local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Quest/QuestActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "Quest2007" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "Quest2007" L2_1 = nil L3_1 = nil L4_1 = nil L5_1 = nil L6_1 = nil L7_1 = nil function L8_1(A0_2) local L1_2 L1_2 = A0_2.clientData L2_1 = L1_2 L1_2 = L2_1.MainID L3_1 = L1_2 L1_2 = L2_1.ActorAlias L4_1 = L1_2 L1_2 = L2_1.SubIDs L5_1 = L1_2 L1_2 = L2_1.Npcs L6_1 = L1_2 L1_2 = L2_1.Datas L7_1 = L1_2 end L1_1.OnDataLoaded = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubStart200701 L1_2["200701"] = L2_2 L2_2 = A0_2.OnSubStart200710 L1_2["200710"] = L2_2 L2_2 = A0_2.OnSubStart200702 L1_2["200702"] = L2_2 L2_2 = A0_2.OnSubStart200703 L1_2["200703"] = L2_2 L2_2 = A0_2.OnSubStart200704 L1_2["200704"] = L2_2 L2_2 = A0_2.OnSubStart200706 L1_2["200706"] = L2_2 L2_2 = A0_2.OnSubStart200705 L1_2["200705"] = L2_2 L2_2 = A0_2.OnSubStart200709 L1_2["200709"] = L2_2 L2_2 = A0_2.OnSubStart200707 L1_2["200707"] = L2_2 L2_2 = A0_2.OnSubStart200711 L1_2["200711"] = L2_2 L2_2 = A0_2.OnSubStart200708 L1_2["200708"] = L2_2 A0_2.subStartHandlers = L1_2 end L1_1.OnSubStartHandlerBuild = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubFinish200701 L1_2["200701"] = L2_2 L2_2 = A0_2.OnSubFinish200710 L1_2["200710"] = L2_2 L2_2 = A0_2.OnSubFinish200702 L1_2["200702"] = L2_2 L2_2 = A0_2.OnSubFinish200703 L1_2["200703"] = L2_2 L2_2 = A0_2.OnSubFinish200704 L1_2["200704"] = L2_2 L2_2 = A0_2.OnSubFinish200706 L1_2["200706"] = L2_2 L2_2 = A0_2.OnSubFinish200705 L1_2["200705"] = L2_2 L2_2 = A0_2.OnSubFinish200709 L1_2["200709"] = L2_2 L2_2 = A0_2.OnSubFinish200707 L1_2["200707"] = L2_2 L2_2 = A0_2.OnSubFinish200711 L1_2["200711"] = L2_2 L2_2 = A0_2.OnSubFinish200708 L1_2["200708"] = L2_2 A0_2.subFinishHandlers = L1_2 end L1_1.OnSubFinishHandlerBuild = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubFailed200701 L1_2["200701"] = L2_2 L2_2 = A0_2.OnSubFailed200710 L1_2["200710"] = L2_2 L2_2 = A0_2.OnSubFailed200702 L1_2["200702"] = L2_2 L2_2 = A0_2.OnSubFailed200703 L1_2["200703"] = L2_2 L2_2 = A0_2.OnSubFailed200704 L1_2["200704"] = L2_2 L2_2 = A0_2.OnSubFailed200706 L1_2["200706"] = L2_2 L2_2 = A0_2.OnSubFailed200705 L1_2["200705"] = L2_2 L2_2 = A0_2.OnSubFailed200709 L1_2["200709"] = L2_2 L2_2 = A0_2.OnSubFailed200707 L1_2["200707"] = L2_2 L2_2 = A0_2.OnSubFailed200711 L1_2["200711"] = L2_2 L2_2 = A0_2.OnSubFailed200708 L1_2["200708"] = L2_2 A0_2.subFailedHandlers = L1_2 end L1_1.OnSubFailedHandlerBuild = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "Start" L1_2(L2_2) end L1_1.Start = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "OnDestroy" L1_2(L2_2) end L1_1.OnDestroy = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainFinished" L2_2(L3_2) end L1_1.OnMainFinished = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainFailed" L2_2(L3_2) end L1_1.OnMainFailed = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainCanceled" L2_2(L3_2) end L1_1.OnMainCanceled = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 if A1_2 == 1 then L3_2 = A0_2 L2_2 = A0_2.SetQuestVar L4_2 = 200710 L5_2 = 0 L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = print L3_2 = "Invoke 1" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestVar L4_2 = 200710 L5_2 = 1 L2_2 = L2_2(L3_2, L4_2, L5_2) L4_2 = A0_2 L3_2 = A0_2.GetQuestVar L5_2 = 200710 L6_2 = 2 L3_2 = L3_2(L4_2, L5_2, L6_2) if L2_2 == 1 and L3_2 == 1 then L5_2 = A0_2 L4_2 = A0_2.SetQuestVar L6_2 = 200710 L7_2 = 3 L8_2 = 1 L4_2(L5_2, L6_2, L7_2, L8_2) L4_2 = print L5_2 = "questvar index 3 value 1" L4_2(L5_2) end elseif A1_2 == 2 then L2_2 = print L3_2 = "Invoke 2" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SetQuestVar L4_2 = 200710 L5_2 = 1 L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestVar L4_2 = 200710 L5_2 = 0 L2_2 = L2_2(L3_2, L4_2, L5_2) L4_2 = A0_2 L3_2 = A0_2.GetQuestVar L5_2 = 200710 L6_2 = 2 L3_2 = L3_2(L4_2, L5_2, L6_2) if L2_2 == 1 and L3_2 == 1 then L4_2 = print L5_2 = "questvar index 3 value 1" L4_2(L5_2) L5_2 = A0_2 L4_2 = A0_2.SetQuestVar L6_2 = 200710 L7_2 = 3 L8_2 = 1 L4_2(L5_2, L6_2, L7_2, L8_2) L4_2 = print L5_2 = "questvar index 3 value 1" L4_2(L5_2) end elseif A1_2 == 3 then L2_2 = print L3_2 = "Invoke 3" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SetQuestVar L4_2 = 200710 L5_2 = 2 L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestVar L4_2 = 200710 L5_2 = 0 L2_2 = L2_2(L3_2, L4_2, L5_2) L4_2 = A0_2 L3_2 = A0_2.GetQuestVar L5_2 = 200710 L6_2 = 1 L3_2 = L3_2(L4_2, L5_2, L6_2) if L2_2 == 1 and L3_2 == 1 then L5_2 = A0_2 L4_2 = A0_2.SetQuestVar L6_2 = 200710 L7_2 = 3 L8_2 = 1 L4_2(L5_2, L6_2, L7_2, L8_2) L4_2 = print L5_2 = "questvar index 3 value 1" L4_2(L5_2) end end if A1_2 == 10 then L2_2 = print L3_2 = "Invoke 2" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetActor L4_2 = L2_1.ActorAlias