local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Quest/QuestActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "Quest1029" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "Quest1029" L2_1 = nil L3_1 = nil L4_1 = nil L5_1 = nil L6_1 = nil L7_1 = nil function L8_1(A0_2) local L1_2 L1_2 = A0_2.clientData L2_1 = L1_2 L1_2 = L2_1.MainID L3_1 = L1_2 L1_2 = L2_1.ActorAlias L4_1 = L1_2 L1_2 = L2_1.SubIDs L5_1 = L1_2 L1_2 = L2_1.Npcs L6_1 = L1_2 L1_2 = L2_1.Datas L7_1 = L1_2 end L1_1.OnDataLoaded = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubStart102901 L1_2["102901"] = L2_2 L2_2 = A0_2.OnSubStart102936 L1_2["102936"] = L2_2 L2_2 = A0_2.OnSubStart102935 L1_2["102935"] = L2_2 L2_2 = A0_2.OnSubStart102933 L1_2["102933"] = L2_2 L2_2 = A0_2.OnSubStart102902 L1_2["102902"] = L2_2 L2_2 = A0_2.OnSubStart102903 L1_2["102903"] = L2_2 L2_2 = A0_2.OnSubStart102904 L1_2["102904"] = L2_2 L2_2 = A0_2.OnSubStart102905 L1_2["102905"] = L2_2 L2_2 = A0_2.OnSubStart102906 L1_2["102906"] = L2_2 L2_2 = A0_2.OnSubStart102907 L1_2["102907"] = L2_2 L2_2 = A0_2.OnSubStart102929 L1_2["102929"] = L2_2 L2_2 = A0_2.OnSubStart102928 L1_2["102928"] = L2_2 L2_2 = A0_2.OnSubStart102927 L1_2["102927"] = L2_2 L2_2 = A0_2.OnSubStart102926 L1_2["102926"] = L2_2 L2_2 = A0_2.OnSubStart102925 L1_2["102925"] = L2_2 L2_2 = A0_2.OnSubStart102924 L1_2["102924"] = L2_2 L2_2 = A0_2.OnSubStart102930 L1_2["102930"] = L2_2 L2_2 = A0_2.OnSubStart102931 L1_2["102931"] = L2_2 L2_2 = A0_2.OnSubStart102908 L1_2["102908"] = L2_2 L2_2 = A0_2.OnSubStart102909 L1_2["102909"] = L2_2 L2_2 = A0_2.OnSubStart102934 L1_2["102934"] = L2_2 L2_2 = A0_2.OnSubStart102910 L1_2["102910"] = L2_2 L2_2 = A0_2.OnSubStart102911 L1_2["102911"] = L2_2 L2_2 = A0_2.OnSubStart102916 L1_2["102916"] = L2_2 L2_2 = A0_2.OnSubStart102917 L1_2["102917"] = L2_2 L2_2 = A0_2.OnSubStart102912 L1_2["102912"] = L2_2 L2_2 = A0_2.OnSubStart102918 L1_2["102918"] = L2_2 L2_2 = A0_2.OnSubStart102932 L1_2["102932"] = L2_2 L2_2 = A0_2.OnSubStart102913 L1_2["102913"] = L2_2 L2_2 = A0_2.OnSubStart102914 L1_2["102914"] = L2_2 L2_2 = A0_2.OnSubStart102915 L1_2["102915"] = L2_2 L2_2 = A0_2.OnSubStart102919 L1_2["102919"] = L2_2 L2_2 = A0_2.OnSubStart102920 L1_2["102920"] = L2_2 L2_2 = A0_2.OnSubStart102921 L1_2["102921"] = L2_2 L2_2 = A0_2.OnSubStart102922 L1_2["102922"] = L2_2 L2_2 = A0_2.OnSubStart102923 L1_2["102923"] = L2_2 A0_2.subStartHandlers = L1_2 end L1_1.OnSubStartHandlerBuild = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubFinish102901 L1_2["102901"] = L2_2 L2_2 = A0_2.OnSubFinish102936 L1_2["102936"] = L2_2 L2_2 = A0_2.OnSubFinish102935 L1_2["102935"] = L2_2 L2_2 = A0_2.OnSubFinish102933 L1_2["102933"] = L2_2 L2_2 = A0_2.OnSubFinish102902 L1_2["102902"] = L2_2 L2_2 = A0_2.OnSubFinish102903 L1_2["102903"] = L2_2 L2_2 = A0_2.OnSubFinish102904 L1_2["102904"] = L2_2 L2_2 = A0_2.OnSubFinish102905 L1_2["102905"] = L2_2 L2_2 = A0_2.OnSubFinish102906 L1_2["102906"] = L2_2 L2_2 = A0_2.OnSubFinish102907 L1_2["102907"] = L2_2 L2_2 = A0_2.OnSubFinish102929 L1_2["102929"] = L2_2 L2_2 = A0_2.OnSubFinish102928 L1_2["102928"] = L2_2 L2_2 = A0_2.OnSubFinish102927 L1_2["102927"] = L2_2 L2_2 = A0_2.OnSubFinish102926 L1_2["102926"] = L2_2 L2_2 = A0_2.OnSubFinish102925 L1_2["102925"] = L2_2 L2_2 = A0_2.OnSubFinish102924 L1_2["102924"] = L2_2 L2_2 = A0_2.OnSubFinish102930 L1_2["102930"] = L2_2 L2_2 = A0_2.OnSubFinish102931 L1_2["102931"] = L2_2 L2_2 = A0_2.OnSubFinish102908 L1_2["102908"] = L2_2 L2_2 = A0_2.OnSubFinish102909 L1_2["102909"] = L2_2 L2_2 = A0_2.OnSubFinish102934 L1_2["102934"] = L2_2 L2_2 = A0_2.OnSubFinish102910 L1_2["102910"] = L2_2 L2_2 = A0_2.OnSubFinish102911 L1_2["102911"] = L2_2 L2_2 = A0_2.OnSubFinish102916 L1_2["102916"] = L2_2 L2_2 = A0_2.OnSubFinish102917 L1_2["102917"] = L2_2 L2_2 = A0_2.OnSubFinish102912 L1_2["102912"] = L2_2 L2_2 = A0_2.OnSubFinish102918 L1_2["102918"] = L2_2 L2_2 = A0_2.OnSubFinish102932 L1_2["102932"] = L2_2 L2_2 = A0_2.OnSubFinish102913 L1_2["102913"] = L2_2 L2_2 = A0_2.OnSubFinish102914 L1_2["102914"] = L2_2 L2_2 = A0_2.OnSubFinish102915 L1_2["102915"] = L2_2 L2_2 = A0_2.OnSubFinish102919 L1_2["102919"] = L2_2 L2_2 = A0_2.OnSubFinish102920 L1_2["102920"] = L2_2 L2_2 = A0_2.OnSubFinish102921 L1_2["102921"] = L2_2 L2_2 = A0_2.OnSubFinish102922 L1_2["102922"] = L2_2 L2_2 = A0_2.OnSubFinish102923 L1_2["102923"] = L2_2 A0_2.subFinishHandlers = L1_2 end L1_1.OnSubFinishHandlerBuild = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubFailed102905 L1_2["102905"] = L2_2 L2_2 = A0_2.OnSubFailed102908 L1_2["102908"] = L2_2 L2_2 = A0_2.OnSubFailed102913 L1_2["102913"] = L2_2 A0_2.subFailedHandlers = L1_2 end L1_1.OnSubFailedHandlerBuild = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "Start" L1_2(L2_2) end L1_1.Start = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "OnDestroy" L1_2(L2_2) end L1_1.OnDestroy = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainFinished" L2_2(L3_2) end L1_1.OnMainFinished = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainFailed" L2_2(L3_2) end L1_1.OnMainFailed = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainCanceled" L2_2(L3_2) end L1_1.OnMainCanceled = L8_1 function L8_1(A0_2, A1_2, A2_2, A3_2, A4_2) local L5_2, L6_2, L7_2, L8_2, L9_2, L10_2 L6_2 = A0_2 L5_2 = A0_2.ShowBlackScreen L7_2 = 0.5 L8_2 = 1 L9_2 = 0.5 