local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1, L12_1, L13_1, L14_1, L15_1, L16_1, L17_1, L18_1, L19_1, L20_1, L21_1, L22_1, L23_1, L24_1, L25_1, L26_1, L27_1, L28_1, L29_1 L0_1 = {} L0_1.group_id = 305001001 L1_1 = {} L2_1 = {} L3_1 = 45 L4_1 = 165 L5_1 = 285 L6_1 = 405 L7_1 = 525 L8_1 = 650 L9_1 = 775 L10_1 = 855 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L2_1[4] = L6_1 L2_1[5] = L7_1 L2_1[6] = L8_1 L2_1[7] = L9_1 L2_1[8] = L10_1 L1_1.crucible_timer = L2_1 L1_1.bonus_time = 60 L1_1.stage_group_Water = 133003554 L1_1.stage_group_Fire = 133003555 L1_1.stage_group_Electric = 133003556 L1_1.stage_group_Ice = 133003557 L1_1.stage_group_bonus = 133003549 L1_1.timer_extra_group = 133003568 L1_1.monster_bonus_group = 133003550 L2_1 = {} L3_1 = 10 L4_1 = 5 L2_1[1] = L3_1 L2_1[2] = L4_1 L1_1.crucible_timer_info = L2_1 L1_1.group_id = 305001001 L1_1.gadget_crucible = 1001 L1_1.gadget_prepare = 1015 L1_1.stage_bonus_suite = 10 L2_1 = {} L3_1 = {} L3_1.config_id = 1 L4_1 = {} L4_1.x = 2349.235 L4_1.y = 283.8984 L4_1.z = -1716.95 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0 L4_1.y = 189.4293 L4_1.z = 0 L3_1.rot = L4_1 L4_1 = {} L4_1.config_id = 2 L5_1 = {} L5_1.x = 2342.74854 L5_1.y = 283.898438 L5_1.z = -1730.98035 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 0 L5_1.y = 0 L5_1.z = 0 L4_1.rot = L5_1 L5_1 = {} L5_1.config_id = 3 L6_1 = {} L6_1.x = 2346.308 L6_1.y = 283.784 L6_1.z = -1735.868 L5_1.pos = L6_1 L6_1 = {} L6_1.x = 0.0 L6_1.y = 0.0 L6_1.z = 0.0 L5_1.rot = L6_1 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 points = L2_1 L2_1 = {} L3_1 = {} L3_1.name = "Water" L4_1 = {} L5_1 = {} L6_1 = 2 L5_1[1] = L6_1 L4_1[1] = L5_1 L5_1 = {} L6_1 = 6 L5_1[1] = L6_1 L4_1[2] = L5_1 L3_1.suite = L4_1 L2_1[1] = L3_1 L3_1 = {} L3_1.name = "Fire" L4_1 = {} L5_1 = {} L6_1 = 3 L5_1[1] = L6_1 L4_1[1] = L5_1 L5_1 = {} L6_1 = 7 L5_1[1] = L6_1 L4_1[2] = L5_1 L3_1.suite = L4_1 L2_1[2] = L3_1 L3_1 = {} L3_1.name = "Electric" L4_1 = {} L5_1 = {} L6_1 = 4 L5_1[1] = L6_1 L4_1[1] = L5_1 L5_1 = {} L6_1 = 8 L5_1[1] = L6_1 L4_1[2] = L5_1 L3_1.suite = L4_1 L2_1[3] = L3_1 L3_1 = {} L3_1.name = "Ice" L4_1 = {} L5_1 = {} L6_1 = 5 L5_1[1] = L6_1 L4_1[1] = L5_1 L5_1 = {} L6_1 = 9 L5_1[1] = L6_1 L4_1[2] = L5_1 L3_1.suite = L4_1 L2_1[4] = L3_1 L3_1 = {} L3_1.name = "Wind" L4_1 = {} L3_1.suite = L4_1 L2_1[5] = L3_1 L3_1 = {} L3_1.name = "Rock" L4_1 = {} L3_1.suite = L4_1 L2_1[6] = L3_1 L3_1 = {} L3_1.name = "Grass" L4_1 = {} L3_1.suite = L4_1 L2_1[7] = L3_1 L1_1.monster_bonus_suite = L2_1 L2_1 = {} L3_1 = {} L3_1.name = "Water" L4_1 = {} L5_1 = {} L6_1 = 2 L5_1[1] = L6_1 L4_1[1] = L5_1 L5_1 = {} L6_1 = 3 L5_1[1] = L6_1 L4_1[2] = L5_1 L3_1.suite = L4_1 L2_1[1] = L3_1 L3_1 = {} L3_1.name = "Fire" L4_1 = {} L5_1 = {} L6_1 = 2 L5_1[1] = L6_1 L4_1[1] = L5_1 L5_1 = {} L6_1 = 3 L5_1[1] = L6_1 L4_1[2] = L5_1 L3_1.suite = L4_1 L2_1[2] = L3_1 L3_1 = {} L3_1.name = "Electric" L4_1 = {} L5_1 = {} L6_1 = 2 L5_1[1] = L6_1 L4_1[1] = L5_1 L5_1 = {} L6_1 = 3 L5_1[1] = L6_1 L4_1[2] = L5_1 L3_1.suite = L4_1 L2_1[3] = L3_1 L3_1 = {} L3_1.name = "Ice" L4_1 = {} L5_1 = {} L6_1 = 2 L5_1[1] = L6_1 L4_1[1] = L5_1 L5_1 = {} L6_1 = 3 L5_1[1] = L6_1 L4_1[2] = L5_1 L3_1.suite = L4_1 L2_1[4] = L3_1 L3_1 = {} L3_1.name = "Wind" L4_1 = {} L3_1.suite = L4_1 L2_1[5] = L3_1 L3_1 = {} L3_1.name = "Rock" L4_1 = {} L3_1.suite = L4_1 L2_1[6] = L3_1 L3_1 = {} L3_1.name = "Grass" L4_1 = {} L3_1.suite = L4_1 L2_1[7] = L3_1 L3_1 = {} L4_1 = {} L4_1.name = "Water" L5_1 = {} L6_1 = {} L7_1 = 2 L6_1[1] = L7_1 L5_1[1] = L6_1 L6_1 = {} L7_1 = 6 L6_1[1] = L7_1 L5_1[2] = L6_1 L4_1.suite = L5_1 L3_1[1] = L4_1 L4_1 = {} L4_1.name = "Fire" L5_1 = {} L6_1 = {} L7_1 = 3 L6_1[1] = L7_1 L5_1[1] = L6_1 L6_1 = {} L7_1 = 7 L6_1[1] = L7_1 L5_1[2] = L6_1 L4_1.suite = L5_1 L3_1[2] = L4_1 L4_1 = {} L4_1.name = "Electric" L5_1 = {} L6_1 = {} L7_1 = 4 L6_1[1] = L7_1 L5_1[1] = L6_1 L6_1 = {} L7_1 = 8 L6_1[1] = L7_1 L5_1[2] = L6_1 L4_1.suite = L5_1 L3_1[3] = L4_1 L4_1 = {} L4_1.name = "Ice" L5_1 = {} L6_1 = {} L7_1 = 5 L6_1[1] = L7_1 L5_1[1] = L6_1 L6_1 = {} L7_1 = 9 L6_1[1] = L7_1 L5_1[2] = L6_1 L4_1.suite = L5_1 L3_1[4] = L4_1 L4_1 = {} L4_1.name = "Wind" L5_1 = {} L6_1 = {} L7_1 = 2 L6_1[1] = L7_1 L5_1[1] = L6_1 L6_1 = {} L7_1 = 2 L6_1[1] = L7_1 L5_1[2] = L6_1 L4_1.suite = L5_1 L3_1[5] = L4_1 L4_1 = {} L4_1.name = "Rock" L5_1 = {} L6_1 = {} L7_1 = 2 L6_1[1] = L7_1 L5_1[1] = L6_1 L6_1 = {} L7_1 = 2 L6_1[1] = L7_1 L5_1[2] = L6_1 L4_1.suite = L5_1 L3_1[6] = L4_1 L4_1 = {} L4_1.name = "Grass" L5_1 = {} L6_1 = {} L7_1 = 2 L6_1[1] = L7_1 L5_1[1] = L6_1 L6_1 = {} L7_1 = 2 L6_1[1] = L7_1 L5_1[2] = L6_1 L4_1.suite = L5_1 L3_1[7] = L4_1 L4_1 = {} L5_1 = {} L6_1 = 2 L5_1[1] = L6_1 L4_1[1] = L5_1 