local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1 L0_1 = {} L0_1.group_id = 155008035 L1_1 = {} L1_1.groupid = 155008035 function L2_1(A0_2, A1_2, A2_2) local L3_2, L4_2, L5_2, L6_2, L7_2 L3_2 = ScriptLib L3_2 = L3_2.GetGadgetStateByConfigId L4_2 = A0_2 L5_2 = L1_1.groupid L6_2 = A1_2 L3_2 = L3_2(L4_2, L5_2, L6_2) L4_2 = A2_2[1] if L3_2 == L4_2 then L3_2 = ScriptLib L3_2 = L3_2.SetGroupGadgetStateByConfigId L4_2 = A0_2 L5_2 = L1_1.groupid L6_2 = A1_2 L7_2 = A2_2[2] L3_2(L4_2, L5_2, L6_2, L7_2) else L3_2 = ScriptLib L3_2 = L3_2.GetGadgetStateByConfigId L4_2 = A0_2 L5_2 = L1_1.groupid L6_2 = A1_2 L3_2 = L3_2(L4_2, L5_2, L6_2) L4_2 = A2_2[2] if L3_2 == L4_2 then L3_2 = ScriptLib L3_2 = L3_2.SetGroupGadgetStateByConfigId L4_2 = A0_2 L5_2 = L1_1.groupid L6_2 = A1_2 L7_2 = A2_2[1] L3_2(L4_2, L5_2, L6_2, L7_2) end end end GadgetStateSwitcher = L2_1 L2_1 = {} monsters = L2_1 L2_1 = {} npcs = L2_1 L2_1 = {} L3_1 = {} L3_1.config_id = 35001 L3_1.gadget_id = 70290281 L4_1 = {} L4_1.x = -180.36 L4_1.y = 179.001 L4_1.z = 490.178 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 0.0 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 36 L3_1.persistent = true L3_1.area_id = 200 L4_1 = {} L4_1.config_id = 35002 L4_1.gadget_id = 70360170 L5_1 = {} L5_1.x = -184.277 L5_1.y = 179.952 L5_1.z = 486.224 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 270.0 L5_1.y = 280.631 L5_1.z = 0.0 L4_1.rot = L5_1 L4_1.level = 36 L4_1.area_id = 200 L2_1[1] = L3_1 L2_1[2] = L4_1 gadgets = L2_1 L2_1 = {} regions = L2_1 L2_1 = {} L3_1 = {} L3_1.config_id = 1035003 L3_1.name = "GROUP_LOAD_35003" L4_1 = EventType L4_1 = L4_1.EVENT_GROUP_LOAD L3_1.event = L4_1 L3_1.source = "" L3_1.condition = "" L3_1.action = "action_EVENT_GROUP_LOAD_35003" L3_1.trigger_count = 0 L4_1 = {} L4_1.config_id = 1035004 L4_1.name = "SELECT_OPTION_35004" L5_1 = EventType L5_1 = L5_1.EVENT_SELECT_OPTION L4_1.event = L5_1 L4_1.source = "" L4_1.condition = "condition_EVENT_SELECT_OPTION_35004" L4_1.action = "action_EVENT_SELECT_OPTION_35004" L4_1.trigger_count = 0 L2_1[1] = L3_1 L2_1[2] = L4_1 triggers = L2_1 L2_1 = {} variables = L2_1 L2_1 = {} L2_1.suite = 1 L2_1.end_suite = 0 L2_1.rand_suite = false init_config = L2_1 L2_1 = {} L3_1 = {} L4_1 = {} L3_1.monsters = L4_1 L4_1 = {} L5_1 = 35001 L6_1 = 35002 L4_1[1] = L5_1 L4_1[2] = L6_1 L3_1.gadgets = L4_1 L4_1 = {} L3_1.regions = L4_1 L4_1 = {} L5_1 = "GROUP_LOAD_35003" L6_1 = "SELECT_OPTION_35004" L4_1[1] = L5_1 L4_1[2] = L6_1 L3_1.triggers = L4_1 L3_1.rand_weight = 100 L2_1[1] = L3_1 suites = L2_1 function L2_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = ScriptLib L2_2 = L2_2.SetWorktopOptionsByGroupId L3_2 = A0_2 L4_2 = 155008035 L5_2 = 35002 L6_2 = {} L7_2 = 7 L6_2[1] = L7_2 L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : set_wok_options_by_configid" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_GROUP_LOAD_35003 = L2_1 function L2_1(A0_2, A1_2) local L2_2 L2_2 = A1_2.param1 if 35002 ~= L2_2 then L2_2 = false return L2_2 end L2_2 = A1_2.param2 if 7 ~= L2_2 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_SELECT_OPTION_35004 = L2_1 function L2_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = GadgetStateSwitcher L3_2 = A0_2 L4_2 = 35001 L5_2 = {} L6_2 = 0 L7_2 = 201 L5_2[1] = L6_2 L5_2[2] = L7_2 L2_2(L3_2, L4_2, L5_2) L2_2 = GadgetStateSwitcher L3_2 = A0_2 L4_2 = 35002 L5_2 = {} L6_2 = 0 L7_2 = 201 L5_2[1] = L6_2 L5_2[2] = L7_2 L2_2(L3_2, L4_2, L5_2) L2_2 = 0 return L2_2 end action_EVENT_SELECT_OPTION_35004 = L2_1