function L10_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3 L2_3 = A0_3 L1_3 = A0_3.CreateQuestNpc L3_3 = A1_2 L4_3 = A2_2 L5_3 = A3_2 L1_3(L2_3, L3_3, L4_3, L5_3) L2_3 = A0_3 L1_3 = A0_3.RequestInteraction L3_3 = A4_2 L1_3(L2_3, L3_3) end L5_2(L6_2, L7_2, L8_2, L9_2, L10_2) end L1_1.NpcCreateWithBlackscreenInteraction = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetActor L4_2 = A1_2 L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.DestroySelf L3_2(L4_2) end end L1_1.ActorDestroy = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "InvokeOnInteraction" L2_2(L3_2) L2_2 = print L3_2 = "InvokeOnInteraction" L2_2(L3_2) if A1_2 == 102907 then L2_2 = actorUtils L2_2 = L2_2.FinishQuestID L3_2 = false L4_2 = 102907 L2_2(L3_2, L4_2) elseif A1_2 == 102929 then L2_2 = actorUtils L2_2 = L2_2.FinishQuestID L3_2 = false L4_2 = 102929 L2_2(L3_2, L4_2) elseif A1_2 == 102928 then L2_2 = actorUtils L2_2 = L2_2.FinishQuestID L3_2 = false L4_2 = 102928 L2_2(L3_2, L4_2) elseif A1_2 == 102927 then L2_2 = actorUtils L2_2 = L2_2.FinishQuestID L3_2 = false L4_2 = 102927 L2_2(L3_2, L4_2) elseif A1_2 == 102926 then L2_2 = actorUtils L2_2 = L2_2.FinishQuestID L3_2 = false L4_2 = 102926 L2_2(L3_2, L4_2) elseif A1_2 == 102925 then L2_2 = actorUtils L2_2 = L2_2.FinishQuestID L3_2 = false L4_2 = 102925 L2_2(L3_2, L4_2) elseif A1_2 == 102924 then L2_2 = actorUtils L2_2 = L2_2.FinishQuestID L3_2 = false L4_2 = 102924 L2_2(L3_2, L4_2) elseif A1_2 == 102930 then L2_2 = actorUtils L2_2 = L2_2.FinishQuestID L3_2 = false L4_2 = 102930 L2_2(L3_2, L4_2) elseif A1_2 == 102931 then L2_2 = actorUtils L2_2 = L2_2.FinishQuestID L3_2 = false L4_2 = 102931 L2_2(L3_2, L4_2) elseif A1_2 == 102933 then L2_2 = actorUtils L2_2 = L2_2.FinishQuestID L3_2 = false L4_2 = 102933 L2_2(L3_2, L4_2) elseif A1_2 == 102932 then L2_2 = actorUtils L2_2 = L2_2.FinishQuestID L3_2 = false L4_2 = 102932 L2_2(L3_2, L4_2) end end L1_1.InvokeOnInteraction = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubStart102901" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3 L2_3 = A0_3 L1_3 = A0_3.LevelLoadFinishSafeCall function L3_3(A0_4) local L1_4, L2_4, L3_4, L4_4, L5_4 L2_4 = A0_4 L1_4 = A0_4.CreateQuestNpc L3_4 = A1_2 L4_4 = L6_1.Npc1030Data L4_4 = L4_4.id L5_4 = 0 L1_4(L2_4, L3_4, L4_4, L5_4) L2_4 = A0_4 L1_4 = A0_4.CreateQuestNpc L3_4 = A1_2 L4_4 = L6_1.Npc1044Data L4_4 = L4_4.id L5_4 = 0 L1_4(L2_4, L3_4, L4_4, L5_4) L2_4 = A0_4 L1_4 = A0_4.CreateQuestNpc L3_4 = A1_2 L4_4 = L6_1.Npc1048Data L4_4 = L4_4.id L5_4 = 0 L1_4(L2_4, L3_4, L4_4, L5_4) L2_4 = A0_4 L1_4 = A0_4.CreateQuestNpc L3_4 = A1_2 L4_4 = L6_1.Npc1049Data L4_4 = L4_4.id L5_4 = 0 L1_4(L2_4, L3_4, L4_4, L5_4) end L1_3(L2_3, L3_3) end L2_2(L3_2, L4_2) end L1_1.OnSubStart102901 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish102901" L2_2(L3_2) end L1_1.OnSubFinish102901 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart102936" L2_2(L3_2) end L1_1.OnSubStart102936 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish102936" L2_2(L3_2) end L1_1.OnSubFinish102936 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubStart102935" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.AfterMainPageActiveSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3 L2_3 = A0_3 L1_3 = A0_3.RequestInteraction L3_3 = L6_1.Npc1030Data L3_3 = L3_3.alias L1_3(L2_3, L3_3) end L2_2(L3_2, L4_2) end L1_1.OnSubStart102935 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubFinish102935" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.DestroyQuestNpcActor L3_3 = L6_1.Npc1030Data L3_3 = L3_3.alias L4_3 = 20130 L1_3(L2_3, L3_3, L4_3) end L2_2(L3_2, L4_2) end L1_1.OnSubFinish102935 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart102933" L2_2(L3_2) end L1_1.OnSubStart102933 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish102933" L2_2(L3_2) end L1_1.OnSubFinish102933 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubStart102902" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.EnablePlayerInput L4_2 = true L2_2(L3_2, L4_2) end L1_1.OnSubStart102902 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish102902" L2_2(L3_2) end L1_1.OnSubFinish102902 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubStart102903" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.LevelLoadFinishSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3 L2_3 = A0_3 L1_3 = A0_3.NarratorOnlyTaskByData L3_3 = L7_1.DungeonKaiche L4_3 = nil L5_3 = 1029 L1_3(L2_3, L3_3, L4_3, L5_3) end L2_2(L3_2, L4_2) end L1_1.OnSubStart102903 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish102903" L2_2(L3_2) end L1_1.OnSubFinish102903 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = print L3_2 = "OnSubStart102904" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NpcCreateWithBlackscreenInteraction L4_2 = A1_2 L5_2 = L6_1.Npc1030Data L5_2 = L5_2.id L6_2 = 0 L7_2 = L6_1.Npc1030Data L7_2 = L7_2.alias L2_2(L3_2, L4_2, L5_2, L6_2, L7_2) end L1_1.OnSubStart102904 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubFinish102904" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.DestroyQuestNpcActor L3_3 = L6_1.Npc1030Data L3_3 = L3_3.alias L4_3 = 20128 L1_3(L2_3, L3_3, L4_3) L2_3 = A0_3 L1_3 = A0_3.EnablePlayerInput L3_3 = false L1_3(L2_3, L3_3) end L2_2(L3_2, L4_2) end L1_1.OnSubFinish102904 