L5_1 = {} L6_1 = 2 L5_1[1] = L6_1 L4_1[2] = L5_1 L5_1 = {} L6_1 = 2 L5_1[1] = L6_1 L4_1[3] = L5_1 L5_1 = {} L6_1 = 2 L5_1[1] = L6_1 L4_1[4] = L5_1 L5_1 = {} L6_1 = 2 L5_1[1] = L6_1 L4_1[5] = L5_1 L5_1 = {} L6_1 = 2 L5_1[1] = L6_1 L4_1[6] = L5_1 L5_1 = {} L6_1 = 2 L5_1[1] = L6_1 L4_1[7] = L5_1 L5_1 = "timer_suite" L6_1 = "timer_counter" L7_1 = "timer_bonus" L8_1 = {} L8_1[1] = "Water" L8_1[2] = "Fire" L8_1[3] = "Electric" L8_1[4] = "Ice" L8_1[5] = "Wind" L8_1[6] = "Rock" L8_1[7] = "Grass" function L9_1(A0_2, A1_2, A2_2, A3_2) local L4_2, L5_2, L6_2, L7_2 L4_2 = A1_2[A2_2] L4_2 = L4_2.suite L4_2 = L4_2[A3_2] L5_2 = #L4_2 if L5_2 == 0 or L4_2 == nil then L5_2 = -1 return L5_2 end L5_2 = math L5_2 = L5_2.randomseed L6_2 = ScriptLib L6_2 = L6_2.GetServerTime L7_2 = A0_2 L6_2 = L6_2(L7_2) L6_2 = L6_2 + A2_2 L6_2 = L6_2 + A3_2 L5_2(L6_2) L5_2 = math L5_2 = L5_2.random L6_2 = 1 L7_2 = #L4_2 L5_2 = L5_2(L6_2, L7_2) L5_2 = L4_2[L5_2] return L5_2 end LF_random_stage_suite = L9_1 function L9_1(A0_2, A1_2, A2_2) local L3_2, L4_2, L5_2, L6_2 L3_2 = A1_2[A2_2] L4_2 = #L3_2 if L4_2 == 0 or L3_2 == nil then L4_2 = -1 return L4_2 end L4_2 = math L4_2 = L4_2.randomseed L5_2 = ScriptLib L5_2 = L5_2.GetServerTime L6_2 = A0_2 L5_2 = L5_2(L6_2) L5_2 = L5_2 + A2_2 L4_2(L5_2) L4_2 = math L4_2 = L4_2.random L5_2 = 1 L6_2 = #L3_2 L4_2 = L4_2(L5_2, L6_2) L4_2 = L3_2[L4_2] return L4_2 end LF_random_timer_suite = L9_1 function L9_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L1_2 = ScriptLib L1_2 = L1_2.GetGroupVariableValue L2_2 = A0_2 L3_2 = L6_1 L1_2 = L1_2(L2_2, L3_2) L2_2 = L1_1.crucible_timer L2_2 = #L2_2 if L1_2 > L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintLog L3_2 = "## undefined_crucible_timer !" L2_2(A0_2, L3_2) L2_2 = -1 return L2_2 end L2_2 = 0 if L1_2 <= 1 then L3_2 = L1_1.crucible_timer L2_2 = L3_2[1] else L3_2 = L1_1.crucible_timer L3_2 = L3_2[L1_2] L4_2 = L1_1.crucible_timer L5_2 = L1_2 - 1 L4_2 = L4_2[L5_2] L2_2 = L3_2 - L4_2 end L3_2 = ScriptLib L3_2 = L3_2.CreateGroupTimerEvent L4_2 = A0_2 L5_2 = L1_1.group_id L6_2 = L5_1 L7_2 = L2_2 L3_2(L4_2, L5_2, L6_2, L7_2) L3_2 = ScriptLib L3_2 = L3_2.ChangeGroupVariableValue L4_2 = A0_2 L5_2 = L6_1 L6_2 = 1 L3_2(L4_2, L5_2, L6_2) L3_2 = 0 return L3_2 end LF_set_timer = L9_1 function L9_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L1_2 = ScriptLib L1_2 = L1_2.RefreshGroup L2_2 = A0_2 L3_2 = {} L4_2 = L1_1.stage_group_Water L3_2.group_id = L4_2 L3_2.suite = 1 L1_2(L2_2, L3_2) L1_2 = ScriptLib L1_2 = L1_2.RefreshGroup L2_2 = A0_2 L3_2 = {} L4_2 = L1_1.stage_group_Electric L3_2.group_id = L4_2 L3_2.suite = 1 L1_2(L2_2, L3_2) L1_2 = ScriptLib L1_2 = L1_2.RefreshGroup L2_2 = A0_2 L3_2 = {} L4_2 = L1_1.stage_group_Fire L3_2.group_id = L4_2 L3_2.suite = 1 L1_2(L2_2, L3_2) L1_2 = ScriptLib L1_2 = L1_2.RefreshGroup L2_2 = A0_2 L3_2 = {} L4_2 = L1_1.stage_group_Ice L3_2.group_id = L4_2 L3_2.suite = 1 L1_2(L2_2, L3_2) L1_2 = 0 return L1_2 end LF_initialize_stage = L9_1 function L9_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L1_2 = ScriptLib L1_2 = L1_2.CancelGroupTimerEvent L2_2 = A0_2 L3_2 = L1_1.group_id L4_2 = L5_1 L1_2(L2_2, L3_2, L4_2) L1_2 = ScriptLib L1_2 = L1_2.CancelGroupTimerEvent L2_2 = A0_2 L3_2 = L1_1.group_id L4_2 = L7_1 L1_2(L2_2, L3_2, L4_2) L1_2 = LF_initialize_stage L2_2 = A0_2 L1_2(L2_2) L1_2 = ScriptLib L1_2 = L1_2.RefreshGroup L2_2 = A0_2 L3_2 = {} L4_2 = L1_1.timer_extra_group L3_2.group_id = L4_2 L3_2.suite = 1 L1_2(L2_2, L3_2) L1_2 = ScriptLib L1_2 = L1_2.RefreshGroup L2_2 = A0_2 L3_2 = {} L4_2 = L1_1.stage_group_bonus L3_2.group_id = L4_2 L3_2.suite = 1 L1_2(L2_2, L3_2) L1_2 = ScriptLib L1_2 = L1_2.RefreshGroup L2_2 = A0_2 L3_2 = {} L4_2 = L1_1.monster_bonus_group L3_2.group_id = L4_2 L3_2.suite = 1 L1_2(L2_2, L3_2) L1_2 = 0 return L1_2 end LF_initialize_extra = L9_1 function L9_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L1_2 = ScriptLib L1_2 = L1_2.CancelGroupTimerEvent L2_2 = A0_2 L3_2 = L1_1.group_id L4_2 = L5_1 L1_2(L2_2, L3_2, L4_2) L1_2 = ScriptLib L1_2 = L1_2.CancelGroupTimerEvent L2_2 = A0_2 L3_2 = L1_1.group_id L4_2 = L7_1 L1_2(L2_2, L3_2, L4_2) L1_2 = {} L2_2 = L1_1.stage_group_Water L3_2 = L1_1.stage_group_Electric L4_2 = L1_1.stage_group_Fire L5_2 = L1_1.stage_group_Ice L6_2 = L1_1.timer_extra_group L7_2 = L1_1.stage_group_bonus L8_2 = L1_1.monster_bonus_group L1_2[1] = L2_2 L1_2[2] = L3_2 L1_2[3] = L4_2 L1_2[4] = L5_2 L1_2[5] = L6_2 L1_2[6] = L7_2 L1_2[7] = L8_2 L2_2 = pairs L3_2 = L1_2 L2_2, L3_2, L4_2 = L2_2(L3_2) for L5_2, L6_2 in L2_2, L3_2, L4_2 do L7_2 = ScriptLib L7_2 = L7_2.KillExtraGroupSuite L8_2 = A0_2 L9_2 = L6_2 L10_2 = ScriptLib L10_2 = L10_2.GetGroupSuite L11_2 = A0_2 L12_2 = L6_2 L10_2, L11_2, L12_2 = L10_2(L11_2, L12_2) L7_2(L8_2, L9_2, L10_2, L11_2, L12_2) L7_2 = ScriptLib L7_2 = L7_2.RefreshGroup L8_2 = A0_2 L9_2 = {} L9_2.group_id = L6_2 L9_2.suite = 1 L7_2(L8_2, L9_2) end L2_2 = 0 return L2_2 end LF_end_play = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = ScriptLib L2_2 = L2_2.PrintLog L3_2 = "## " L4_2 = A0_2 L5_2 = " = " L6_2 = A1_2 L3_2 = L3_2 .. L4_2 .. L5_2 .. L6_2 L2_2(L3_2) L2_2 = 0 return L2_2 end LF_Log = L9_1 L9_1 = {} L10_1 = {} L10_1.config_id = 1005 L10_1.monster_id = 21020201 L11_1 = {} L11_1.x = 2366.535 L11_1.y = 283.898 L11_1.z = -1736.532 L10_1.pos = L11_1 L11_1 = {} L11_1.x = 0.0 L11_1.y = 283.628 L11_1.z = 0.0 L10_1.rot = L11_1 L10_1.level = 1 L10_1.drop_id = 1000100 L10_1.disableWander = true L11_1 = {} L12_1 = 1031 L13_1 = 8016 L11_1[1] = L12_1 L11_1[2] = L13_1 L10_1.affix = L11_1 L10_1.area_id = 1 L11_1 = {} L11_1.config_id = 1006 L11_1.monster_id = 21010701 L12_1 = {} L12_1.x = 2349.113 L12_1.y = 283.898 L12_1.z = -1750.444 L11_1.pos = L12_1 L12_1 = {} L12_1.x = 0.0 L12_1.y = 0.0 L12_1.z = 0.0 L11_1.rot = L12_1 L11_1.level = 1 L11_1.drop_id = 1000100 L12_1 = {} L13_1 = 1031 L12_1[1] = L13_1 L11_1.affix = L12_1 L11_1.area_id = 1 L12_1 = {} L12_1.config_id = 1007 L12_1.monster_id = 21010502 L13_1 = {} L13_1.x = 2343.297 L13_1.y = 283.967 L13_1.z = -1749.167 L12_1.pos = L13_1 L13_1 = {} L13_1.x = 0.0 L13_1.y = 11.689 L13_1.z = 0.0 L12_1.rot = L13_1 L12_1.level = 1 L12_1.drop_id = 1000100 L12_1.disableWander = true L13_1 = {} L14_1 = 1031 L13_1[1] = L14_1 L12_1.affix = L13_1 L12_1.pose_id = 32 L12_1.area_id = 1 L13_1 = {} L13_1.config_id = 1008 L13_1.monster_id = 21010502 L14_1 = {} L14_1.x = 2353.565 L14_1.y = 283.898 L14_1.z = -1721.731 L13_1.pos = L14_1 L14_1 = {} L14_1.x = 0.0 L14_1.y = 0.0 L14_1.z = 0.0 L13_1.rot = L14_1 L13_1.level = 1 L13_1.drop_id = 1000100 L13_1.disableWander = true L14_1 = {} L15_1 = 1031 L14_1[1] = L15_1 L13_1.affix = L14_1 L13_1.pose_id = 32 L13_1.area_id = 1 L14_1 = {} L14_1.config_id = 1009 L14_1.monster_id = 21010502 L15_1 = {} L15_1.x = 2338.003 L15_1.y = 283.898 L15_1.z = -1731.68 L14_1.pos = L15_1 L15_1 = {} L15_1.x = 0.0 L15_1.y = 76.562 L15_1.z = 0.0 L14_1.rot = L15_1 L14_1.level = 1 L14_1.drop_id = 1000100 L14_1.disableWander = true L15_1 = {} L16_1 = 1031 L17_1 = 8015 L15_1[1] = L16_1 L15_1[2] = L17_1 L14_1.affix = L15_1 L14_1.pose_id = 32 L14_1.area_id = 1 L15_1 = {} L15_1.config_id = 1036 L15_1.monster_id = 21020201 L16_1 = {} L16_1.x = 2367.51 L16_1.y = 283.899 L16_1.z = -1726.209 L15_1.pos = L16_1 L16_1 = {} L16_1.x = 0.0 L16_1.y = 258.899 L16_1.z = 0.0 L15_1.rot = L16_1 L15_1.level = 1 L15_1.drop_id = 1000100 L15_1.disableWander = true L16_1 = {} L17_1 = 1031 L18_1 = 8016 L16_1[1] = L17_1 L16_1[2] = L18_1 L15_1.affix = L16_1 L15_1.area_id = 1 L16_1 = {} L16_1.config_id = 1037 L16_1.monster_id = 21011001 L17_1 = {} L17_1.x = 2347.741 L17_1.y = 283.8 L17_1.z = -1747.944 L16_1.pos = L17_1 L17_1 = {} L17_1.x = 0.0 L17_1.y = 16.951 L17_1.z = 0.0 L16_1.rot = L17_1 L16_1.level = 1 L16_1.drop_id = 1000100 L16_1.disableWander = true L17_1 = {} L18_1 = 1031 L17_1[1] = L18_1 L16_1.affix = L17_1 L16_1.pose_id = 32 L16_1.area_id = 1 L17_1 = {} L17_1.config_id = 1038 L17_1.monster_id = 21010502 L18_1 = {} L18_1.x = 2354.28 L18_1.y = 283.708 L18_1.z = -1724.815 L17_1.pos = L18_1 L18_1 = {} L18_1.x = 0.0 L18_1.y = 212.042 L18_1.z = 0.0 L17_1.rot = L18_1 L17_1.level = 1 L17_1.drop_id = 1000100 L17_1.disableWander = true L18_1 = {} L19_1 = 1031 L18_1[1] = L19_1 L17_1.affix = L18_1 L17_1.pose_id = 32 L17_1.area_id = 1 L18_1 = {} L18_1.config_id = 1039 L18_1.monster_id = 21010701 L19_1 = {} L19_1.x = 2362.68 L19_1.y = 283.898 L19_1.z = -1742.041 L18_1.pos = L19_1 L19_1 = {} L19_1.x = 0.0 L19_1.y = 307.835 L19_1.z = 0.0 L18_1.rot = L19_1 L18_1.level = 1 L18_1.drop_id = 1000100 L19_1 = {} L20_1 = 1031 L19_1[1] = L20_1 L18_1.affix = L19_1 L18_1.area_id = 1 L19_1 = {} L19_1.config_id = 1040 L19_1.monster_id = 21011002 L20_1 = {} L20_1.x = 2344.533 L20_1.y = 283.898 L20_1.z = -1730.887 L19_1.pos = L20_1 L20_1 = {} L20_1.x = 0.0 L20_1.y = 92.648 L20_1.z = 0.0 L19_1.rot = L20_1 L19_1.level = 1 L19_1.drop_id = 1000100 L20_1 = {} L21_1 = 1031 L22_1 = 8015 L20_1[1] = L21_1 L20_1[2] = L22_1 L19_1.affix = L20_1 L19_1.pose_id = 32 L19_1.area_id = 1 L9_1[1] = L10_1 L9_1[2] = L11_1 L9_1[3] = L12_1 L9_1[4] = L13_1 L9_1[5] = L14_1 L9_1[6] = L15_1 L9_1[7] = L16_1 L9_1[8] = L17_1 L9_1[9] = L18_1 L9_1[10] = L19_1 monsters = L9_1 L9_1 = {} npcs = L9_1 L9_1 = {} L10_1 = {} L10_1.config_id = 1001 L10_1.gadget_id = 70330024 L11_1 = {} L11_1.x = 2346.308 L11_1.y = 283.784 L11_1.z = -1735.868 L10_1.pos = L11_1 L11_1 = {} L11_1.x = 0.0 L11_1.y = 0.0 L11_1.z = 0.0 L10_1.rot = L11_1 L10_1.level = 1 