local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1, L12_1, L13_1, L14_1, L15_1 L0_1 = {} L0_1.group_id = 155005259 L1_1 = {} L1_1.group_ID = 155005259 L1_1.pointarray_move = 500500009 L2_1 = {} L3_1 = {} L4_1 = 259005 L5_1 = 259006 L3_1[1] = L4_1 L3_1[2] = L5_1 L4_1 = {} L5_1 = {} L6_1 = {} L7_1 = {} function L8_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L1_2 = ScriptLib L1_2 = L1_2.SetGroupVariableValue L2_2 = A0_2 L3_2 = "is_daynight_finish" L4_2 = 1 L1_2(L2_2, L3_2, L4_2) end L7_1["0"] = L8_1 function L8_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L1_2 = ScriptLib L1_2 = L1_2.SetGroupVariableValue L2_2 = A0_2 L3_2 = "is_daynight_finish" L4_2 = 0 L1_2(L2_2, L3_2, L4_2) L1_2 = ScriptLib L1_2 = L1_2.AddExtraGroupSuite L2_2 = A0_2 L3_2 = L1_1.group_ID L4_2 = 2 L1_2(L2_2, L3_2, L4_2) L1_2 = DayNight_Gadget_Unlock L2_2 = A0_2 L3_2 = 259005 L1_2(L2_2, L3_2) L1_2 = DayNight_Gadget_Unlock L2_2 = A0_2 L3_2 = 259006 L1_2(L2_2, L3_2) end L7_1["1"] = L8_1 function L8_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L1_2 = ScriptLib L1_2 = L1_2.SetGroupVariableValue L2_2 = A0_2 L3_2 = "is_daynight_finish" L4_2 = 1 L1_2(L2_2, L3_2, L4_2) L1_2 = ScriptLib L1_2 = L1_2.AddExtraGroupSuite L2_2 = A0_2 L3_2 = L1_1.group_ID L4_2 = 3 L1_2(L2_2, L3_2, L4_2) end L7_1["2"] = L8_1 function L8_1(A0_2) local L1_2, L2_2, L3_2 L1_2 = ScriptLib L1_2 = L1_2.GetGroupVariableValue L2_2 = A0_2 L3_2 = "gameplayState" L1_2 = L1_2(L2_2, L3_2) L2_2 = tostring L3_2 = L1_2 L2_2 = L2_2(L3_2) L2_2 = L7_1[L2_2] L3_2 = A0_2 L2_2(L3_2) end UpdateGamePlayState = L8_1 function L8_1(A0_2, A1_2, A2_2) local L3_2, L4_2, L5_2, L6_2, L7_2 L3_2 = ScriptLib L3_2 = L3_2.GetGadgetStateByConfigId L4_2 = A0_2 L5_2 = L1_1.group_ID L6_2 = A1_2 L3_2 = L3_2(L4_2, L5_2, L6_2) L4_2 = A2_2[1] if L3_2 == L4_2 then L3_2 = ScriptLib L3_2 = L3_2.SetGroupGadgetStateByConfigId L4_2 = A0_2 L5_2 = L1_1.group_ID L6_2 = A1_2 L7_2 = A2_2[2] L3_2(L4_2, L5_2, L6_2, L7_2) else L3_2 = ScriptLib L3_2 = L3_2.GetGadgetStateByConfigId L4_2 = A0_2 L5_2 = L1_1.group_ID L6_2 = A1_2 L3_2 = L3_2(L4_2, L5_2, L6_2) L4_2 = A2_2[2] if L3_2 == L4_2 then L3_2 = ScriptLib L3_2 = L3_2.SetGroupGadgetStateByConfigId L4_2 = A0_2 L5_2 = L1_1.group_ID L6_2 = A1_2 L7_2 = A2_2[1] L3_2(L4_2, L5_2, L6_2, L7_2) end end end GadgetStateSwitcher = L8_1 function L8_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L1_2 = ScriptLib L1_2 = L1_2.GetGroupVariableValue L2_2 = A0_2 L3_2 = "wallpos" L1_2 = L1_2(L2_2, L3_2) if L1_2 == 1 then L2_2 = ScriptLib L2_2 = L2_2.SetPlatformPointArray L3_2 = A0_2 L4_2 = 259003 L5_2 = L1_1.pointarray_move L6_2 = {} L7_2 = 1 L6_2[1] = L7_2 L7_2 = {} L7_2.route_type = 0 L7_2.turn_mode = false L2_2(L3_2, L4_2, L5_2, L6_2, L7_2) elseif L1_2 == 2 then L2_2 = ScriptLib L2_2 = L2_2.SetPlatformPointArray L3_2 = A0_2 L4_2 = 259003 L5_2 = L1_1.pointarray_move