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart102905" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3 L2_3 = A0_3 L1_3 = A0_3.CreateQuestNpc L3_3 = A1_2 L4_3 = L6_1.Npc1044Data L4_3 = L4_3.id L5_3 = 0 L1_3(L2_3, L3_3, L4_3, L5_3) end L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.LevelLoadFinishSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.TransmitPlayerByQuestId L3_3 = 102905 L4_3 = 1 L1_3(L2_3, L3_3, L4_3) end L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.EnterSceneLookCamera L4_2 = sceneData L5_2 = L4_2 L4_2 = L4_2.GetDummyPoint L6_2 = 20128 L7_2 = "Q102905_look" L4_2 = L4_2(L5_2, L6_2, L7_2) L4_2 = L4_2.pos L5_2 = 0 L6_2 = 5 L7_2 = false L8_2 = false L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = "Q1029Trigger6" L5_2 = "Actor/Gadget/Q1029Trigger6" L6_2 = 70900002 L7_2 = 0 L8_2 = {} L8_2.x = 1.446 L8_2.y = -228.897 L8_2.z = -4.95 L9_2 = {} L9_2.x = 0.0 L9_2.y = 0.0 L9_2.z = 0.0 L10_2 = true L11_2 = false L12_2 = 20128 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = "Q1029Trigger10" L5_2 = "Actor/Gadget/Q1029Trigger10" L6_2 = 70900002 L7_2 = 0 L8_2 = sceneData L9_2 = L8_2 L8_2 = L8_2.GetDummyPoint L10_2 = 20128 L11_2 = "Q102906_N1044" L8_2 = L8_2(L9_2, L10_2, L11_2) L8_2 = L8_2.pos L9_2 = sceneData L10_2 = L9_2 L9_2 = L9_2.GetDummyPoint L11_2 = 20128 L12_2 = "Q102906_N1044" L9_2 = L9_2(L10_2, L11_2, L12_2) L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 20128 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubStart102905 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubFinish102905" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.EnablePlayerInput L4_2 = true L2_2(L3_2, L4_2) end L1_1.OnSubFinish102905 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubFailed102905" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.EnablePlayerInput L4_2 = true L2_2(L3_2, L4_2) end L1_1.OnSubFailed102905 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubStart102906" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.RequestInteraction L4_2 = L6_1.Npc1044Data L4_2 = L4_2.alias L2_2(L3_2, L4_2) end L1_1.OnSubStart102906 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubFinish102906" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.DestroyQuestNpcActor L3_3 = L6_1.Npc1044Data L3_3 = L3_3.alias L4_3 = 20128 L1_3(L2_3, L3_3, L4_3) end L2_2(L3_2, L4_2) end L1_1.OnSubFinish102906 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart102907" L2_2(L3_2) end L1_1.OnSubStart102907 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish102907" L2_2(L3_2) end L1_1.OnSubFinish102907 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart102929" L2_2(L3_2) end L1_1.OnSubStart102929 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish102929" L2_2(L3_2) end L1_1.OnSubFinish102929 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart102928" L2_2(L3_2) end L1_1.OnSubStart102928 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish102928" L2_2(L3_2) end L1_1.OnSubFinish102928 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart102927" L2_2(L3_2) end L1_1.OnSubStart102927 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish102927" L2_2(L3_2) end L1_1.OnSubFinish102927 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart102926" L2_2(L3_2) end L1_1.OnSubStart102926 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish102926" L2_2(L3_2) end L1_1.OnSubFinish102926 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart102925" L2_2(L3_2) end L1_1.OnSubStart102925 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish102925" L2_2(L3_2) end L1_1.OnSubFinish102925 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart102924" L2_2(L3_2) end L1_1.OnSubStart102924 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish102924" L2_2(L3_2) end L1_1.OnSubFinish102924 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart102930" L2_2(L3_2) end L1_1.OnSubStart102930 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish102930" L2_2(L3_2) end L1_1.OnSubFinish102930 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart102931" L2_2(L3_2) end L1_1.OnSubStart102931 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish102931" L2_2(L3_2) end L1_1.OnSubFinish102931 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubStart102908" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3 L1_3 = globalActor L2_3 = L1_3 L1_3 = L1_3.AvatarMoveToRoute L3_3 = {} L4_3 = sceneData L5_3 = L4_3 L4_3 = L4_3.GetDummyPoint L6_3 = 20128 L7_3 = "Q102908_Walk" L4_3 = L4_3(L5_3, L6_3, L7_3) L4_3 = L4_3.pos L5_3 = sceneData L6_3 = L5_3 L5_3 = L5_3.GetDummyPoint L7_3 = 20128 L8_3 = "Q102908_Walk" L5_3 = L5_3(L6_3, L7_3, L8_3) L5_3 = L5_3.pos L3_3[1] = L4_3 L3_3[2] = L5_3 L4_3 = true function L5_3() local L0_4, L1_4, L2_4 L0_4 = actorUtils L0_4 = L0_4.FinishQuestID L1_4 = false L2_4 = 102908 L0_4(L1_4, L2_4) end L1_3(L2_3, L3_3, L4_3, L5_3) L2_3 = A0_3 L1_3 = A0_3.EnablePlayerInput L3_3 = false L1_3(L2_3, L3_3) L2_3 = A0_3 L1_3 = A0_3.CallDelay L3_3 = 3 function L4_3(A0_4) local L1_4, L2_4, L3_4, L4_4, L5_4 L2_4 = A0_4 L1_4 = A0_4.NarratorOnlyTask L3_4 = L7_1.PlayerKaicheVoid L4_4 = nil L5_4 = "" L1_4(L2_4, L3_4, L4_4, L5_4) end L1_3(L2_3, L3_3, L4_3) L2_3 = A0_3 L1_3 = A0_3.DisableMainPageUI L3_3 = true L1_3(L2_3, L3_3) end L2_2(L3_2, L4_2) end L1_1.OnSubStart102908 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 