L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L3_2 = print L4_2 = "***************get quest success" L3_2(L4_2) L4_2 = L2_2 L3_2 = L2_2.FinishQuestID L5_2 = false L6_2 = 200707 L3_2(L4_2, L5_2, L6_2) end end end L1_1.InvokeOnInteraction = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart200701" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = L7_1.Q200701Trigger_ L4_2 = L4_2.alias L5_2 = L7_1.Q200701Trigger_ L5_2 = L5_2.script L6_2 = L7_1.Q200701Trigger_ L6_2 = L6_2.id L7_2 = 0 L8_2 = L7_1.Q200701Trigger_ L8_2 = L8_2.point L8_2 = L8_2.pos L9_2 = L7_1.Q200701Trigger_ L9_2 = L9_2.point L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 1061 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubStart200701 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2 L2_2 = print L3_2 = "OnSubFinish200701" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc1013Data L4_2 = L4_2.alias L5_2 = 1061 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.ShowBlackScreen L4_2 = 0 L5_2 = 4 L6_2 = 0 function L7_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3 L2_3 = A0_3 L1_3 = A0_3.TransmitPlayerWithTextByQuestId L3_3 = 200701 L4_3 = 1 L5_3 = L7_1.TextmapId L6_3 = 2 L1_3(L2_3, L3_3, L4_3, L5_3, L6_3) end L8_2 = nil L9_2 = task L10_2 = "QUEST_Black_Q1200010" L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2) end L1_1.OnSubFinish200701 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed200701" L2_2(L3_2) end L1_1.OnSubFailed200701 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart200710" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = L7_1.Q200710Trigger_ L4_2 = L4_2.alias L5_2 = L7_1.Q200710Trigger_ L5_2 = L5_2.script L6_2 = L7_1.Q200710Trigger_ L6_2 = L6_2.id L7_2 = 0 L8_2 = L7_1.Q200710Trigger_ L8_2 = L8_2.point L8_2 = L8_2.pos L9_2 = L7_1.Q200710Trigger_ L9_2 = L9_2.point L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 1060 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubStart200710 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish200710" L2_2(L3_2) end L1_1.OnSubFinish200710 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed200710" L2_2(L3_2) end L1_1.OnSubFailed200710 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart200702" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc12008Data L5_2 = L5_2.id L6_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc12009Data L5_2 = L5_2.id L6_2 = 4 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc12011Data L5_2 = L5_2.id L6_2 = 5 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc1033Data L5_2 = L5_2.id L6_2 = 6 L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = L7_1.Q200702Trigger_ L4_2 = L4_2.alias L5_2 = L7_1.Q200702Trigger_ L5_2 = L5_2.script L6_2 = L7_1.Q200702Trigger_ L6_2 = L6_2.id L7_2 = 0 L8_2 = L7_1.Q200702Trigger_ L8_2 = L8_2.point L8_2 = L8_2.pos L9_2 = L7_1.Q200702Trigger_ L9_2 = L9_2.point L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubStart200702 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish200702" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc1035Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc12008Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc12009Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc12011Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFinish200702 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed200702" L2_2(L3_2) end L1_1.OnSubFailed200702 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc3066" L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc3036" L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc3037" L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = print L3_2 = "OnSubStart200703" L2_2(L3_2) end L1_1.OnSubStart200703 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubFinish200703" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc1033Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.LightNotifyTo L4_2 = "Npc3066" L5_2 = 0 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.LightNotifyTo L4_2 = "Npc3036" L5_2 = 0 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.LightNotifyTo L4_2 = "Npc3037" L5_2 = 0 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubFinish200703 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed200703" L2_2(L3_2) end L1_1.OnSubFailed200703 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart200704" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.PaimonData L5_2 = L5_2.id L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc1035Data L5_2 = L5_2.id L6_2 = 2 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.RequestInteraction L4_2 = L6_1.PaimonData L4_2 = L4_2.alias L2_2(L3_2, L4_2) end L1_1.OnSubStart200704 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish200704" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc1035Data L4_2 = L4_2.alias L5_2 = 20111 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFinish200704 