L11_1 = {} L11_1.duration = 900 L11_1.start_cd = 3 L12_1 = {} L13_1 = 0 L14_1 = 5000 L15_1 = 20000 L16_1 = 35000 L12_1[1] = L13_1 L12_1[2] = L14_1 L12_1[3] = L15_1 L12_1[4] = L16_1 L11_1.progress_stage = L12_1 L11_1.mp_play_id = 1 L10_1.crucible_config = L11_1 L10_1.area_id = 1 L11_1 = {} L11_1.config_id = 1015 L11_1.gadget_id = 70330001 L12_1 = {} L12_1.x = 2346.584 L12_1.y = 283.898 L12_1.z = -1735.77 L11_1.pos = L12_1 L12_1 = {} L12_1.x = 0.0 L12_1.y = 0.0 L12_1.z = 0.0 L11_1.rot = L12_1 L11_1.level = 15 L11_1.area_id = 1 L9_1[1] = L10_1 L9_1[2] = L11_1 gadgets = L9_1 L9_1 = {} regions = L9_1 L9_1 = {} L10_1 = {} L10_1.config_id = 1001002 L10_1.name = "GADGET_LUA_NOTIFY_1002" L11_1 = EventType L11_1 = L11_1.EVENT_GADGET_LUA_NOTIFY L10_1.event = L11_1 L10_1.source = "" L10_1.condition = "" L10_1.action = "action_EVENT_GADGET_LUA_NOTIFY_1002" L10_1.trigger_count = 0 L11_1 = {} L11_1.config_id = 1001003 L11_1.name = "GADGET_PLAY_STOP_1003" L12_1 = EventType L12_1 = L12_1.EVENT_GADGET_PLAY_STOP L11_1.event = L12_1 L11_1.source = "" L11_1.condition = "" L11_1.action = "action_EVENT_GADGET_PLAY_STOP_1003" L11_1.trigger_count = 0 L12_1 = {} L12_1.config_id = 1001004 L12_1.name = "ANY_MONSTER_DIE_1004" L13_1 = EventType L13_1 = L13_1.EVENT_ANY_MONSTER_DIE L12_1.event = L13_1 L12_1.source = "" L12_1.condition = "condition_EVENT_ANY_MONSTER_DIE_1004" L12_1.action = "action_EVENT_ANY_MONSTER_DIE_1004" L12_1.trigger_count = 0 L13_1 = {} L13_1.config_id = 1001010 L13_1.name = "MP_PLAY_PREPARE_INTERRUPT_1010" L14_1 = EventType L14_1 = L14_1.EVENT_MP_PLAY_PREPARE_INTERRUPT L13_1.event = L14_1 L13_1.source = "" L13_1.condition = "" L13_1.action = "action_EVENT_MP_PLAY_PREPARE_INTERRUPT_1010" L13_1.trigger_count = 0 L14_1 = {} L14_1.config_id = 1001011 L14_1.name = "TIMER_EVENT_1011" L15_1 = EventType L15_1 = L15_1.EVENT_TIMER_EVENT L14_1.event = L15_1 L14_1.source = "" L14_1.condition = "" L14_1.action = "action_EVENT_TIMER_EVENT_1011" L14_1.trigger_count = 0 L15_1 = {} L15_1.config_id = 1001012 L15_1.name = "MP_PLAY_PREPARE_1012" L16_1 = EventType L16_1 = L16_1.EVENT_MP_PLAY_PREPARE L15_1.event = L16_1 L15_1.source = "" L15_1.condition = "" L15_1.action = "action_EVENT_MP_PLAY_PREPARE_1012" L15_1.trigger_count = 0 L16_1 = {} L16_1.config_id = 1001013 L16_1.name = "MP_PLAY_BATTLE_1013" L17_1 = EventType L17_1 = L17_1.EVENT_MP_PLAY_BATTLE L16_1.event = L17_1 L16_1.source = "" L16_1.condition = "" L16_1.action = "action_EVENT_MP_PLAY_BATTLE_1013" L16_1.trigger_count = 0 L17_1 = {} L17_1.config_id = 1001014 L17_1.name = "GADGET_PLAY_START_CD_1014" L18_1 = EventType L18_1 = L18_1.EVENT_GADGET_PLAY_START_CD L17_1.event = L18_1 L17_1.source = "" L17_1.condition = "" L17_1.action = "action_EVENT_GADGET_PLAY_START_CD_1014" L17_1.trigger_count = 0 L18_1 = {} L18_1.config_id = 1001016 L18_1.name = "ANY_MONSTER_DIE_1016" L19_1 = EventType L19_1 = L19_1.EVENT_ANY_MONSTER_DIE L18_1.event = L19_1 L18_1.source = "" L18_1.condition = "condition_EVENT_ANY_MONSTER_DIE_1016" L18_1.action = "action_EVENT_ANY_MONSTER_DIE_1016" L18_1.trigger_count = 0 L19_1 = {} L19_1.config_id = 1001017 L19_1.name = "ANY_MONSTER_DIE_1017" L20_1 = EventType L20_1 = L20_1.EVENT_ANY_MONSTER_DIE L19_1.event = L20_1 L19_1.source = "" L19_1.condition = "condition_EVENT_ANY_MONSTER_DIE_1017" L19_1.action = "action_EVENT_ANY_MONSTER_DIE_1017" L19_1.trigger_count = 0 L20_1 = {} L20_1.config_id = 1001018 L20_1.name = "ANY_MONSTER_DIE_1018" L21_1 = EventType L21_1 = L21_1.EVENT_ANY_MONSTER_DIE L20_1.event = L21_1 L20_1.source = "" L20_1.condition = "condition_EVENT_ANY_MONSTER_DIE_1018" L20_1.action = "action_EVENT_ANY_MONSTER_DIE_1018" L20_1.trigger_count = 0 L21_1 = {} L21_1.config_id = 1001019 L21_1.name = "ANY_MONSTER_DIE_1019" L22_1 = EventType L22_1 = L22_1.EVENT_ANY_MONSTER_DIE L21_1.event = L22_1 L21_1.source = "" L21_1.condition = "condition_EVENT_ANY_MONSTER_DIE_1019" L21_1.action = "action_EVENT_ANY_MONSTER_DIE_1019" L21_1.trigger_count = 0 L22_1 = {} L22_1.config_id = 1001020 L22_1.name = "ANY_MONSTER_DIE_1020" L23_1 = EventType L23_1 = L23_1.EVENT_ANY_MONSTER_DIE L22_1.event = L23_1 L22_1.source = "" L22_1.condition = "condition_EVENT_ANY_MONSTER_DIE_1020" L22_1.action = "action_EVENT_ANY_MONSTER_DIE_1020" L22_1.trigger_count = 0 L23_1 = {} L23_1.config_id = 1001021 L23_1.name = "ANY_MONSTER_DIE_1021" L24_1 = EventType L24_1 = L24_1.EVENT_ANY_MONSTER_DIE L23_1.event = L24_1 L23_1.source = "" L23_1.condition = "condition_EVENT_ANY_MONSTER_DIE_1021" L23_1.action = "action_EVENT_ANY_MONSTER_DIE_1021" L23_1.trigger_count = 0 L24_1 = {} L24_1.config_id = 1001022 L24_1.name = "ANY_MONSTER_DIE_1022" L25_1 = EventType L25_1 = L25_1.EVENT_ANY_MONSTER_DIE L24_1.event = L25_1 L24_1.source = "" L24_1.condition = "condition_EVENT_ANY_MONSTER_DIE_1022" L24_1.action = "action_EVENT_ANY_MONSTER_DIE_1022" L24_1.trigger_count = 0 L25_1 = {} L25_1.config_id = 1001023 L25_1.name = "ANY_MONSTER_DIE_1023" L26_1 = EventType L26_1 = L26_1.EVENT_ANY_MONSTER_DIE L25_1.event = L26_1 L25_1.source = "" L25_1.condition = "condition_EVENT_ANY_MONSTER_DIE_1023" L25_1.action = "action_EVENT_ANY_MONSTER_DIE_1023" L25_1.trigger_count = 0 L26_1 = {} L26_1.config_id = 1001024 L26_1.name = "ANY_MONSTER_DIE_1024" L27_1 = EventType L27_1 = L27_1.EVENT_ANY_MONSTER_DIE L26_1.event = L27_1 L26_1.source = "" L26_1.condition = "condition_EVENT_ANY_MONSTER_DIE_1024" L26_1.action = "action_EVENT_ANY_MONSTER_DIE_1024" L26_1.trigger_count = 0 L9_1[1] = L10_1 L9_1[2] = L11_1 L9_1[3] = L12_1 L9_1[4] = L13_1 L9_1[5] = L14_1 L9_1[6] = L15_1 L9_1[7] = L16_1 L9_1[8] = L17_1 L9_1[9] = L18_1 L9_1[10] = L19_1 L9_1[11] = L20_1 L9_1[12] = L21_1 L9_1[13] = L22_1 L9_1[14] = L23_1 L9_1[15] = L24_1 L9_1[16] = L25_1 L9_1[17] = L26_1 triggers = L9_1 L9_1 = {} L10_1 = {} L10_1.configId = 1 L10_1.name = "Water" L10_1.value = 100 L10_1.no_refresh = false L11_1 = {} L11_1.configId = 2 L11_1.name = "Fire" L11_1.value = 100 L11_1.no_refresh = false L12_1 = {} L12_1.configId = 3 L12_1.name = "Electric" L12_1.value = 100 L12_1.no_refresh = false L13_1 = {} L13_1.configId = 4 L13_1.name = "Ice" L13_1.value = 100 L13_1.no_refresh = false L14_1 = {} L14_1.configId = 5 L14_1.name = "Wind" L14_1.value = 0 L14_1.no_refresh = false L15_1 = {} L15_1.configId = 6 L15_1.name = "Rock" L15_1.value = 0 L15_1.no_refresh = false L16_1 = {} L16_1.configId = 7 L16_1.name = "Grass" L16_1.value = 0 L16_1.no_refresh = false L17_1 = {} L17_1.configId = 8 L17_1.name = "timer_extra" L17_1.value = 0 L17_1.no_refresh = false L18_1 = {} L18_1.configId = 9 L18_1.name = "timer_counter" L18_1.value = 1 L18_1.no_refresh = false L19_1 = {} L19_1.configId = 10 L19_1.name = "stage_counter" L19_1.value = 0 L19_1.no_refresh = false L20_1 = {} L20_1.configId = 11 L20_1.name = "elem_counter" L20_1.value = 0 L20_1.no_refresh = false L21_1 = {} L21_1.configId = 12 L21_1.name = "stage_bonus_suite" L21_1.value = 0 L21_1.no_refresh = false L9_1[1] = L10_1 L9_1[2] = L11_1 L9_1[3] = L12_1 L9_1[4] = L13_1 L9_1[5] = L14_1 L9_1[6] = L15_1 L9_1[7] = L16_1 L9_1[8] = L17_1 L9_1[9] = L18_1 L9_1[10] = L19_1 L9_1[11] = L20_1 L9_1[12] = L21_1 variables = L9_1 L9_1 = {} L9_1.suite = 1 L9_1.end_suite = 0 L9_1.rand_suite = false init_config = L9_1 L9_1 = "suites" L10_1 = {} L11_1 = {} L12_1 = {} L11_1.monsters = L12_1 L12_1 = {} L13_1 = 1001 L12_1[1] = L13_1 L11_1.gadgets = L12_1 L12_1 = {} L11_1.regions = L12_1 L12_1 = {} L13_1 = "GADGET_LUA_NOTIFY_1002" L14_1 = "GADGET_PLAY_STOP_1003" L15_1 = "ANY_MONSTER_DIE_1004" L16_1 = "MP_PLAY_PREPARE_INTERRUPT_1010" L17_1 = "TIMER_EVENT_1011" L18_1 = "MP_PLAY_PREPARE_1012" L19_1 = "MP_PLAY_BATTLE_1013" L20_1 = "GADGET_PLAY_START_CD_1014" L21_1 = "ANY_MONSTER_DIE_1016" L22_1 = "ANY_MONSTER_DIE_1017" L23_1 = "ANY_MONSTER_DIE_1018" L24_1 = "ANY_MONSTER_DIE_1019" L25_1 = "ANY_MONSTER_DIE_1020" L26_1 = "ANY_MONSTER_DIE_1021" L27_1 = "ANY_MONSTER_DIE_1022" L28_1 = "ANY_MONSTER_DIE_1023" L29_1 = "ANY_MONSTER_DIE_1024" L12_1[1] = L13_1 L12_1[2] = L14_1 L12_1[3] = L15_1 L12_1[4] = L16_1 L12_1[5] = L17_1 L12_1[6] = L18_1 L12_1[7] = L19_1 L12_1[8] = L20_1 L12_1[9] = L21_1 L12_1[10] = L22_1 L12_1[11] = L23_1 L12_1[12] = L24_1 L12_1[13] = L25_1 L12_1[14] = L26_1 L12_1[15] = L27_1 L12_1[16] = L28_1 L12_1[17] = L29_1 L11_1.triggers = L12_1 L12_1 = "rand_weight" L11_1[L12_1] = 100 L12_1 = {} L13_1 = {} L14_1 = 1005 L15_1 = 1006 L16_1 = 1007 L17_1 = 1008 L18_1 = 1009 L13_1[1] = L14_1 L13_1[2] = L15_1 L13_1[3] = L16_1 L13_1[4] = L17_1 L13_1[5] = L18_1 L12_1.monsters = L13_1 L13_1 = {} L12_1.gadgets = L13_1 L13_1 = {} L12_1.regions = L13_1 L13_1 = {} L14_1 = "ANY_MONSTER_DIE_1004" L15_1 = "ANY_MONSTER_DIE_1016" L16_1 = "ANY_MONSTER_DIE_1017" L17_1 = "ANY_MONSTER_DIE_1018" L18_1 = "ANY_MONSTER_DIE_1019" L19_1 = "ANY_MONSTER_DIE_1020" L20_1 = "ANY_MONSTER_DIE_1021" L21_1 = "ANY_MONSTER_DIE_1022" L22_1 = "ANY_MONSTER_DIE_1023" L23_1 = "ANY_MONSTER_DIE_1024" L13_1[1] = L14_1 L13_1[2] = L15_1 L13_1[3] = L16_1 L13_1[4] = L17_1 L13_1[5] = L18_1 L13_1[6] = L19_1 L13_1[7] = L20_1 L13_1[8] = L21_1 L13_1[9] = L22_1 L13_1[10] = L23_1 L12_1.triggers = L13_1 L13_1 = "rand_weight" L12_1[L13_1] = 100 L10_1[1] = L11_1 L10_1[2] = L12_1 _ENV[L9_1] = L10_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 L2_2 = A1_2.param1 if L2_2 ~= 100 then L2_2 = ScriptLib L2_2 = L2_2.SetGroupVariableValue L3_2 = A0_2 L4_2 = "stage_counter" L5_2 = A1_2.param3 L2_2(L3_2, L4_2, L5_2) L2_2 = ScriptLib L2_2 = L2_2.SetGroupVariableValue