L2_2 = print L3_2 = "OnSubFinish102908" L2_2(L3_2) L2_2 = globalActor L3_2 = L2_2 L2_2 = L2_2.StopAvatarMove L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.EnablePlayerInput L4_2 = true L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.NarratorOnlyTask L4_2 = L7_1.PlayerKaiche L5_2 = nil L6_2 = "" L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.EnterSceneLookCamera L4_2 = {} L4_2.x = 34.389 L4_2.y = -213.702 L4_2.z = -26.799 L5_2 = 0 L6_2 = 2 L7_2 = false L8_2 = false L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2) L3_2 = A0_2 L2_2 = A0_2.DisableMainPageUI L4_2 = false L2_2(L3_2, L4_2) end L1_1.OnSubFinish102908 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubFailed102908" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.DisableMainPageUI L4_2 = false L2_2(L3_2, L4_2) end L1_1.OnSubFailed102908 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart102909" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc1030Data L5_2 = L5_2.id L6_2 = 0 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc1044Data L5_2 = L5_2.id L6_2 = 0 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc1048Data L5_2 = L5_2.id L6_2 = 0 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc1049Data L5_2 = L5_2.id L6_2 = 0 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.PaimonData L5_2 = L5_2.id L6_2 = 0 L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = "Q1029Trigger5" L5_2 = "Actor/Gadget/Q1029Trigger5" L6_2 = 70900002 L7_2 = 0 L8_2 = {} L8_2.x = 104.085 L8_2.y = -291.019 L8_2.z = -65.718 L9_2 = {} L9_2.x = 0.0 L9_2.y = 0.0 L9_2.z = 0.0 L10_2 = true L11_2 = false L12_2 = 20128 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = "Q1029Trigger7" L5_2 = "Actor/Gadget/Q1029Trigger7" L6_2 = 70900002 L7_2 = 0 L8_2 = {} L8_2.x = 81.378 L8_2.y = -218.674 L8_2.z = -44.684 L9_2 = {} L9_2.x = 0.0 L9_2.y = 38.109 L9_2.z = 0.0 L10_2 = true L11_2 = false L12_2 = 20128 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = "Q1029Trigger8" L5_2 = "Actor/Gadget/Q1029Trigger8" L6_2 = 70900002 L7_2 = 0 L8_2 = {} L8_2.x = 80.658 L8_2.y = -293.673 L8_2.z = -42.589 L9_2 = {} L9_2.x = 0.0 L9_2.y = 0.0 L9_2.z = 0.0 L10_2 = true L11_2 = false L12_2 = 20128 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) L3_2 = A0_2 L2_2 = A0_2.EnablePlayerInput L4_2 = true L2_2(L3_2, L4_2) end L1_1.OnSubStart102909 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish102909" L2_2(L3_2) end L1_1.OnSubFinish102909 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart102934" L2_2(L3_2) end L1_1.OnSubStart102934 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish102934" L2_2(L3_2) end L1_1.OnSubFinish102934 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubStart102910" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.RequestInteraction L4_2 = L6_1.Npc1030Data L4_2 = L4_2.alias L2_2(L3_2, L4_2) end L1_1.OnSubStart102910 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubFinish102910" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3 L2_3 = A0_3 L1_3 = A0_3.TransmitPlayerWithTextById L3_3 = A1_2 L4_3 = 1 L5_3 = nil L6_3 = 1 L1_3(L2_3, L3_3, L4_3, L5_3, L6_3) end L2_2(L3_2, L4_2) end L1_1.OnSubFinish102910 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubStart102911" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3, L10_3, L11_3, L12_3, L13_3, L14_3, L15_3, L16_3 L2_3 = A0_3 L1_3 = A0_3.CreateQuestNpc L3_3 = A1_2 L4_3 = L6_1.Npc1044Data L4_3 = L4_3.id L5_3 = 0 L1_3(L2_3, L3_3, L4_3, L5_3) L2_3 = A0_3 L1_3 = A0_3.CreateQuestNpc L3_3 = A1_2 L4_3 = L6_1.Npc1030Data L4_3 = L4_3.id L5_3 = 0 L1_3(L2_3, L3_3, L4_3, L5_3) L2_3 = A0_3 L1_3 = A0_3.CreateQuestNpc L3_3 = A1_2 L4_3 = L6_1.Npc1048Data L4_3 = L4_3.id L5_3 = 0 L1_3(L2_3, L3_3, L4_3, L5_3) L2_3 = A0_3 L1_3 = A0_3.CreateQuestNpc L3_3 = A1_2 L4_3 = L6_1.Npc1049Data L4_3 = L4_3.id L5_3 = 0 L1_3(L2_3, L3_3, L4_3, L5_3) L2_3 = A0_3 L1_3 = A0_3.CreateQuestNpc L3_3 = A1_2 L4_3 = L6_1.PaimonData L4_3 = L4_3.id L5_3 = 0 L1_3(L2_3, L3_3, L4_3, L5_3) L2_3 = A0_3 L1_3 = A0_3.GetQuestNpcActor L3_3 = L6_1.PaimonData L3_3 = L3_3.alias L1_3 = L1_3(L2_3, L3_3) L3_3 = L1_3 L2_3 = L1_3.DoFreeStyle L4_3 = 1050 L5_3 = true L6_3 = nil L7_3 = true L8_3 = true L9_3 = false L2_3(L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3) L3_3 = A0_3 L2_3 = A0_3.GetQuestNpcActor L4_3 = L6_1.Npc1048Data L4_3 = L4_3.alias L2_3 = L2_3(L3_3, L4_3) L4_3 = L2_3 L3_3 = L2_3.DoFreeStyle L5_3 = 1190 L6_3 = true L7_3 = nil L8_3 = true L9_3 = true L10_3 = false L3_3(L4_3, L5_3, L6_3, L7_3, L8_3, L9_3, L10_3) L4_3 = A0_3 L3_3 = A0_3.GetQuestNpcActor L5_3 = L6_1.Npc1030Data L5_3 = L5_3.alias L3_3 = L3_3(L4_3, L5_3) L5_3 = L3_3 L4_3 = L3_3.DoFreeStyle L6_3 = 1220 L7_3 = true L8_3 = nil L9_3 = true L10_3 = true L11_3 = false L4_3(L5_3, L6_3, L7_3, L8_3, L9_3, L10_3, L11_3) L5_3 = A0_3 L4_3 = A0_3.GetQuestNpcActor L6_3 = L6_1.Npc1049Data L6_3 = L6_3.alias L4_3 = L4_3(L5_3, L6_3) L6_3 = L4_3 L5_3 = L4_3.DoFreeStyle L7_3 = 1240 L8_3 = true L9_3 = nil L10_3 = true L11_3 = true L12_3 = false L5_3(L6_3, L7_3, L8_3, L9_3, L10_3, L11_3, L12_3) L6_3 = A0_3 L5_3 = A0_3.GetQuestNpcActor L7_3 = L6_1.Npc1044Data L7_3 = L7_3.alias L5_3 = L5_3(L6_3, L7_3) L7_3 = L5_3 L6_3 = L5_3.DoFreeStyle L8_3 = 1120 L9_3 = true L10_3 = nil L11_3 = true L12_3 = true L13_3 = false