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"SleepPoint", "detectDistance": 15.0, "pose": [ 1, 31, 32 ], "nerveTrigger": [ "ASLEEP" ], "overtime": 111 }, { "pointType": "SitPoint", "detectDistance": 15.0, "pose": [ 1, 31, 32 ], "nerveTrigger": [ "SIT" ], "overtime": 121 }, { "pointType": "TrainingPoint", "detectDistance": 15.0, "pose": [ 1, 31, 32 ], "nerveTrigger": [ "TRAIN" ], "overtime": 1001 } ] } }, "meleeChargeTactic": { "enable": true, "condition": { "pose": [ 101, 111, 901 ] }, "defaultSetting": { "startDistanceMin": 10.0, "turnSpeedOverrideOuter": 9.0, "startAngle": 0.0 } }, "facingMoveTactic": { "enable": true, "condition": { "pose": [ 101, 111, 301 ] }, "defaultSetting": { "obstacleDetectRange": 5.0, "facingMoveMinAvoidanceVelecity": 10.0, "facingMoveWeight": { "left": 0.0, "back": 0.0, "forward": 0.0, "stop": 0.0 } }, "specification": { "101": { "obstacleDetectRange": 5.0, "facingMoveMinAvoidanceVelecity": 20.0, "facingMoveWeight": { "left": 0.0, "back": 0.0, "forward": 0.20000000298023224, "stop": 0.20000000298023224 } }, "111": { "obstacleDetectRange": 5.0, "facingMoveMinAvoidanceVelecity": 20.0, "facingMoveWeight": { "left": 0.0, "back": 0.0, "forward": 0.20000000298023224, "stop": 0.20000000298023224 } } } } }, "inputKeys": [ { "keyID": 2001, "inputKeyCode": 257, "abilityName": "" }, { "keyID": 601, "inputKeyCode": 258, "abilityName": "" }, { "keyID": 501, "inputKeyCode": 259, "abilityName": "" }, { "keyID": 111, "inputKeyCode": 260, "abilityName": "" }, { "keyID": 121, "inputKeyCode": 261, "abilityName": "" } ], "move": { "$type": "ConfigAnimatorMove", "BBBGEMJDACF": "FourDirection", "BNIOAFCEPJD": "StoopType" }, "audio": { "animAudio": { "onTransitionIn": [ { "currentStateName": "OutOfBuild", "audioEvent": { "text": "Stop_sfx_monster_hili_build" } }, { "currentStateName": "Alert", "audioEvent": { "text": "Stop_sfx_monster_hili_build" } }, { "currentStateName": "BeHit", "audioEvent": { "text": "Stop_sfx_monster_hili_build" } }, { "currentStateName": "Die", "audioEvent": { "text": "Stop_sfx_monster_hili_build" } }, { "currentStateName": "Die1", "audioEvent": { "text": "Stop_sfx_monster_hili_build" } }, { "currentStateName": "Die2", "audioEvent": { "text": "Stop_sfx_monster_hili_build" } }, { "currentStateName": "OutOfMake", "audioEvent": { "text": "Stop_sfx_monster_hili_build" } }, { "currentStateName": "Practice_Sword", "audioEvent": { "text": "Play_sfx_monster_hili_practice_sword" } }, { "currentStateName": "Practice_NoWeapon", "audioEvent": { "text": "Play_sfx_monster_hili_practice_sword" } }, { "currentStateName": "Practice_Sword_Back", "audioEvent": { "text": "Play_sfx_monster_hili_practice_back" } }, { "currentStateName": "Practice_NoWeapon_Back", "audioEvent": { "text": "Play_sfx_monster_hili_practice_back" } }, { "currentStateName": "Practice_Shoot_Aim", "audioEvent": { "text": "Play_sfx_monster_hili_practice_shoot_aim" } }, { "currentStateName": "Dance", "audioEvent": { "text": "Play_sfx_monster_hili_dance" } }, { "currentStateName": "OutOfDance", "audioEvent": { "text": "Stop_sfx_monster_