local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1, L12_1 L0_1 = {} L1_1 = {} L1_1.config_id = 6001 L1_1.monster_id = 25010201 L2_1 = {} L2_1.x = 1530.492 L2_1.y = 271.548 L2_1.z = -852.959 L1_1.pos = L2_1 L2_1 = {} L2_1.x = 0.0 L2_1.y = 155.566 L2_1.z = 0.0 L1_1.rot = L2_1 L1_1.level = 1 L1_1.disableWander = true L1_1.climate_area_id = 1 L2_1 = {} L2_1.config_id = 6002 L2_1.monster_id = 25010201 L3_1 = {} L3_1.x = 1533.461 L3_1.y = 271.568 L3_1.z = -852.966 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 0.0 L3_1.y = 155.566 L3_1.z = 0.0 L2_1.rot = L3_1 L2_1.level = 1 L2_1.climate_area_id = 1 L3_1 = {} L3_1.config_id = 6003 L3_1.monster_id = 25010301 L4_1 = {} L4_1.x = 1530.283 L4_1.y = 271.616 L4_1.z = -851.106 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 155.566 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 1 L3_1.climate_area_id = 1 L4_1 = {} L4_1.config_id = 6004 L4_1.monster_id = 25010301 L5_1 = {} L5_1.x = 1532.453 L5_1.y = 271.533 L5_1.z = -851.01 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 0.0 L5_1.y = 155.566 L5_1.z = 0.0 L4_1.rot = L5_1 L4_1.level = 1 L4_1.climate_area_id = 1 L5_1 = {} L5_1.config_id = 6006 L5_1.monster_id = 25070101 L6_1 = {} L6_1.x = 1540.578 L6_1.y = 270.574 L6_1.z = -866.442 L5_1.pos = L6_1 L6_1 = {} L6_1.x = 0.0 L6_1.y = 298.677 L6_1.z = 0.0 L5_1.rot = L6_1 L5_1.level = 1 L5_1.climate_area_id = 1 L6_1 = {} L6_1.config_id = 6007 L6_1.monster_id = 25020204 L7_1 = {} L7_1.x = 1542.853 L7_1.y = 270.538 L7_1.z = -866.358 L6_1.pos = L7_1 L7_1 = {} L7_1.x = 0.0 L7_1.y = 298.677 L7_1.z = 0.0 L6_1.rot = L7_1 L6_1.level = 1 L6_1.climate_area_id = 1 L7_1 = {} L7_1.config_id = 6008 L7_1.monster_id = 25020204 L8_1 = {} L8_1.x = 1538.642 L8_1.y = 270.442 L8_1.z = -872.171 L7_1.pos = L8_1 L8_1 = {} L8_1.x = 0.0 L8_1.y = 298.677 L8_1.z = 0.0 L7_1.rot = L8_1 L7_1.level = 1 L7_1.climate_area_id = 1 L8_1 = {} L8_1.config_id = 6009 L8_1.monster_id = 25030201 L9_1 = {} L9_1.x = 1538.4 L9_1.y = 270.516 L9_1.z = -869.409 L8_1.pos = L9_1 L9_1 = {} L9_1.x = 0.0 L9_1.y = 298.677 L9_1.z = 0.0 L8_1.rot = L9_1 L8_1.level = 1 L8_1.climate_area_id = 1 L9_1 = {} L9_1.config_id = 6011 L9_1.monster_id = 23010101 L10_1 = {} L10_1.x = 1534.728 L10_1.y = 271.446 L10_1.z = -852.256 L9_1.pos = L10_1 L10_1 = {} L10_1.x = 0.0 L10_1.y = 151.571 L10_1.z = 0.0 L9_1.rot = L10_1 L9_1.level = 1 L9_1.climate_area_id = 1 L10_1 = {} L10_1.config_id = 6012 L10_1.monster_id = 23010501 L11_1 = {} L11_1.x = 1531.861 L11_1.y = 271.451 L11_1.z = -854.501 L10_1.pos = L11_1 L11_1 = {} L11_1.x = 0.0 L11_1.y = 151.571 L11_1.z = 0.0 L10_1.rot = L11_1 L10_1.level = 1 L10_1.climate_area_id = 1 L11_1 = {} L11_1.config_id = 6013 L11_1.monster_id = 23010201 L12_1 = {} L12_1.x = 1528.751 L12_1.y = 271.593 L12_1.z = -853.805 L11_1.pos = L12_1 L12_1 = {} L12_1.x = 0.0 L12_1.y = 151.571 L12_1.z = 0.0 L11_1.rot = L12_1 L11_1.level = 1 L11_1.climate_area_id = 1 L0_1[1] = L1_1 L0_1[2] = L2_1 L0_1[3] = L3_1 L0_1[4] = L4_1 L0_1[5] = L5_1 L0_1[6] = L6_1 L0_1[7] = L7_1 L0_1[8] = L8_1 L0_1[9] = L9_1 L0_1[10] = L10_1 L0_1[11] = L11_1 monsters = L0_1 L0_1 = {} npcs = L0_1 L0_1 = {} gadgets = L0_1 L0_1 = {} regions = L0_1 L0_1 = {} L1_1 = {} L1_1.name = "ANY_MONSTER_DIE_6005" L2_1 = EventType L2_1 = L2_1.EVENT_ANY_MONSTER_DIE L1_1.event = L2_1 L1_1.source = "" L1_1.condition = "condition_EVENT_ANY_MONSTER_DIE_6005" L1_1.action = "action_EVENT_ANY_MONSTER_DIE_6005" L2_1 = {} L2_1.name = "ANY_MONSTER_DIE_6010" L3_1 = EventType L3_1 = L3_1.EVENT_ANY_MONSTER_DIE L2_1.event = L3_1 L2_1.source = "" L2_1.condition = "condition_EVENT_ANY_MONSTER_DIE_6010" L2_1.action = "action_EVENT_ANY_MONSTER_DIE_6010" L3_1 = {} L3_1.name = "ANY_MONSTER_DIE_6014" L4_1 = EventType L4_1 = L4_1.EVENT_ANY_MONSTER_DIE L3_1.event = L4_1 L3_1.source = "" L3_1.condition = "condition_EVENT_ANY_MONSTER_DIE_6014" L3_1.action = "action_EVENT_ANY_MONSTER_DIE_6014" L4_1 = {} L4_1.name = "GROUP_LOAD_6015" L5_1 = EventType L5_1 = L5_1.EVENT_GROUP_LOAD L4_1.event = L5_1 L4_1.source = "" L4_1.condition = "" L4_1.action = "action_EVENT_GROUP_LOAD_6015" L0_1[1] = L1_1 L0_1[2] = L2_1 L0_1[3] = L3_1 L0_1[4] = L4_1 triggers = L0_1 L0_1 = {} variables = L0_1 L0_1 = {} L0_1.suite = 1 L0_1.end_suite = 0 L0_1.rand_suite = false init_config = L0_1 L0_1 = {} L1_1 = {} L2_1 = {} L3_1 = 6001 L4_1 = 6002 L5_1 = 6003 L6_1 = 6004 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L2_1[4] = L6_1 L1_1.monsters = L2_1 L2_1 = {} L1_1.gadgets = L2_1 L2_1 = {} L1_1.regions = L2_1 L2_1 = {} L3_1 = "ANY_MONSTER_DIE_6005" L4_1 = "GROUP_LOAD_6015" L2_1[1] = L3_1 L2_1[2] = L4_1 L1_1.triggers = L2_1 L1_1.rand_weight = 100 L2_1 = {} L3_1 = {} L4_1 = 6006 L5_1 = 6007 L6_1 = 6008 L7_1 = 6009 L3_1[1] = L4_1 L3_1[2] = L5_1 L3_1[3] = L6_1 L3_1[4] = L7_1 L2_1.monsters = L3_1 L3_1 = {} L2_1.gadgets = L3_1 L3_1 = {} L2_1.regions = L3_1 L3_1 = {} L4_1 = "ANY_MONSTER_DIE_6010" L3_1[1] = L4_1 L2_1.triggers = L3_1 L2_1.rand_weight = 100 L3_1 = {} L4_1 = {} L5_1 = 6011 L6_1 = 6012 L7_1 = 6013 L4_1[1] = L5_1 L4_1[2] = L6_1 L4_1[3] = L7_1 L3_1.monsters = L4_1 L4_1 = {} L3_1.gadgets = L4_1 L4_1 = {} L3_1.regions = L4_1 L4_1 = {} L5_1 = "ANY_MONSTER_DIE_6014" L4_1[1] = L5_1 L3_1.triggers = L4_1 L3_1.rand_weight = 100 L0_1[1] = L1_1 L0_1[2] = L2_1 L0_1[3] = L3_1 suites = L0_1 function L0_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = ScriptLib L2_2 = L2_2.GetGroupMonsterCount L3_2 = A0_2 L2_2 = L2_2(L3_2) if L2_2 ~= 0 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ANY_MONSTER_DIE_6005 = L0_1 function L0_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = ScriptLib L2_2 = L2_2.RefreshGroup L3_2 = A0_2 L4_2 = {} L4_2.group_id = 303001006 L4_2.suite = 2 L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = -1 return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.ShowReminder L3_2 = A0_2 L4_2 = 1110175 L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_ANY_MONSTER_DIE_6005 = L0_1 function L0_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = ScriptLib L2_2 = L2_2.GetGroupMonsterCount L3_2 = A0_2 L2_2 = L2_2(L3_2) if L2_2 ~= 0 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ANY_MONSTER_DIE_6010 = L0_1 function L0_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = ScriptLib L2_2 = L2_2.RefreshGroup L3_2 = A0_2 L4_2 = {} L4_2.group_id = 303001006 L4_2.suite = 3 L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = -1 return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.ShowReminder L3_2 = A0_2 L4_2 = 1110176 L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = -1 return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.AddQuestProgress L3_2 = A0_2 L4_2 = "4121106" L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_ANY_MONSTER_DIE_6010 = L0_1 function L0_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = ScriptLib L2_2 = L2_2.GetGroupMonsterCount L3_2 = A0_2 L2_2 = L2_2(L3_2) if L2_2 ~= 0 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ANY_MONSTER_DIE_6014 = L0_1 function L0_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = ScriptLib L2_2 = L2_2.AddQuestProgress L3_2 = A0_2 L4_2 = "4121104" L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_ANY_MONSTER_DIE_6014 = L0_1 function L0_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = ScriptLib L2_2 = L2_2.ShowReminder L3_2 = A0_2 L4_2 = 1110174 L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_GROUP_LOAD_6015 = L0_1