L6_3(L7_3, L8_3, L9_3, L10_3, L11_3, L12_3, L13_3) L6_3 = globalActor L7_3 = L6_3 L6_3 = L6_3.DisablePaimonInProfilePage L8_3 = {} L9_3 = 20130 L8_3[1] = L9_3 L6_3(L7_3, L8_3) L7_3 = A0_3 L6_3 = A0_3.CreateQuestNpc L8_3 = A1_2 L9_3 = L6_1.Npc12544Data L9_3 = L9_3.id L10_3 = 0 L6_3(L7_3, L8_3, L9_3, L10_3) L6_3 = actorMgr L7_3 = L6_3 L6_3 = L6_3.CreateActorWithPos L8_3 = "Q1029Trigger11" L9_3 = "Actor/Gadget/Q1029Trigger11" L10_3 = 70900002 L11_3 = 0 L12_3 = sceneData L13_3 = L12_3 L12_3 = L12_3.GetDummyPoint L14_3 = 20130 L15_3 = "Q102923_Q103201_N1005" L12_3 = L12_3(L13_3, L14_3, L15_3) L12_3 = L12_3.pos L13_3 = sceneData L14_3 = L13_3 L13_3 = L13_3.GetDummyPoint L15_3 = 20130 L16_3 = "Q102923_Q103201_N1005" L13_3 = L13_3(L14_3, L15_3, L16_3) L13_3 = L13_3.rot L14_3 = true L15_3 = false L16_3 = 20130 L6_3(L7_3, L8_3, L9_3, L10_3, L11_3, L12_3, L13_3, L14_3, L15_3, L16_3) end L2_2(L3_2, L4_2) end L1_1.OnSubStart102911 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish102911" L2_2(L3_2) end L1_1.OnSubFinish102911 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart102916" L2_2(L3_2) end L1_1.OnSubStart102916 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish102916" L2_2(L3_2) end L1_1.OnSubFinish102916 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart102917" L2_2(L3_2) end L1_1.OnSubStart102917 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish102917" L2_2(L3_2) end L1_1.OnSubFinish102917 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2 L2_2 = print L3_2 = "OnSubStart102912" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = "Q1029Trigger3" L5_2 = "Actor/Gadget/Q1029Trigger3" L6_2 = 70900002 L7_2 = 0 L8_2 = sceneData L9_2 = L8_2 L8_2 = L8_2.GetDummyPoint L10_2 = 20130 L11_2 = "T102912_N10000005" L8_2 = L8_2(L9_2, L10_2, L11_2) L8_2 = L8_2.pos L9_2 = sceneData L10_2 = L9_2 L9_2 = L9_2.GetDummyPoint L11_2 = 20130 L12_2 = "T102912_N10000005" L9_2 = L9_2(L10_2, L11_2, L12_2) L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 20130 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc1044Data L5_2 = L5_2.id L6_2 = 0 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc1048Data L5_2 = L5_2.id L6_2 = 0 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc1049Data L5_2 = L5_2.id L6_2 = 0 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.PaimonData L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.SpawnAttach L5_2 = "Paimon_BubbleWorry" L3_2(L4_2, L5_2) L4_2 = L2_2 L3_2 = L2_2.DoFreeStyle L5_2 = 1050 L6_2 = true L7_2 = nil L8_2 = true L9_2 = true L10_2 = false L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2) L4_2 = A0_2 L3_2 = A0_2.GetQuestNpcActor L5_2 = L6_1.Npc1048Data L5_2 = L5_2.alias L3_2 = L3_2(L4_2, L5_2) L5_2 = L3_2 L4_2 = L3_2.DoFreeStyle L6_2 = 1190 L7_2 = true L8_2 = nil L9_2 = true L10_2 = true L11_2 = false L4_2(L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2) L5_2 = A0_2 L4_2 = A0_2.GetQuestNpcActor L6_2 = L6_1.Npc1030Data L6_2 = L6_2.alias L4_2 = L4_2(L5_2, L6_2) L6_2 = L4_2 L5_2 = L4_2.DoFreeStyle L7_2 = 1220 L8_2 = true L9_2 = nil L10_2 = true L11_2 = true L12_2 = false L5_2(L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) L6_2 = A0_2 L5_2 = A0_2.GetQuestNpcActor L7_2 = L6_1.Npc1049Data L7_2 = L7_2.alias L5_2 = L5_2(L6_2, L7_2) L7_2 = L5_2 L6_2 = L5_2.DoFreeStyle L8_2 = 1240 L9_2 = true L10_2 = nil L11_2 = true L12_2 = true L13_2 = false L6_2(L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2) L7_2 = A0_2 L6_2 = A0_2.GetQuestNpcActor L8_2 = L6_1.Npc1044Data L8_2 = L8_2.alias L6_2 = L6_2(L7_2, L8_2) L8_2 = L6_2 L7_2 = L6_2.DoFreeStyle L9_2 = 1120 L10_2 = true L11_2 = nil L12_2 = true L13_2 = true L14_2 = false L7_2(L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2) L7_2 = globalActor L8_2 = L7_2 L7_2 = L7_2.DisablePaimonInProfilePage L9_2 = {} L10_2 = 20130 L9_2[1] = L10_2 L7_2(L8_2, L9_2) L8_2 = A0_2 L7_2 = A0_2.CreateQuestNpc L9_2 = A1_2 L10_2 = L6_1.Npc12544Data L10_2 = L10_2.id L11_2 = 0 L7_2(L8_2, L9_2, L10_2, L11_2) L8_2 = A0_2 L7_2 = A0_2.ActionSafeCall function L9_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3 L2_3 = A0_3 L1_3 = A0_3.GetQuestNpcActor L3_3 = L6_1.PaimonData L3_3 = L3_3.alias L1_3 = L1_3(L2_3, L3_3) L3_3 = L1_3 L2_3 = L1_3.PlayEmoSync L4_3 = "" L5_3 = "Cs_Emo_Pet_Common/Cs_Emo_Paimon_None" L6_3 = "Cs_Emo_Pet_Common/Cs_Emo_Paimon_Closed01" L7_3 = 0 L8_3 = false L9_3 = true L2_3(L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3) L3_3 = A0_3 L2_3 = A0_3.NarratorOnlyTaskByData L4_3 = L7_1.YanfeiKaiche L5_3 = nil L6_3 = 1029 L2_3(L3_3, L4_3, L5_3, L6_3) end L7_2(L8_2, L9_2) L8_2 = A0_2 L7_2 = A0_2.CreateQuestNpc L9_2 = A1_2 L10_2 = L6_1.Npc1030Data L10_2 = L10_2.id L11_2 = 0 L7_2(L8_2, L9_2, L10_2, L11_2) end L1_1.OnSubStart102912 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish102912" L2_2(L3_2) end L1_1.OnSubFinish102912 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = print L3_2 = "OnSubStart102918" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NpcCreateWithBlackscreenInteraction L4_2 = A1_2 L5_2 = L6_1.Npc1030Data L5_2 = L5_2.id L6_2 = 0 L7_2 = L6_1.Npc1030Data L7_2 = L7_2.alias L2_2(L3_2, L4_2, L5_2, L6_2, L7_2) end L1_1.OnSubStart102918 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubFinish102918" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.DestroyQuestNpcActor L3_3 = L6_1.Npc1030Data L3_3 = L3_3.alias L4_3 = 20130 L1_3(L2_3, L3_3, L4_3) end L2_2(L3_2, L4_2) end L1_1.OnSubFinish102918 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart102932" L2_2(L3_2) end L1_1.OnSubStart102932 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish102932" L2_2(L3_2) end L1_1.OnSubFinish102932 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2 L2_2 = print L3_2 = "OnSubStart102913" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = "Q1029Trigger" L5_2 = "Actor/Gadget/Q1029Trigger" L6_2 = 70900002 L7_2 = 0 L8_2 = {} L8_2.x = -16.601 L8_2.y = 15.887 L8_2.z = 19.882 L9_2 = {} L9_2.x = 0.0 L9_2.y = 0.0 L9_2.z = 0.0 L10_2 = true L11_2 = false L12_2 = 20130 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = "Q1029Trigger1" L5_2 = "Actor/Gadget/Q1029Trigger1" L6_2 = 70900002 L7_2 = 0 L8_2 = {} L8_2.x = 0.531 L8_2.y = 16.856 L8_2.z = 20.626 L9_2 = {} L9_2.x = 0.0 L9_2.y = 0.0 L9_2.z = 0.0 L10_2 = true L11_2 = false L12_2 = 20130 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = "Q1029Trigger2" L5_2 = "Actor/Gadget/Q1029Trigger2" L6_2 = 70900002 L7_2 = 0 L8_2 = {} L8_2.x = 26.12 L8_2.y = 13.116 L8_2.z = 8.113 L9_2 = {} L9_2.x = 0.0 L9_2.y = 0.0 L9_2.z = 0.0 L10_2 = true L11_2 = false L12_2 = 20130 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3, L10_3, L11_3, L12_3, L13_3, L14_3, L15_3, L16_3, L17_3 L2_3 = A0_3 L1_3 = A0_3.CreateQuestNpc L3_3 = A1_2 L4_3 = L6_1.Npc1030Data L4_3 = L4_3.id L5_3 = 0 L1_3(L2_3, L3_3, L4_3, L5_3) L2_3 = A0_3 L1_3 = A0_3.GetQuestNpcActor L3_3 = L6_1.Npc1030Data L3_3 = L3_3.alias L1_3 = L1_3(L2_3, L3_3) L3_3 = L1_3 L2_3 = L1_3.NpcFollowTaskWithParams L4_3 = 1 L5_3 = nil L6_3 = nil function L7_3(A0_4) local L1_4, L2_4, L3_4, L4_4, L5_4, L6_4, L7_4, L8_4 L2_4 = A0_4 L1_4 = A0_4.DoFreeStyle L3_4 = 1190 L4_4 = true L5_4 = nil L6_4 = true L7_4 = true L8_4 = false L1_4(L2_4, L3_4, L4_4, L5_4, L6_4, L7_4, L8_4) end L8_3 = "" L9_3 = false L10_3 = 0.5 L11_3 = 5 L12_3 = 2 L13_3 = 25 L14_3 = 30 L15_3 = 50 L16_3 = 3 L17_3 = 5 L2_3(L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3, L10_3, L11_3, L12_3, L13_3, L14_3, L15_3, L16_3, L17_3) L2_3 = actorMgr L3_3 = L2_3 L2_3 = L2_3.CreateActorWithPos L4_3 = "Q1029Trigger4" L5_3 = "Actor/Gadget/Q1029Trigger4" L6_3 = 70900002 L7_3 = 0 L8_3 = sceneData L9_3 = L8_3 L8_3 = L8_3.GetDummyPoint L10_3 = 20130 L11_3 = "Q102914_N10204" L8_3 = L8_3(L9_3, L10_3, L11_3) L8_3 = L8_3.pos L9_3 = sceneData L10_3 = L9_3 L9_3 = L9_3.GetDummyPoint L11_3 = 20130 L12_3 = "Q102914_N10204" L9_3 = L9_3(L10_3, L11_3, L12_3) L9_3 = L9_3.rot L10_3 = true L11_3 = false L12_3 = 20130 L2_3(L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3, L10_3, L11_3, L12_3) end L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.PaimonData L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.SpawnAttach L5_2 = "Paimon_BubbleWorry" L3_2(L4_2, L5_2) L4_2 = L2_2 L3_2 = L2_2.DoFreeStyle L5_2 = 1050 L6_2 = true L7_2 = nil L8_2 = true L9_2 = true L10_2 = false L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2) L4_2 = A0_2 L3_2 = A0_2.GetQuestNpcActor L5_2 = L6_1.Npc1048Data L5_2 = L5_2.alias L3_2 = L3_2(L4_2, L5_2) L5_2 = L3_2 L4_2 = L3_2.DoFreeStyle L6_2 = 1190 L7_2 = true L8_2 = nil L9_2 = true L10_2 = true L11_2 = false L4_2(L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2) L5_2 = A0_2 L4_2 = A0_2.GetQuestNpcActor L6_2 = L6_1.Npc1030Data L6_2 = L6_2.alias L4_2 = L4_2(L5_2, L6_2) L6_2 = L4_2 L5_2 = L4_2.DoFreeStyle L7_2 = 1220 L8_2 = true L9_2 = nil L10_2 = true L11_2 = true L12_2 = false L5_2(L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) L6_2 = A0_2 L5_2 = A0_2.GetQuestNpcActor L7_2 = L6_1.Npc1049Data L7_2 = L7_2.alias L5_2 = L5_2(L6_2, L7_2) L7_2 = L5_2 L6_2 = L5_2.DoFreeStyle L8_2 = 1240 L9_2 = true L10_2 = nil L11_2 = true L12_2 = true L13_2 = false L6_2(L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2) L7_2 = A0_2 L6_2 = A0_2.GetQuestNpcActor L8_2 = L6_1.Npc1044Data L8_2 = L8_2.alias L6_2 = L6_2(L7_2, L8_2) L8_2 = L6_2 L7_2 = L6_2.DoFreeStyle L9_2 = 1120 L10_2 = true L11_2 = nil L12_2 = true L13_2 = true L14_2 = false L7_2(L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2) L7_2 = globalActor L8_2 = L7_2 L7_2 = L7_2.DisablePaimonInProfilePage L9_2 = {} L10_2 = 20130 L9_2[1] = L10_2 L7_2(L8_2, L9_2) L8_2 = A0_2 L7_2 = A0_2.CreateQuestNpc L9_2 = A1_2 L10_2 = L6_1.Npc12544Data L10_2 = L10_2.id L11_2 = 0 L7_2(L8_2, L9_2, L10_2, L11_2) L8_2 = A0_2 L7_2 = A0_2.ActionSafeCall function L9_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3 L2_3 = A0_3 L1_3 = A0_3.GetQuestNpcActor L3_3 = L6_1.PaimonData L3_3 = L3_3.alias L1_3 = L1_3(L2_3, L3_3) L3_3 = L1_3 L2_3 = L1_3.PlayEmoSync L4_3 = "" L5_3 = "Cs_Emo_Pet_Common/Cs_Emo_Paimon_None" L6_3 = "Cs_Emo_Pet_Common/Cs_Emo_Paimon_Closed01" L7_3 = 0 L8_3 = false L9_3 = true L2_3(L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3) end L7_2(L8_2, L9_2) L8_2 = L2_2 L7_2 = L2_2.SpawnAttach L9_2 = "Paimon_BubbleWorry" L7_2(L8_2, L9_2) end L1_1.OnSubStart102913 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish102913" L2_2(L3_2) end L1_1.OnSubFinish102913 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubFailed102913" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActorDestroy L4_2 = "Q1029Trigger" L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.ActorDestroy L4_2 = "Q1029Trigger1" L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.ActorDestroy L4_2 = "Q1029Trigger2" L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.ActorDestroy L4_2 = "Q1029Trigger4" L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc1030Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.ClearNpcFollowTask L3_2(L4_2) end L1_1.OnSubFailed102913 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubStart102914" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 2 function L5_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3, L10_3, L11_3 L2_3 = A0_3 L1_3 = A0_3.ShowBlackScreen L3_3 = 0.5 L4_3 = 1 L5_3 = 0.5 function L6_3(A0_4) local L1_4, L2_4, L3_4, L4_4, L5_4, L6_4 L2_4 = A0_4 L1_4 = A0_4.GetQuestNpcActor L3_4 = L6_1.Npc1030Data L3_4 = L3_4.alias L1_4 = L1_4(L2_4, L3_4) L3_4 = L1_4 L2_4 = L1_4.ClearNpcFollowTask L2_4(L3_4) L3_4 = A0_4 L2_4 = A0_4.CreateQuestNpc L4_4 = A1_2 L5_4 = L6_1.Npc1030Data L5_4 = L5_4.id L6_4 = 0 L2_4(L3_4, L4_4, L5_4, L6_4) L3_4 = A0_4 L2_4 = A0_4.RequestInteraction L4_4 = L6_1.Npc1030Data L4_4 = L4_4.alias L2_4(L3_4, L4_4) end L7_3 = nil L8_3 = nil L9_3 = "" L10_3 = false L11_3 = true L1_3(L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3, L10_3, L11_3) end L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubStart102914 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubFinish102914" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.DestroyQuestNpcActor L3_3 = L6_1.Npc1030Data L3_3 = L3_3.alias L4_3 = 20130 L1_3(L2_3, L3_3, L4_3) end L2_2(L3_2, L4_2) end L1_1.OnSubFinish102914 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart102915" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3, L10_3, L11_3, L12_3, L13_3, L14_3 L2_3 = A0_3 L1_3 = A0_3.CreateQuestNpc L3_3 = A1_2 L4_3 = L6_1.Npc1030Data L4_3 = L4_3.id L5_3 = 0 L1_3(L2_3, L3_3, L4_3, L5_3) L2_3 = A0_3 L1_3 = A0_3.CreateQuestNpc L3_3 = A1_2 L4_3 = L6_1.Npc1044Data L4_3 = L4_3.id L5_3 = 0 L1_3(L2_3, L3_3, L4_3, L5_3) L2_3 = A0_3 L1_3 = A0_3.CreateQuestNpc L3_3 = A1_2 L4_3 = L6_1.Npc1048Data L4_3 = L4_3.id L5_3 = 0 L1_3(L2_3, L3_3, L4_3, L5_3) L2_3 = A0_3 L1_3 = A0_3.CreateQuestNpc L3_3 = A1_2 L4_3 = L6_1.Npc1049Data L4_3 = L4_3.id L5_3 = 0 L1_3(L2_3, L3_3, L4_3, L5_3) L2_3 = A0_3 L1_3 = A0_3.CreateQuestNpc L3_3 = A1_2 L4_3 = L6_1.PaimonData L4_3 = L4_3.id L5_3 = 0 L1_3(L2_3, L3_3, L4_3, L5_3) L2_3 = A0_3 L1_3 = A0_3.GetQuestNpcActor L3_3 = L6_1.Npc1030Data L3_3 = L3_3.alias L1_3 = L1_3(L2_3, L3_3) L3_3 = L1_3 L2_3 = L1_3.DoFreeStyle L4_3 = 1190 L5_3 = true L6_3 = nil L7_3 = true L8_3 = true L9_3 = false L2_3(L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3) L3_3 = A0_3 L2_3 = A0_3.GetQuestNpcActor L4_3 = L6_1.Npc1048Data L4_3 = L4_3.alias L2_3 = L2_3(L3_3, L4_3) L4_3 = L2_3 L3_3 = L2_3.DoFreeStyle L5_3 = 1180 L6_3 = true L7_3 = nil L8_3 = true L9_3 = true L10_3 = false L3_3(L4_3, L5_3, L6_3, L7_3, L8_3, L9_3, L10_3) L4_3 = A0_3 L3_3 = A0_3.GetQuestNpcActor L5_3 = L6_1.Npc1044Data L5_3 = L5_3.alias L3_3 = L3_3(L4_3, L5_3) L5_3 = L3_3 L4_3 = L3_3.DoFreeStyle L6_3 = 1190 L7_3 = true L8_3 = nil L9_3 = true L10_3 = true L11_3 = false L4_3(L5_3, L6_3, L7_3, L8_3, L9_3, L10_3, L11_3) L5_3 = A0_3 L4_3 = A0_3.GetQuestNpcActor L6_3 = L6_1.Npc1049Data L6_3 = L6_3.alias L4_3 = L4_3(L5_3, L6_3) L6_3 = L4_3 L5_3 = L4_3.DoFreeStyle L7_3 = 1220 L8_3 = true L9_3 = nil L10_3 = true L11_3 = true L12_3 = false L5_3(L6_3, L7_3, L8_3, L9_3, L10_3, L11_3, L12_3) L6_3 = A0_3 L5_3 = A0_3.GetQuestNpcActor L7_3 = L6_1.XiaoData L7_3 = L7_3.alias L5_3 = L5_3(L6_3, L7_3) L7_3 = L5_3 L6_3 = L5_3.DoFreeStyle L8_3 = 4100 L9_3 = true L10_3 = nil L11_3 = true L12_3 = true L13_3 = false L6_3(L7_3, L8_3, L9_3, L10_3, L11_3, L12_3, L13_3) L6_3 = globalActor L7_3 = L6_3 L6_3 = L6_3.DisablePaimonInProfilePage L8_3 = {} L9_3 = 20130 L8_3[1] = L9_3 L6_3(L7_3, L8_3) L7_3 = A0_3 L6_3 = A0_3.CreateQuestNpc L8_3 = A1_2 L9_3 = L6_1.Npc12544Data L9_3 = L9_3.id L10_3 = 0 L6_3(L7_3, L8_3, L9_3, L10_3) L7_3 = A0_3 L6_3 = A0_3.GetQuestNpcActor L8_3 = L6_1.PaimonData L8_3 = L8_3.alias L6_3 = L6_3(L7_3, L8_3) L8_3 = L6_3 L7_3 = L6_3.SpawnAttach L9_3 = "Paimon_BubbleWorry" L7_3(L8_3, L9_3) L8_3 = A0_3 L7_3 = A0_3.ActionSafeCall function L9_3(A0_4) local L1_4, L2_4, L3_4, L4_4, L5_4, L6_4, L7_4, L8_4, L9_4, L10_4 L2_4 = A0_4 L1_4 = A0_4.GetQuestNpcActor L3_4 = L6_1.XiaoData L3_4 = L3_4.alias L1_4 = L1_4(L2_4, L3_4) L3_4 = L1_4 L2_4 = L1_4.PlayEmoSync L4_4 = "" L5_4 = "Cs_Emo_Avatar_Common/Cs_Emo_Avatar_Default01" L6_4 = "Cs_Emo_Avatar_Common/Cs_Emo_Avatar_LowClosed01" L7_4 = 0 L8_4 = false L9_4 = true L2_4(L3_4, L4_4, L5_4, L6_4, L7_4, L8_4, L9_4) L3_4 = A0_4 L2_4 = A0_4.GetQuestNpcActor L4_4 = L6_1.PaimonData L4_4 = L4_4.alias L2_4 = L2_4(L3_4, L4_4) L4_4 = L2_4 L3_4 = L2_4.PlayEmoSync L5_4 = "" L6_4 = "Cs_Emo_Pet_Common/Cs_Emo_Paimon_None" L7_4 = "Cs_Emo_Pet_Common/Cs_Emo_Paimon_Closed01" L8_4 = 0 L9_4 = false L10_4 = true L3_4(L4_4, L5_4, L6_4, L7_4, L8_4, L9_4, L10_4) end L7_3(L8_3, L9_3) L8_3 = L5_3 L7_3 = L5_3.DisableInteeHeadCtrl L9_3 = true L7_3(L8_3, L9_3) L8_3 = L6_3 L7_3 = L6_3.DoFreeStyle L9_3 = 1050 L10_3 = true L11_3 = nil L12_3 = true L13_3 = true L14_3 = false L7_3(L8_3, L9_3, L10_3, L11_3, L12_3, L13_3, L14_3) end L2_2(L3_2, L4_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = "Q1029Trigger9" L5_2 = "Actor/Gadget/Q1029Trigger9" L6_2 = 70900002 L7_2 = 