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed200704" L2_2(L3_2) end L1_1.OnSubFailed200704 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart200706" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc12009Data L5_2 = L5_2.id L6_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc12012Data L5_2 = L5_2.id L6_2 = 4 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc12010Data L5_2 = L5_2.id L6_2 = 5 L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = L7_1.Q200706Trigger_ L4_2 = L4_2.alias L5_2 = L7_1.Q200706Trigger_ L5_2 = L5_2.script L6_2 = L7_1.Q200706Trigger_ L6_2 = L6_2.id L7_2 = 0 L8_2 = L7_1.Q200706Trigger_ L8_2 = L8_2.point L8_2 = L8_2.pos L9_2 = L7_1.Q200706Trigger_ L9_2 = L9_2.point L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 20111 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubStart200706 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish200706" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc1035Data L4_2 = L4_2.alias L5_2 = 20111 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFinish200706 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed200706" L2_2(L3_2) end L1_1.OnSubFailed200706 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2 L2_2 = print L3_2 = "OnSubStart200705" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc12012Data L5_2 = L5_2.id L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc12012Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DoFreeStyle L5_2 = 4120 L6_2 = true L7_2 = nil L8_2 = true L9_2 = true L10_2 = false L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2) L3_2 = actorMgr L4_2 = L3_2 L3_2 = L3_2.CreateActorWithPos L5_2 = L7_1.Q200705Trigger_ L5_2 = L5_2.alias L6_2 = L7_1.Q200705Trigger_ L6_2 = L6_2.script L7_2 = L7_1.Q200705Trigger_ L7_2 = L7_2.id L8_2 = 0 L9_2 = L7_1.Q200705Trigger_ L9_2 = L9_2.point L9_2 = L9_2.pos L10_2 = L7_1.Q200705Trigger_ L10_2 = L10_2.point L10_2 = L10_2.rot L11_2 = true L12_2 = false L13_2 = 20111 L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2) end L1_1.OnSubStart200705 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish200705" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc12009Data L4_2 = L4_2.alias L5_2 = 20111 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc12012Data L4_2 = L4_2.alias L5_2 = 20111 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc12010Data L4_2 = L4_2.alias L5_2 = 20111 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFinish200705 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed200705" L2_2(L3_2) end L1_1.OnSubFailed200705 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart200709" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = L7_1.Q200709Trigger_ L4_2 = L4_2.alias L5_2 = L7_1.Q200709Trigger_ L5_2 = L5_2.script L6_2 = L7_1.Q200709Trigger_ L6_2 = L6_2.id L7_2 = 0 L8_2 = L7_1.Q200709Trigger_ L8_2 = L8_2.point L8_2 = L8_2.pos L9_2 = L7_1.Q200709Trigger_ L9_2 = L9_2.point L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubStart200709 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish200709" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc1035Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFinish200709 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed200709" L2_2(L3_2) end L1_1.OnSubFailed200709 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart200707" L2_2(L3_2) end L1_1.OnSubStart200707 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish200707" L2_2(L3_2) end L1_1.OnSubFinish200707 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed200707" L2_2(L3_2) end L1_1.OnSubFailed200707 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart200711" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc1013Data L5_2 = L5_2.id L6_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = L7_1.Q200707Trigger_ L4_2 = L4_2.alias L5_2 = L7_1.Q200707Trigger_ L5_2 = L5_2.script L6_2 = L7_1.Q200707Trigger_ L6_2 = L6_2.id L7_2 = 0 L8_2 = L7_1.Q200707Trigger_ L8_2 = L8_2.point L8_2 = L8_2.pos L9_2 = L7_1.Q200707Trigger_ L9_2 = L9_2.point L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 1060 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubStart200711 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish200711" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc1033Data L4_2 = L4_2.alias L5_2 = 1060 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc1013Data L4_2 = L4_2.alias L5_2 = 1060 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFinish200711 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed200711" L2_2(L3_2) end L1_1.OnSubFailed200711 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart200708" L2_2(L3_2) end L1_1.OnSubStart200708 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish200708" L2_2(L3_2) end L1_1.OnSubFinish200708 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed200708" L2_2(L3_2) end L1_1.OnSubFailed200708 = L8_1 return L1_1