 = A0_2.CreateSpeechBubbleTask L9_2 = L6_1.Npc3058Data L9_2 = L9_2.id L10_2 = 20189902 L11_2 = 3 L12_2 = true L13_2 = 1 L14_2 = 2 L15_2 = true L7_2(L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2) L8_2 = A0_2 L7_2 = A0_2.CreateSpeechBubbleTask L9_2 = L6_1.Npc3059Data L9_2 = L9_2.id L10_2 = 20189903 L11_2 = 3.5 L12_2 = true L13_2 = 1 L14_2 = 2 L15_2 = true L7_2(L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2) L8_2 = A0_2 L7_2 = A0_2.CreateSpeechBubbleTask L9_2 = L6_1.Npc3056Data L9_2 = L9_2.id L10_2 = 20189905 L11_2 = 4 L12_2 = true L13_2 = 1 L14_2 = 2 L15_2 = true L7_2(L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2) end end L1_1.OnSubStart201806 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish201806" L2_2(L3_2) end L1_1.OnSubFinish201806 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed201806" L2_2(L3_2) end L1_1.OnSubFailed201806 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart201807" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NarratorOnlyTaskByData L4_2 = L7_1.NarratorWithId L5_2 = nil L6_2 = 2018 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.DestroyQuestNpcActor L3_3 = L6_1.Npc3053Data L3_3 = L3_3.alias L4_3 = 1065 L1_3(L2_3, L3_3, L4_3) L2_3 = A0_3 L1_3 = A0_3.DestroyQuestNpcActor L3_3 = "Paimon" L4_3 = 1065 L1_3(L2_3, L3_3, L4_3) L2_3 = A0_3 L1_3 = A0_3.DestroyQuestNpcActor L3_3 = L6_1.Npc1038Data L3_3 = L3_3.alias L4_3 = 1065 L1_3(L2_3, L3_3, L4_3) end L2_2(L3_2, L4_2) end L1_1.OnSubStart201807 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish201807" L2_2(L3_2) end L1_1.OnSubFinish201807 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed201807" L2_2(L3_2) end L1_1.OnSubFailed201807 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = print L3_2 = "OnSubStart201804" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NpcCreateWithBlackscreenInteractionDelay L4_2 = A1_2 L5_2 = L6_1.Npc3053Data L5_2 = L5_2.id L6_2 = 1 L7_2 = L6_1.Npc3053Data L7_2 = L7_2.alias L2_2(L3_2, L4_2, L5_2, L6_2, L7_2) end L1_1.OnSubStart201804 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish201804" L2_2(L3_2) end L1_1.OnSubFinish201804 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubFailed201804" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.DestroyQuestNpcActor L3_3 = L6_1.Npc3053Data L3_3 = L3_3.alias L4_3 = 1065 L1_3(L2_3, L3_3, L4_3) L2_3 = A0_3 L1_3 = A0_3.DestroyQuestNpcActor L3_3 = "Paimon" L4_3 = 1065 L1_3(L2_3, L3_3, L4_3) L2_3 = A0_3 L1_3 = A0_3.DestroyQuestNpcActor L3_3 = L6_1.Npc1038Data L3_3 = L3_3.alias L4_3 = 1065 L1_3(L2_3, L3_3, L4_3) end L2_2(L3_2, L4_2) end L1_1.OnSubFailed201804 = L8_1 return L1_1