L6_2 = {} L7_2 = 2 L6_2[1] = L7_2 L7_2 = {} L7_2.route_type = 0 L7_2.turn_mode = false L2_2(L3_2, L4_2, L5_2, L6_2, L7_2) end end Initial = L8_1 L8_1 = {} monsters = L8_1 L8_1 = {} npcs = L8_1 L8_1 = {} L9_1 = {} L9_1.config_id = 259003 L9_1.gadget_id = 70290170 L10_1 = {} L10_1.x = 232.245 L10_1.y = 313.329 L10_1.z = 289.062 L9_1.pos = L10_1 L10_1 = {} L10_1.x = 0.0 L10_1.y = 307.001 L10_1.z = 0.0 L9_1.rot = L10_1 L9_1.level = 36 L9_1.is_use_point_array = true L9_1.area_id = 200 L10_1 = {} L10_1.config_id = 259004 L10_1.gadget_id = 70290281 L11_1 = {} L11_1.x = 224.212 L11_1.y = 319.442 L11_1.z = 294.925 L10_1.pos = L11_1 L11_1 = {} L11_1.x = 0.0 L11_1.y = 305.371 L11_1.z = 180.0 L10_1.rot = L11_1 L10_1.level = 36 L10_1.persistent = true L10_1.area_id = 200 L11_1 = {} L11_1.config_id = 259005 L11_1.gadget_id = 70360305 L12_1 = {} L12_1.x = 233.165 L12_1.y = 313.876 L12_1.z = 299.254 L11_1.pos = L12_1 L12_1 = {} L12_1.x = 0.0 L12_1.y = 40.024 L12_1.z = 0.0 L11_1.rot = L12_1 L11_1.level = 36 L11_1.area_id = 200 L12_1 = {} L12_1.config_id = 259006 L12_1.gadget_id = 70360309 L13_1 = {} L13_1.x = 220.573 L13_1.y = 313.937 L13_1.z = 299.082 L12_1.pos = L13_1 L13_1 = {} L13_1.x = 0.0 L13_1.y = 308.813 L13_1.z = 0.0 L12_1.rot = L13_1 L12_1.level = 36 L12_1.area_id = 200 L8_1[1] = L9_1 L8_1[2] = L10_1 L8_1[3] = L11_1 L8_1[4] = L12_1 gadgets = L8_1 L8_1 = {} regions = L8_1 L8_1 = {} L9_1 = {} L9_1.config_id = 1259001 L9_1.name = "GROUP_LOAD_259001" L10_1 = EventType L10_1 = L10_1.EVENT_GROUP_LOAD L9_1.event = L10_1 L9_1.source = "" L9_1.condition = "" L9_1.action = "action_EVENT_GROUP_LOAD_259001" L9_1.trigger_count = 0 L10_1 = {} L10_1.config_id = 1259002 L10_1.name = "VARIABLE_CHANGE_259002" L11_1 = EventType L11_1 = L11_1.EVENT_VARIABLE_CHANGE L10_1.event = L11_1 L10_1.source = "gameplayState" L10_1.condition = "condition_EVENT_VARIABLE_CHANGE_259002" L10_1.action = "action_EVENT_VARIABLE_CHANGE_259002" L10_1.trigger_count = 0 L11_1 = {} L11_1.config_id = 1259007 L11_1.name = "GADGET_STATE_CHANGE_259007" L12_1 = EventType L12_1 = L12_1.EVENT_GADGET_STATE_CHANGE L11_1.event = L12_1 L11_1.source = "" L11_1.condition = "condition_EVENT_GADGET_STATE_CHANGE_259007" L11_1.action = "action_EVENT_GADGET_STATE_CHANGE_259007" L11_1.trigger_count = 0 L12_1 = {} L12_1.config_id = 1259008 L12_1.name = "GADGET_STATE_CHANGE_259008" L13_1 = EventType L13_1 = L13_1.EVENT_GADGET_STATE_CHANGE L12_1.event = L13_1 L12_1.source = "" L12_1.condition = "condition_EVENT_GADGET_STATE_CHANGE_259008" L12_1.action = "action_EVENT_GADGET_STATE_CHANGE_259008" L12_1.trigger_count = 0 L13_1 = {} L13_1.config_id = 1259009 L13_1.name = "TIME_AXIS_PASS_259009" L14_1 = EventType L14_1 = L14_1.EVENT_TIME_AXIS_PASS L13_1.event = L14_1 L13_1.source = "ReachPoint_02" L13_1.condition = "" L13_1.action = "action_EVENT_TIME_AXIS_PASS_259009" L13_1.trigger_count = 0 L14_1 = {} L14_1.config_id = 1259010 L14_1.name = "TIME_AXIS_PASS_259010" L15_1 = EventType L15_1 = L15_1.EVENT_TIME_AXIS_PASS L14_1.event = L15_1 L14_1.source = "ReachPoint_01" L14_1.condition = "" L14_1.action = "action_EVENT_TIME_AXIS_PASS_259010" L14_1.trigger_count = 0 L8_1[1] = L9_1 L8_1[2] = L10_1 L8_1[3] = L11_1 L8_1[4] = L12_1 L8_1[5] = L13_1 L8_1[6] = L14_1 triggers = L8_1 L8_1 = {} L9_1 = {} L9_1.configId = 1 L9_1.name = "gameplayState" L9_1.value = 1 L9_1.no_refresh = true L10_1 = {} L10_1.configId = 2 L10_1.name = "wallpos" L10_1.value = 1 L10_1.no_refresh = true L8_1[1] = L9_1 L8_1[2] = L10_1 variables = L8_1 L8_1 = {} L8_1.suite = 1 L8_1.end_suite = 0 L8_1.rand_suite = false init_config = L8_1 L8_1 = {} L9_1 = {} L10_1 = {} L9_1.monsters = L10_1 L10_1 = {} L9_1.gadgets = L10_1 L10_1 = {} L9_1.regions = L10_1 L10_1 = {} L11_1 = "GROUP_LOAD_259001" L12_1 = "VARIABLE_CHANGE_259002" L10_1[1] = L11_1 L10_1[2] = L12_1 L9_1.triggers = L10_1 L9_1.rand_weight = 100 L10_1 = {} L11_1 = {} L10_1.monsters = L11_1 L11_1 = {} L12_1 = 259003 L13_1 = 259004 L14_1 = 259005 L15_1 = 259006 L11_1[1] = L12_1 L11_1[2] = L13_1 L11_1[3] = L14_1 L11_1[4] = L15_1 L10_1.gadgets = L11_1 L11_1 = {} L10_1.regions = L11_1 L11_1 = {} L12_1 = "GADGET_STATE_CHANGE_259007" L13_1 = "GADGET_STATE_CHANGE_259008" L14_1 = "TIME_AXIS_PASS_259009" L15_1 = "TIME_AXIS_PASS_259010" L11_1[1] = L12_1 L11_1[2] = L13_1 L11_1[3] = L14_1 L11_1[4] = L15_1 L10_1.triggers = L11_1 L10_1.rand_weight = 100 L11_1 = {} L12_1 = {} L11_1.monsters = L12_1 L12_1 = {} L11_1.gadgets = L12_1 L12_1 = {} L11_1.regions = L12_1 L12_1 = {} L11_1.triggers = L12_1 L11_1.rand_weight = 100 L8_1[1] = L9_1 L8_1[2] = L10_1 L8_1[3] = L11_1 suites = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = UpdateGamePlayState L3_2 = A0_2 L2_2(L3_2) L2_2 = Initial L3_2 = A0_2 L2_2(L3_2) L2_2 = 0 return L2_2 end action_EVENT_GROUP_LOAD_259001 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = A1_2.param1 L3_2 = A1_2.param2 if L2_2 == L3_2 then L2_2 = false return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.GetGroupVariableValue L3_2 = A0_2 L4_2 = "gameplayState" L2_2 = L2_2(L3_2, L4_2) if L2_2 == 0 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_VARIABLE_CHANGE_259002 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = UpdateGamePlayState L3_2 = A0_2 L2_2(L3_2) L2_2 = 0 return L2_2 end action_EVENT_VARIABLE_CHANGE_259002 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = A1_2.param2 if L2_2 ~= 259005 then L2_2 = false return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.GetGadgetStateByConfigId L3_2 = A0_2 L4_2 = 155005259 L5_2 = 259005 L2_2 = L2_2(L3_2, L4_2, L5_2) if 222 ~= L2_2 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_GADGET_STATE_CHANGE_259007 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2 L2_2 = ScriptLib