0 L8_2 = sceneData L9_2 = L8_2 L8_2 = L8_2.GetDummyPoint L10_2 = 20130 L11_2 = "Q102923_Q103201_N1030" L8_2 = L8_2(L9_2, L10_2, L11_2) L8_2 = L8_2.pos L9_2 = sceneData L10_2 = L9_2 L9_2 = L9_2.GetDummyPoint L11_2 = 20130 L12_2 = "Q102923_Q103201_N1030" L9_2 = L9_2(L10_2, L11_2, L12_2) L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 20130 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubStart102915 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish102915" L2_2(L3_2) end L1_1.OnSubFinish102915 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubStart102919" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3, L10_3, L11_3, L12_3, L13_3, L14_3 L2_3 = A0_3 L1_3 = A0_3.CreateQuestNpc L3_3 = A1_2 L4_3 = L6_1.Npc1030Data L4_3 = L4_3.id L5_3 = 0 L1_3(L2_3, L3_3, L4_3, L5_3) L2_3 = A0_3 L1_3 = A0_3.CreateQuestNpc L3_3 = A1_2 L4_3 = L6_1.Npc1044Data L4_3 = L4_3.id L5_3 = 0 L1_3(L2_3, L3_3, L4_3, L5_3) L2_3 = A0_3 L1_3 = A0_3.CreateQuestNpc L3_3 = A1_2 L4_3 = L6_1.Npc1048Data L4_3 = L4_3.id L5_3 = 0 L1_3(L2_3, L3_3, L4_3, L5_3) L2_3 = A0_3 L1_3 = A0_3.CreateQuestNpc L3_3 = A1_2 L4_3 = L6_1.Npc1049Data L4_3 = L4_3.id L5_3 = 0 L1_3(L2_3, L3_3, L4_3, L5_3) L2_3 = A0_3 L1_3 = A0_3.CreateQuestNpc L3_3 = A1_2 L4_3 = L6_1.PaimonData L4_3 = L4_3.id L5_3 = 0 L1_3(L2_3, L3_3, L4_3, L5_3) L2_3 = A0_3 L1_3 = A0_3.CreateQuestNpc L3_3 = A1_2 L4_3 = L6_1.XiaoData L4_3 = L4_3.id L5_3 = 0 L1_3(L2_3, L3_3, L4_3, L5_3) L2_3 = A0_3 L1_3 = A0_3.GetQuestNpcActor L3_3 = L6_1.Npc1030Data L3_3 = L3_3.alias L1_3 = L1_3(L2_3, L3_3) L3_3 = L1_3 L2_3 = L1_3.DoFreeStyle L4_3 = 1190 L5_3 = true L6_3 = nil L7_3 = true L8_3 = true L9_3 = false L2_3(L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3) L3_3 = A0_3 L2_3 = A0_3.GetQuestNpcActor L4_3 = L6_1.Npc1048Data L4_3 = L4_3.alias L2_3 = L2_3(L3_3, L4_3) L4_3 = L2_3 L3_3 = L2_3.DoFreeStyle L5_3 = 1180 L6_3 = true L7_3 = nil L8_3 = true L9_3 = true L10_3 = false L3_3(L4_3, L5_3, L6_3, L7_3, L8_3, L9_3, L10_3) L4_3 = A0_3 L3_3 = A0_3.GetQuestNpcActor L5_3 = L6_1.Npc1044Data L5_3 = L5_3.alias L3_3 = L3_3(L4_3, L5_3) L5_3 = L3_3 L4_3 = L3_3.DoFreeStyle L6_3 = 1190 L7_3 = true L8_3 = nil L9_3 = true L10_3 = true L11_3 = false L4_3(L5_3, L6_3, L7_3, L8_3, L9_3, L10_3, L11_3) L5_3 = A0_3 L4_3 = A0_3.GetQuestNpcActor L6_3 = L6_1.Npc1049Data L6_3 = L6_3.alias L4_3 = L4_3(L5_3, L6_3) L6_3 = L4_3 L5_3 = L4_3.DoFreeStyle L7_3 = 1220 L8_3 = true L9_3 = nil L10_3 = true L11_3 = true L12_3 = false L5_3(L6_3, L7_3, L8_3, L9_3, L10_3, L11_3, L12_3) L6_3 = A0_3 L5_3 = A0_3.GetQuestNpcActor L7_3 = L6_1.XiaoData L7_3 = L7_3.alias L5_3 = L5_3(L6_3, L7_3) L7_3 = L5_3 L6_3 = L5_3.DoFreeStyle L8_3 = 4100 L9_3 = true L10_3 = nil L11_3 = true L12_3 = true L13_3 = false L6_3(L7_3, L8_3, L9_3, L10_3, L11_3, L12_3, L13_3) L6_3 = globalActor L7_3 = L6_3 L6_3 = L6_3.DisablePaimonInProfilePage L8_3 = {} L9_3 = 20130 L8_3[1] = L9_3 L6_3(L7_3, L8_3) L7_3 = A0_3 L6_3 = A0_3.CreateQuestNpc L8_3 = A1_2 L9_3 = L6_1.Npc12544Data L9_3 = L9_3.id L10_3 = 0 L6_3(L7_3, L8_3, L9_3, L10_3) L7_3 = A0_3 L6_3 = A0_3.GetQuestNpcActor L8_3 = L6_1.PaimonData L8_3 = L8_3.alias L6_3 = L6_3(L7_3, L8_3) L8_3 = L6_3 L7_3 = L6_3.SpawnAttach L9_3 = "Paimon_BubbleWorry" L7_3(L8_3, L9_3) L8_3 = A0_3 L7_3 = A0_3.ActionSafeCall function L9_3(A0_4) local L1_4, L2_4, L3_4, L4_4, L5_4, L6_4, L7_4, L8_4, L9_4, L10_4 L2_4 = A0_4 L1_4 = A0_4.GetQuestNpcActor L3_4 = L6_1.XiaoData L3_4 = L3_4.alias L1_4 = L1_4(L2_4, L3_4) L3_4 = L1_4 L2_4 = L1_4.PlayEmoSync L4_4 = "" L5_4 = "Cs_Emo_Avatar_Common/Cs_Emo_Avatar_Default01" L6_4 = "Cs_Emo_Avatar_Common/Cs_Emo_Avatar_LowClosed01" L7_4 = 0 L8_4 = false L9_4 = true L2_4(L3_4, L4_4, L5_4, L6_4, L7_4, L8_4, L9_4) L3_4 = A0_4 L2_4 = A0_4.GetQuestNpcActor L4_4 = L6_1.PaimonData L4_4 = L4_4.alias L2_4 = L2_4(L3_4, L4_4) L4_4 = L2_4 L3_4 = L2_4.PlayEmoSync L5_4 = "" L6_4 = "Cs_Emo_Pet_Common/Cs_Emo_Paimon_None" L7_4 = "Cs_Emo_Pet_Common/Cs_Emo_Paimon_Closed01" L8_4 = 0 L9_4 = false L10_4 = true L3_4(L4_4, L5_4, L6_4, L7_4, L8_4, L9_4, L10_4) end L7_3(L8_3, L9_3) L8_3 = L5_3 L7_3 = L5_3.DisableInteeHeadCtrl L9_3 = true L7_3(L8_3, L9_3) L8_3 = L6_3 L7_3 = L6_3.DisableInteeHeadCtrl L9_3 = true L7_3(L8_3, L9_3) L8_3 = L6_3 L7_3 = L6_3.DoFreeStyle L9_3 = 1050 L10_3 = true L11_3 = nil L12_3 = true L13_3 = true L14_3 = false L7_3(L8_3, L9_3, L10_3, L11_3, L12_3, L13_3, L14_3) end L2_2(L3_2, L4_2) end L1_1.OnSubStart102919 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish102919" L2_2(L3_2) end L1_1.OnSubFinish102919 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart102920" L2_2(L3_2) end L1_1.OnSubStart102920 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish102920" L2_2(L3_2) end L1_1.OnSubFinish102920 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart102921" L2_2(L3_2) end L1_1.OnSubStart102921 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish102921" L2_2(L3_2) end L1_1.OnSubFinish102921 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart102922" L2_2(L3_2) end L1_1.OnSubStart102922 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish102922" L2_2(L3_2) end L1_1.OnSubFinish102922 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart102923" L2_2(L3_2) end L1_1.OnSubStart102923 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish102923" L2_2(L3_2) end L1_1.OnSubFinish102923 = L8_1 return L1_1