hili_dance" } }, { "currentStateName": "SurroundFree01_Club", "audioEvent": { "text": "Play_sfx_monster_hili_dance" } }, { "currentStateName": "SurroundFree01_NoWeapon", "audioEvent": { "text": "Play_sfx_monster_hili_dance" } }, { "currentStateName": "OutOfSurround", "audioEvent": { "text": "Stop_sfx_monster_hili_dance" } }, { "currentStateName": "Alert", "audioEvent": { "text": "Stop_sfx_monster_hili_dance" } }, { "currentStateName": "BeHit", "audioEvent": { "text": "Stop_sfx_monster_hili_dance" } }, { "currentStateName": "Die", "audioEvent": { "text": "Stop_sfx_monster_hili_dance" } }, { "currentStateName": "Die1", "audioEvent": { "text": "Stop_sfx_monster_hili_dance" } }, { "currentStateName": "Die2", "audioEvent": { "text": "Stop_sfx_monster_hili_dance" } }, { "currentStateName": "ThreatFree01_NoWeapon", "audioEvent": { "text": "Play_sfx_monster_hili_dance" } }, { "currentStateName": "ThreatFree02_NoWeapon", "audioEvent": { "text": "Play_sfx_monster_hili_dance" } }, { "currentStateName": "ThreatFree01_Club", "audioEvent": { "text": "Play_sfx_monster_hili_dance" } }, { "currentStateName": "ThreatFree02_Club", "audioEvent": { "text": "Play_sfx_monster_hili_dance" } }, { "currentStateName": "OutOfThreat", "audioEvent": { "text": "Stop_sfx_monster_hili_dance" } } ], "onTransitionOut": [ { "currentStateName": "Make", "audioEvent": { "text": "Stop_sfx_monster_hili_build" } }, { "currentStateName": "Build", "audioEvent": { "text": "Stop_sfx_monster_hili_build" } }, { "currentStateName": "Practice_Sword", "audioEvent": { "text": "Stop_sfx_monster_hili_practice_sword" } }, { "currentStateName": "Practice_NoWeapon", "audioEvent": { "text": "Stop_sfx_monster_hili_practice_sword" } }, { "currentStateName": "Practice_Sword_Back", "audioEvent": { "text": "Stop_sfx_monster_hili_practice_back" } }, { "currentStateName": "Practice_NoWeapon_Back", "audioEvent": { "text": "Stop_sfx_monster_hili_practice_back" } }, { "currentStateName": "Practice_Shoot_Aim", "audioEvent": { "text": "Stop_sfx_monster_hili_practice_shoot_aim" }, "otherStateNames": [ "Practice_Shoot_Attack" ], "usage": "Except" }, { "currentStateName": "Practice_Shoot_Attack", "audioEvent": { "text": "Stop_sfx_monster_hili_practice_shoot_aim" } }, { "currentStateName": "Dance", "audioEvent": { "text": "Stop_sfx_monster_hili_dance" } }, { "currentStateName": "SurroundFree01_Club", "audioEvent": { "text": "Stop_sfx_monster_hili_dance" } }, { "currentStateName": "SurroundFree01_NoWeapon", "audioEvent": { "text": "Stop_sfx_monster_hili_dance" } }, { "currentStateName": "ThreatFree01_NoWeapon", "audioEvent": { "text": "Stop_sfx_monster_hili_dance" } }, { "currentStateName": "ThreatFree02_NoWeapon", "audioEvent": { "text": "Stop_sfx_monster_hili_dance" } }, { "currentStateName": "ThreatFree01_Club", "audioEvent": { "text": "Stop_sfx_monster_hili_dance" } }, { "currentStateName": "ThreatFree02_Club", "audioEvent": { "text": "Stop_sfx_monster_hili_dance" } } ] }, "disableEvent": { "text": "Stop_sfx_monster_hili_dance" }, "destroyEvent": { "text": "Stop_sfx_monster_hili_dance" } } }