L2_2 = L2_2.GetGadgetStateByConfigId L3_2 = A0_2 L4_2 = L1_1.group_ID L5_2 = 259004 L2_2 = L2_2(L3_2, L4_2, L5_2) L3_2 = ScriptLib L3_2 = L3_2.GetGroupVariableValue L4_2 = A0_2 L5_2 = "wallpos" L3_2 = L3_2(L4_2, L5_2) if L2_2 == 201 then if L3_2 == 1 then L4_2 = ScriptLib L4_2 = L4_2.SetPlatformPointArray L5_2 = A0_2 L6_2 = 259003 L7_2 = L1_1.pointarray_move L8_2 = {} L9_2 = 1 L10_2 = 2 L8_2[1] = L9_2 L8_2[2] = L10_2 L9_2 = {} L9_2.route_type = 0 L9_2.turn_mode = false L4_2(L5_2, L6_2, L7_2, L8_2, L9_2) L4_2 = ScriptLib L4_2 = L4_2.InitTimeAxis L5_2 = A0_2 L6_2 = "ReachPoint_02" L7_2 = {} L8_2 = 1 L7_2[1] = L8_2 L8_2 = false L4_2(L5_2, L6_2, L7_2, L8_2) elseif L3_2 == 2 then L4_2 = ScriptLib L4_2 = L4_2.SetPlatformPointArray L5_2 = A0_2 L6_2 = 259003 L7_2 = L1_1.pointarray_move L8_2 = {} L9_2 = 2 L10_2 = 1 L8_2[1] = L9_2 L8_2[2] = L10_2 L9_2 = {} L9_2.route_type = 0 L9_2.turn_mode = false L4_2(L5_2, L6_2, L7_2, L8_2, L9_2) L4_2 = ScriptLib L4_2 = L4_2.InitTimeAxis L5_2 = A0_2 L6_2 = "ReachPoint_01" L7_2 = {} L8_2 = 1 L7_2[1] = L8_2 L8_2 = false L4_2(L5_2, L6_2, L7_2, L8_2) end elseif L2_2 == 0 then L4_2 = ScriptLib L4_2 = L4_2.ShowReminder L5_2 = A0_2 L6_2 = 50050101 L4_2(L5_2, L6_2) end L4_2 = 0 return L4_2 end action_EVENT_GADGET_STATE_CHANGE_259007 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = A1_2.param2 if L2_2 ~= 259006 then L2_2 = false return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.GetGadgetStateByConfigId L3_2 = A0_2 L4_2 = 155005259 L5_2 = 259006 L2_2 = L2_2(L3_2, L4_2, L5_2) if 322 ~= L2_2 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_GADGET_STATE_CHANGE_259008 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 L2_2 = ScriptLib L2_2 = L2_2.GetGroupVariableValue L3_2 = A0_2 L4_2 = "wallpos" L2_2 = L2_2(L3_2, L4_2) if L2_2 == 1 then L3_2 = GadgetStateSwitcher L4_2 = A0_2 L5_2 = 259004 L6_2 = {} L7_2 = 0 L8_2 = 201 L6_2[1] = L7_2 L6_2[2] = L8_2 L3_2(L4_2, L5_2, L6_2) elseif L2_2 == 2 then L3_2 = ScriptLib L3_2 = L3_2.ShowReminder L4_2 = A0_2 L5_2 = 50050101 L3_2(L4_2, L5_2) end L3_2 = 0 return L3_2 end action_EVENT_GADGET_STATE_CHANGE_259008 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = ScriptLib L2_2 = L2_2.SetGroupVariableValue L3_2 = A0_2 L4_2 = "wallpos" L5_2 = 2 L2_2 = L2_2(L3_2, L4_2, L5_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : set_groupVariable" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_TIME_AXIS_PASS_259009 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = ScriptLib L2_2 = L2_2.SetGroupVariableValue L3_2 = A0_2 L4_2 = "wallpos" L5_2 = 1 L2_2 = L2_2(L3_2, L4_2, L5_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : set_groupVariable" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_TIME_AXIS_PASS_259010 = L8_1 L8_1 = require L9_1 = "V2_4/EnvState" L8_1(L9_1) L8_1 = require L9_1 = "V2_4/EnvStateWorktop" L8_1(L9_1)