local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Npc/Config/NpcConfigCommon" L0_1 = L0_1(L1_1) L1_1 = L0_1.VoicePattern L2_1 = L0_1.TalkMode L3_1 = L0_1.DailyCondition L4_1 = L0_1.QuestState L5_1 = L0_1.ActionPointType L6_1 = L0_1.CompareOperation L7_1 = {} L8_1 = {} L8_1.NpcId = 1445 L9_1 = L1_1.SOLO L8_1.Pattern = L9_1 L9_1 = L2_1.BOTH L8_1.TalkMode = L9_1 L8_1.BubbleTime = 5 L9_1 = {} L10_1 = 20 L11_1 = 30 L9_1[1] = L10_1 L9_1[2] = L11_1 L8_1.BubbleInterval = L9_1 L7_1.Data = L8_1 return L7_1