local L0_1, L1_1, L2_1, L3_1 L0_1 = {} monsters = L0_1 L0_1 = {} npcs = L0_1 L0_1 = {} gadgets = L0_1 L0_1 = {} L1_1 = {} L1_1.config_id = 7001 L2_1 = RegionShape L2_1 = L2_1.SPHERE L1_1.shape = L2_1 L1_1.radius = 5 L2_1 = {} L2_1.x = 1457.149 L2_1.y = 269.843 L2_1.z = -671.028 L1_1.pos = L2_1 L0_1[1] = L1_1 regions = L0_1 L0_1 = {} L1_1 = {} L1_1.name = "ENTER_REGION_7001" L2_1 = EventType L2_1 = L2_1.EVENT_ENTER_REGION L1_1.event = L2_1 L1_1.source = "" L1_1.condition = "condition_EVENT_ENTER_REGION_7001" L1_1.action = "action_EVENT_ENTER_REGION_7001" L0_1[1] = L1_1 triggers = L0_1 L0_1 = {} variables = L0_1 L0_1 = {} L0_1.suite = 1 L0_1.end_suite = 0 L0_1.rand_suite = false init_config = L0_1 L0_1 = {} L1_1 = {} L2_1 = {} L1_1.monsters = L2_1 L2_1 = {} L1_1.gadgets = L2_1 L2_1 = {} L3_1 = 7001 L2_1[1] = L3_1 L1_1.regions = L2_1 L2_1 = {} L3_1 = "ENTER_REGION_7001" L2_1[1] = L3_1 L1_1.triggers = L2_1 L1_1.rand_weight = 100 L0_1[1] = L1_1 suites = L0_1 function L0_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = A1_2.param1 if L2_2 ~= 7001 then L2_2 = false return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.GetRegionEntityCount L3_2 = A0_2 L4_2 = {} L5_2 = A1_2.source_eid L4_2.region_eid = L5_2 L5_2 = EntityType L5_2 = L5_2.AVATAR L4_2.entity_type = L5_2 L2_2 = L2_2(L3_2, L4_2) if L2_2 < 0 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ENTER_REGION_7001 = L0_1 function L0_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = ScriptLib L2_2 = L2_2.AddQuestProgress L3_2 = A0_2 L4_2 = "4121110" L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_ENTER_REGION_7001 = L0_1