local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1 L0_1 = {} L0_1.group_id = 155007119 L1_1 = {} monsters = L1_1 L1_1 = {} npcs = L1_1 L1_1 = {} gadgets = L1_1 L1_1 = {} regions = L1_1 L1_1 = {} triggers = L1_1 L1_1 = {} variables = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.config_id = 119001 L3_1.gadget_id = 70590044 L4_1 = {} L4_1.x = -76.574 L4_1.y = 201.488 L4_1.z = 1427.842 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 23.825 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 36 L3_1.isOneoff = true L3_1.persistent = true L3_1.interact_id = 56 L3_1.area_id = 200 L4_1 = {} L4_1.config_id = 119002 L4_1.gadget_id = 70290217 L5_1 = {} L5_1.x = -75.59 L5_1.y = 201.488 L5_1.z = 1429.808 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 0.0 L5_1.y = 314.002 L5_1.z = 0.0 L4_1.rot = L5_1 L4_1.level = 36 L4_1.area_id = 200 L2_1[1] = L3_1 L2_1[2] = L4_1 L1_1.gadgets = L2_1 L2_1 = {} L3_1 = {} L3_1.config_id = 1119003 L3_1.name = "GROUP_LOAD_119003" L4_1 = EventType L4_1 = L4_1.EVENT_GROUP_LOAD L3_1.event = L4_1 L3_1.source = "" L3_1.condition = "" L3_1.action = "action_EVENT_GROUP_LOAD_119003" L3_1.trigger_count = 0 L4_1 = {} L4_1.config_id = 1119004 L4_1.name = "VARIABLE_CHANGE_119004" L5_1 = EventType L5_1 = L5_1.EVENT_VARIABLE_CHANGE L4_1.event = L5_1 L4_1.source = "gameplayState" L4_1.condition = "" L4_1.action = "action_EVENT_VARIABLE_CHANGE_119004" L4_1.trigger_count = 0 L5_1 = {} L5_1.config_id = 1119005 L5_1.name = "GADGET_STATE_CHANGE_119005" L6_1 = EventType L6_1 = L6_1.EVENT_GADGET_STATE_CHANGE L5_1.event = L6_1 L5_1.source = "" L5_1.condition = "condition_EVENT_GADGET_STATE_CHANGE_119005" L5_1.action = "action_EVENT_GADGET_STATE_CHANGE_119005" L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L1_1.triggers = L2_1 garbages = L1_1 L1_1 = {} L1_1.suite = 1 L1_1.end_suite = 0 L1_1.rand_suite = false init_config = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L2_1.monsters = L3_1 L3_1 = {} L2_1.gadgets = L3_1 L3_1 = {} L2_1.regions = L3_1 L3_1 = {} L2_1.triggers = L3_1 L2_1.rand_weight = 100 L3_1 = {} L4_1 = {} L3_1.monsters = L4_1 L4_1 = {} L3_1.gadgets = L4_1 L4_1 = {} L3_1.regions = L4_1 L4_1 = {} L3_1.triggers = L4_1 L3_1.rand_weight = 100 L4_1 = {} L5_1 = {} L4_1.monsters = L5_1 L5_1 = {} L4_1.gadgets = L5_1 L5_1 = {} L4_1.regions = L5_1 L5_1 = {} L4_1.triggers = L5_1 L4_1.rand_weight = 100 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 suites = L1_1