L3_2 = A0_2 L4_2 = "elem_counter" L5_2 = A1_2.param1 L2_2(L3_2, L4_2, L5_2) L2_2 = ScriptLib L2_2 = L2_2.ShowTemplateReminder L3_2 = A0_2 L4_2 = 3 L5_2 = L1_1.crucible_timer_info L2_2(L3_2, L4_2, L5_2) L2_2 = ScriptLib L2_2 = L2_2.CancelGroupTimerEvent L3_2 = A0_2 L4_2 = L1_1.group_id L5_2 = L7_1 L2_2(L3_2, L4_2, L5_2) L2_2 = ScriptLib L2_2 = L2_2.SetGroupVariableValue L3_2 = A0_2 L4_2 = "timer_extra" L5_2 = 0 L2_2(L3_2, L4_2, L5_2) L2_2 = LF_initialize_stage L3_2 = A0_2 L2_2(L3_2) L2_2 = ScriptLib L2_2 = L2_2.RefreshGroup L3_2 = A0_2 L4_2 = {} L5_2 = L1_1.stage_group_bonus L4_2.group_id = L5_2 L4_2.suite = 1 L2_2(L3_2, L4_2) L2_2 = ScriptLib L2_2 = L2_2.RefreshGroup L3_2 = A0_2 L4_2 = {} L5_2 = L1_1.monster_bonus_group L4_2.group_id = L5_2 L4_2.suite = 1 L2_2(L3_2, L4_2) L2_2 = ScriptLib L2_2 = L2_2.RemoveExtraGroupSuite L3_2 = A0_2 L4_2 = 0 L5_2 = 2 L2_2(L3_2, L4_2, L5_2) L2_2 = ScriptLib L2_2 = L2_2.KillGroupEntity L3_2 = A0_2 L4_2 = {} L5_2 = L1_1.group_id L4_2.group_id = L5_2 L5_2 = GroupKillPolicy L5_2 = L5_2.GROUP_KILL_MONSTER L4_2.kill_policy = L5_2 L2_2(L3_2, L4_2) L2_2 = "stage_group_" L3_2 = A1_2.param1 L3_2 = L8_1[L3_2] L2_2 = L2_2 .. L3_2 L2_2 = L1_1[L2_2] L3_2 = LF_Log L4_2 = "notify_param1" L5_2 = A1_2.param1 L3_2(L4_2, L5_2) L3_2 = LF_Log L4_2 = "notify_elem" L5_2 = A1_2.param1 L5_2 = L8_1[L5_2] L3_2(L4_2, L5_2) L3_2 = LF_Log L4_2 = "notify_group" L5_2 = L2_2 L3_2(L4_2, L5_2) L3_2 = LF_random_stage_suite L4_2 = A0_2 L5_2 = L2_1 L6_2 = A1_2.param1 L7_2 = A1_2.param3 L3_2 = L3_2(L4_2, L5_2, L6_2, L7_2) L4_2 = LF_Log L5_2 = "notify_suite" L6_2 = L3_2 L4_2(L5_2, L6_2) if L3_2 == -1 then L4_2 = ScriptLib L4_2 = L4_2.PrintLog L5_2 = "## stage_table_overflow != " L6_2 = A1_2.param1 L7_2 = " " L8_2 = A1_2.param3 L5_2 = L5_2 .. L6_2 .. L7_2 .. L8_2 L4_2(A0_2, L5_2) L4_2 = -1 return L4_2 end L4_2 = ScriptLib L4_2 = L4_2.RefreshGroup L5_2 = A0_2 L6_2 = {} L6_2.group_id = L2_2 L6_2.suite = L3_2 L4_2(L5_2, L6_2) else L2_2 = LF_Log L3_2 = "notify_param2" L4_2 = A1_2.param2 L2_2(L3_2, L4_2) L2_2 = ScriptLib L2_2 = L2_2.GetGroupVariableValue L3_2 = A0_2 L4_2 = "stage_counter" L2_2 = L2_2(L3_2, L4_2) L3_2 = LF_Log L4_2 = "st" L5_2 = L2_2 L3_2(L4_2, L5_2) L3_2 = LF_random_stage_suite L4_2 = A0_2 L5_2 = L3_1 L6_2 = A1_2.param2 L7_2 = L2_2 L3_2 = L3_2(L4_2, L5_2, L6_2, L7_2) L4_2 = LF_Log L5_2 = "notify_suite" L6_2 = L3_2 L4_2(L5_2, L6_2) L4_2 = ScriptLib L4_2 = L4_2.SetGroupVariableValue L5_2 = A0_2 L6_2 = "stage_bonus_suite" L7_2 = L3_2 L4_2(L5_2, L6_2, L7_2) L4_2 = ScriptLib L4_2 = L4_2.RefreshGroup L5_2 = A0_2 L6_2 = {} L7_2 = L1_1.stage_group_bonus L6_2.group_id = L7_2 L7_2 = L1_1.stage_bonus_suite L6_2.suite = L7_2 L4_2(L5_2, L6_2) L4_2 = ScriptLib L4_2 = L4_2.ShowTemplateReminder L5_2 = A0_2 L6_2 = 2 L7_2 = L1_1.crucible_timer_info L4_2(L5_2, L6_2, L7_2) L4_2 = ScriptLib L4_2 = L4_2.CreateGroupTimerEvent L5_2 = A0_2 L6_2 = L1_1.group_id L7_2 = L7_1 L8_2 = L1_1.bonus_time L4_2(L5_2, L6_2, L7_2, L8_2) L4_2 = ScriptLib L4_2 = L4_2.SetGroupVariableValue L5_2 = A0_2 L6_2 = "timer_extra" L7_2 = 1 L4_2(L5_2, L6_2, L7_2) L4_2 = ScriptLib L4_2 = L4_2.RefreshGroup L5_2 = A0_2 L6_2 = {} L7_2 = L1_1.monster_bonus_group L6_2.group_id = L7_2 L6_2.suite = 1 L4_2(L5_2, L6_2) end L2_2 = 0 return L2_2 end action_EVENT_GADGET_LUA_NOTIFY_1002 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2 L2_2 = ScriptLib L2_2 = L2_2.SetGroupVariableValue L3_2 = A0_2 L4_2 = "timer_extra" L5_2 = 0 L2_2(L3_2, L4_2, L5_2) L2_2 = ScriptLib L2_2 = L2_2.SetGroupVariableValue L3_2 = A0_2 L4_2 = "timer_counter" L5_2 = 1 L2_2(L3_2, L4_2, L5_2) L2_2 = ScriptLib L2_2 = L2_2.SetGroupVariableValue L3_2 = A0_2 L4_2 = "stage_counter" L5_2 = 0 L2_2(L3_2, L4_2, L5_2) L2_2 = ScriptLib L2_2 = L2_2.SetGroupVariableValue L3_2 = A0_2 L4_2 = "elem_counter" L5_2 = 0 L2_2(L3_2, L4_2, L5_2) L2_2 = ScriptLib L2_2 = L2_2.SetGroupVariableValue L3_2 = A0_2 L4_2 = "stage_bonus_suite" L5_2 = 0 L2_2(L3_2, L4_2, L5_2) L2_2 = ScriptLib L2_2 = L2_2.RemoveExtraGroupSuite L3_2 = A0_2 L4_2 = 0 L5_2 = 2 L2_2(L3_2, L4_2, L5_2) L2_2 = A1_2.param3 if L2_2 == 0 then L2_2 = ScriptLib L2_2 = L2_2.SetGroupGadgetStateByConfigId L3_2 = A0_2 L4_2 = 0 L5_2 = L1_1.gadget_crucible L6_2 = 202 L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = LF_initialize_extra L3_2 = A0_2 L2_2(L3_2) else L2_2 = A1_2.param3 if L2_2 == 1 then L2_2 = ScriptLib L2_2 = L2_2.GetSceneUidList L3_2 = A0_2 L2_2 = L2_2(L3_2) L3_2 = ScriptLib L3_2 = L3_2.GadgetPlayUidOp L4_2 = A0_2 L5_2 = L1_1.group_id L6_2 = L1_1.gadget_crucible L7_2 = L2_2 L8_2 = 1 L9_2 = "random_buff" L10_2 = {} L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2) L3_2 = ScriptLib L3_2 = L3_2.SetGroupGadgetStateByConfigId L4_2 = A0_2 L5_2 = 0 L6_2 = L1_1.gadget_crucible L7_2 = 203 L3_2(L4_2, L5_2, L6_2, L7_2) L3_2 = LF_end_play L4_2 = A0_2 L3_2(L4_2) end end L2_2 = ScriptLib L2_2 = L2_2.KillGroupEntity L3_2 = A0_2 L4_2 = {} L5_2 = L1_1.group_id L4_2.group_id = L5_2 L5_2 = GroupKillPolicy L5_2 = L5_2.GROUP_KILL_MONSTER L4_2.kill_policy = L5_2 L2_2(L3_2, L4_2) L2_2 = ScriptLib L2_2 = L2_2.KillEntityByConfigId L3_2 = A0_2 L4_2 = {} L5_2 = L1_1.gadget_prepare L4_2.config_id = L5_2 L2_2(L3_2, L4_2) L2_2 = ScriptLib L2_2 = L2_2.SetGadgetEnableInteract L3_2 = A0_2 L4_2 = L1_1.group_id L5_2 = L1_1.gadget_crucible L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = 0 return L2_2 end action_EVENT_GADGET_PLAY_STOP_1003 = L9_1 function L9_1(A0_2, A1_2) local L2_2 L2_2 = A1_2.param1 if 1005 ~= L2_2 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ANY_MONSTER_DIE_1004 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = ScriptLib L2_2 = L2_2.CreateMonster L3_2 = A0_2 L4_2 = {} L4_2.config_id = 1036 L4_2.delay_time = 10 L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : create_monster" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_ANY_MONSTER_DIE_1004 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = ScriptLib L2_2 = L2_2.SetGadgetEnableInteract L3_2 = A0_2 L4_2 = L1_1.group_id L5_2 = L1_1.gadget_crucible L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = 0 return L2_2 end action_EVENT_MP_PLAY_PREPARE_INTERRUPT_1010 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 L2_2 = LF_Log L3_2 = "## timer" L4_2 = A1_2.source_name L2_2(L3_2, L4_2) L2_2 = A1_2.source_name L3_2 = L5_1 if L2_2 == L3_2 then L2_2 = ScriptLib L2_2 = L2_2.GetGroupVariableValue L3_2 = A0_2 L4_2 = L6_1 L2_2 = L2_2(L3_2, L4_2) L3_2 = LF_Log L4_2 = "timer_counter" L5_2 = L2_2 L3_2(L4_2, L5_2) L3_2 = LF_random_timer_suite L4_2 = A0_2 L5_2 = L4_1 L6_2 = L2_2 L3_2 = L3_2(L4_2, L5_2, L6_2) L4_2 = LF_Log L5_2 = "timer_suite" L6_2 = L3_2 L4_2(L5_2, L6_2) L4_2 = ScriptLib L4_2 = L4_2.GetGroupVariableValue L5_2 = A0_2 L6_2 = "timer_extra" L4_2 = L4_2(L5_2, L6_2) if L4_2 ~= 1 then L4_2 = ScriptLib L4_2 = L4_2.ShowTemplateReminder L5_2 = A0_2 L6_2 = 1 L7_2 = L1_1.crucible_timer_info L4_2(L5_2, L6_2, L7_2) L4_2 = ScriptLib L4_2 = L4_2.RefreshGroup L5_2 = A0_2 L6_2 = {} L7_2 = L1_1.timer_extra_group L6_2.group_id = L7_2 L6_2.suite = L3_2 L4_2(L5_2, L6_2) end L4_2 = LF_set_timer L5_2 = A0_2 L4_2(L5_2) else L2_2 = A1_2.source_name L3_2 = L7_1 if L2_2 == L3_2 then L2_2 = ScriptLib L2_2 = L2_2.SetGroupVariableValue L3_2 = A0_2 L4_2 = "timer_extra" L5_2 = 0 L2_2(L3_2, L4_2, L5_2) L2_2 = ScriptLib L2_2 = L2_2.GetGroupVariableValue L3_2 = A0_2 L4_2 = "stage_counter" L2_2 = L2_2(L3_2, L4_2) L3_2 = ScriptLib L3_2 = L3_2.GetGroupVariableValue L4_2 = A0_2 L5_2 = "elem_counter" L3_2 = L3_2(L4_2, L5_2) L4_2 = L1_1.monster_bonus_suite L4_2 = #L4_2 if L2_2 > L4_2 then L4_2 = LF_Log L5_2 = "st" L6_2 = "overflow!!" L4_2(L5_2, L6_2) L4_2 = -1 return L4_2 end L4_2 = math L4_2 = L4_2.randomseed L5_2 = tostring L6_2 = ScriptLib L6_2 = L6_2.GetServerTime L7_2 = A0_2 L6_2, L7_2, L8_2 = L6_2(L7_2) L5_2 = L5_2(L6_2, L7_2, L8_2) L6_2 = L5_2 L5_2 = L5_2.reverse L5_2 = L5_2(L6_2) L6_2 = L5_2 L5_2 = L5_2.sub L7_2 = 1 L8_2 = 5 L5_2, L6_2, L7_2, L8_2 = L5_2(L6_2, L7_2, L8_2) L4_2(L5_2, L6_2, L7_2, L8_2) L4_2 = LF_random_stage_suite L5_2 = A0_2 L6_2 = L1_1.monster_bonus_suite L7_2 = L3_2 L8_2 = L2_2 L4_2 = L4_2(L5_2, L6_2, L7_2, L8_2) if L4_2 == -1 then L5_2 = ScriptLib L5_2 = L5_2.PrintLog L6_2 = "## Illegal bonus group" L5_2(A0_2, L6_2) L5_2 = -1 return L5_2 end L5_2 = LF_Log L6_2 = "monster_bonus" L7_2 = L4_2 L5_2(L6_2, L7_2) L5_2 = ScriptLib L5_2 = L5_2.RefreshGroup L6_2 = A0_2 L7_2 = {} L8_2 = L1_1.monster_bonus_group L7_2.group_id = L8_2 L7_2.suite = L4_2 L5_2(L6_2, L7_2) end end L2_2 = 0 return L2_2 end action_EVENT_TIMER_EVENT_1011 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = ScriptLib L2_2 = L2_2.SetGroupVariableValue L3_2 = A0_2 L4_2 = "timer_extra" L5_2 = 0 L2_2(L3_2, L4_2, L5_2) L2_2 = ScriptLib L2_2 = L2_2.SetGroupVariableValue L3_2 = A0_2 L4_2 = "timer_counter" L5_2 = 1 L2_2(L3_2, L4_2, L5_2) L2_2 = ScriptLib L2_2 = L2_2.SetGroupVariableValue L3_2 = A0_2 L4_2 = "stage_counter" L5_2 = 0 L2_2(L3_2, L4_2, L5_2) L2_2 = ScriptLib L2_2 = L2_2.SetGroupVariableValue L3_2 = A0_2 L4_2 = "elem_counter" L5_2 = 0 L2_2(L3_2, L4_2, L5_2) L2_2 = ScriptLib L2_2 = L2_2.SetGadgetEnableInteract L3_2 = A0_2 L4_2 = L1_1.group_id L5_2 = L1_1.gadget_crucible L6_2 = false L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = 0 return L2_2 end action_EVENT_MP_PLAY_PREPARE_1012 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = ScriptLib L2_2 = L2_2.CreateGadget L3_2 = A0_2 L4_2 = {} L5_2 = L1_1.gadget_prepare L4_2.config_id = L5_2 L2_2(L3_2, L4_2) L2_2 = ScriptLib L2_2 = L2_2.StartGadgetPlay L3_2 = A0_2 L4_2 = 0 L5_2 = L1_1.gadget_crucible L2_2(L3_2, L4_2, L5_2) L2_2 = 0 return L2_2 end action_EVENT_MP_PLAY_BATTLE_1013 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = ScriptLib L2_2 = L2_2.SetGroupGadgetStateByConfigId L3_2 = A0_2 L4_2 = 0 L5_2 = L1_1.gadget_crucible L6_2 = 201 L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = ScriptLib L2_2 = L2_2.AddExtraGroupSuite L3_2 = A0_2 L4_2 = 0 L5_2 = 2 L2_2(L3_2, L4_2, L5_2) L2_2 = LF_set_timer L3_2 = A0_2 L2_2(L3_2) L2_2 = 0 return L2_2 end action_EVENT_GADGET_PLAY_START_CD_1014 = L9_1 function L9_1(A0_2, A1_2) local L2_2 L2_2 = A1_2.param1 if 1006 ~= L2_2 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ANY_MONSTER_DIE_1016 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = ScriptLib L2_2 = L2_2.CreateMonster L3_2 = A0_2 L4_2 = {} L4_2.config_id = 1039 L4_2.delay_time = 5 L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : create_monster" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_ANY_MONSTER_DIE_1016 = L9_1 function L9_1(A0_2, A1_2) local L2_2 L2_2 = A1_2.param1 if 1007 ~= L2_2 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ANY_MONSTER_DIE_1017 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = ScriptLib L2_2 = L2_2.CreateMonster L3_2 = A0_2 L4_2 = {} L4_2.config_id = 1037 L4_2.delay_time = 5 L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : create_monster" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_ANY_MONSTER_DIE_1017 = L9_1 function L9_1(A0_2, A1_2) local L2_2 L2_2 = A1_2.param1 if 1008 ~= L2_2 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ANY_MONSTER_DIE_1018 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = ScriptLib L2_2 = L2_2.CreateMonster L3_2 = A0_2 L4_2 = {} L4_2.config_id = 1038 L4_2.delay_time = 5 L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : create_monster" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_ANY_MONSTER_DIE_1018 = L9_1 function L9_1(A0_2, A1_2) local L2_2 L2_2 = A1_2.param1 if 1009 ~= L2_2 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ANY_MONSTER_DIE_1019 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = ScriptLib L2_2 = L2_2.CreateMonster L3_2 = A0_2 L4_2 = {} L4_2.config_id = 1040 L4_2.delay_time = 5 L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : create_monster" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_ANY_MONSTER_DIE_1019 = L9_1 function L9_1(A0_2, A1_2) local L2_2 L2_2 = A1_2.param1 if 1036 ~= L2_2 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ANY_MONSTER_DIE_1020 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = ScriptLib L2_2 = L2_2.CreateMonster L3_2 = A0_2 L4_2 = {} L4_2.config_id = 1005 L4_2.delay_time = 10 L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : create_monster" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_ANY_MONSTER_DIE_1020 = L9_1 function L9_1(A0_2, A1_2) local L2_2 L2_2 = A1_2.param1 if 1039 ~= L2_2 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ANY_MONSTER_DIE_1021 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = ScriptLib L2_2 = L2_2.CreateMonster L3_2 = A0_2 L4_2 = {} L4_2.config_id = 1006 L4_2.delay_time = 5 L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : create_monster" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_ANY_MONSTER_DIE_1021 = L9_1 function L9_1(A0_2, A1_2) local L2_2 L2_2 = A1_2.param1 if 1007 ~= L2_2 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ANY_MONSTER_DIE_1022 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = ScriptLib L2_2 = L2_2.CreateMonster L3_2 = A0_2 L4_2 = {} L4_2.config_id = 1039 L4_2.delay_time = 5 L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : create_monster" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_ANY_MONSTER_DIE_1022 = L9_1 function L9_1(A0_2, A1_2) local L2_2 L2_2 = A1_2.param1 if 1008 ~= L2_2 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ANY_MONSTER_DIE_1023 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = ScriptLib L2_2 = L2_2.CreateMonster L3_2 = A0_2 L4_2 = {} L4_2.config_id = 1039 L4_2.delay_time = 5 L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : create_monster" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_ANY_MONSTER_DIE_1023 = L9_1 function L9_1(A0_2, A1_2) local L2_2 L2_2 = A1_2.param1 if 1009 ~= L2_2 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ANY_MONSTER_DIE_1024 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = ScriptLib L2_2 = L2_2.CreateMonster L3_2 = A0_2 L4_2 = {} L4_2.config_id = 1039 L4_2.delay_time = 5 L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : create_monster" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_ANY_MONSTER_DIE_1024 = L9_1