local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1, L12_1, L13_1, L14_1, L15_1, L16_1, L17_1 L0_1 = {} L0_1.group_id = 155005038 L1_1 = {} L1_1.group_id = 155005038 L2_1 = {} L3_1 = 38001 L2_1[1] = L3_1 L3_1 = {} L4_1 = 38001 L3_1[1] = L4_1 L4_1 = {} L5_1 = {} L6_1 = {} function L7_1(A0_2) local L1_2, L2_2, L3_2 L1_2 = DayNight_Gadget_Lock L2_2 = A0_2 L3_2 = 38001 L1_2(L2_2, L3_2) end L6_1["0"] = L7_1 function L7_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L1_2 = ScriptLib L1_2 = L1_2.AddExtraGroupSuite L2_2 = A0_2 L3_2 = 155005038 L4_2 = 2 L1_2(L2_2, L3_2, L4_2) L1_2 = DayNight_Gadget_Lock L2_2 = A0_2 L3_2 = 38001 L1_2(L2_2, L3_2) end L6_1["1"] = L7_1 function L7_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L1_2 = ScriptLib L1_2 = L1_2.AddExtraGroupSuite L2_2 = A0_2 L3_2 = 155005038 L4_2 = 3 L1_2(L2_2, L3_2, L4_2) L1_2 = DayNight_Gadget_Lock L2_2 = A0_2 L3_2 = 38001 L1_2(L2_2, L3_2) end L6_1["2"] = L7_1 function L7_1(A0_2) local L1_2, L2_2, L3_2 L1_2 = ScriptLib L1_2 = L1_2.AddQuestProgress L2_2 = A0_2 L3_2 = "72190_DefeatAmbush" L1_2(L2_2, L3_2) L1_2 = DayNight_Gadget_Unlock L2_2 = A0_2 L3_2 = 38001 L1_2(L2_2, L3_2) end L6_1["3"] = L7_1 function L7_1(A0_2) local L1_2, L2_2, L3_2 L1_2 = ScriptLib L1_2 = L1_2.AddQuestProgress L2_2 = A0_2 L3_2 = "72190_SolvePuzzle" L1_2(L2_2, L3_2) end L6_1["4"] = L7_1 function L7_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2 L1_2 = ScriptLib L1_2 = L1_2.SetGroupGadgetStateByConfigId L2_2 = A0_2 L3_2 = 155005038 L4_2 = 38006 L5_2 = 201 L1_2(L2_2, L3_2, L4_2, L5_2) L1_2 = DayNight_Gadget_Finish L2_2 = A0_2 L3_2 = 38001 L1_2(L2_2, L3_2) end L6_1["5"] = L7_1 function L7_1(A0_2) local L1_2, L2_2, L3_2 L1_2 = ScriptLib L1_2 = L1_2.GetGroupVariableValue L2_2 = A0_2 L3_2 = "gameplayState" L1_2 = L1_2(L2_2, L3_2) L2_2 = tostring L3_2 = L1_2 L2_2 = L2_2(L3_2) L2_2 = L6_1[L2_2] L3_2 = A0_2 L2_2(L3_2) end UpdateGamePlayState = L7_1 L7_1 = {} L8_1 = {} L8_1.config_id = 38007 L8_1.monster_id = 22040101 L9_1 = {} L9_1.x = 219.191 L9_1.y = 174.436 L9_1.z = -422.662 L8_1.pos = L9_1 L9_1 = {} L9_1.x = 0.0 L9_1.y = 11.629 L9_1.z = 0.0 L8_1.rot = L9_1 L8_1.level = 36 L8_1.drop_id = 1000100 L8_1.pose_id = 101 L8_1.area_id = 200 L9_1 = {} L9_1.config_id = 38008 L9_1.monster_id = 22040101 L10_1 = {} L10_1.x = 214.156 L10_1.y = 173.903 L10_1.z = -412.055 L9_1.pos = L10_1 L10_1 = {} L10_1.x = 0.0 L10_1.y = 58.791 L10_1.z = 0.0 L9_1.rot = L10_1 L9_1.level = 36 L9_1.drop_id = 1000100 L9_1.pose_id = 101 L9_1.area_id = 200 L10_1 = {} L10_1.config_id = 38009 L10_1.monster_id = 22040101 L11_1 = {} L11_1.x = 222.079 L11_1.y = 174.448 L11_1.z = -414.591 L10_1.pos = L11_1 L11_1 = {} L11_1.x = 0.0 L11_1.y = 281.739 L11_1.z = 0.0 L10_1.rot = L11_1 L10_1.level = 36 L10_1.drop_id = 1000100 L10_1.pose_id = 101 L10_1.area_id = 200 L7_1[1] = L8_1 L7_1[2] = L9_1 L7_1[3] = L10_1 monsters = L7_1 L7_1 = {} npcs = L7_1 L7_1 = {} L8_1 = {} L8_1.config_id = 38001 L8_1.gadget_id = 70360312 L9_1 = {} L9_1.x = 213.394 L9_1.y = 174.858 L9_1.z = -412.741 L8_1.pos = L9_1 L9_1 = {} L9_1.x = 0.0 L9_1.y = 98.185 L9_1.z = 0.0 L8_1.rot = L9_1 L8_1.level = 36 L8_1.area_id = 200 L9_1 = {} L9_1.config_id = 38006 L9_1.gadget_id = 70290291 L10_1 = {} L10_1.x = 214.264 L10_1.y = 174.763 L10_1.z = -417.471 L9_1.pos = L10_1 L10_1 = {} L10_1.x = 0.0 L10_1.y = 59.254 L10_1.z = 0.0 L9_1.rot = L10_1 L9_1.level = 36 L9_1.area_id = 200 L7_1[1] = L8_1 L7_1[2] = L9_1 gadgets = L7_1 L7_1 = {} L8_1 = {} L8_1.config_id = 38002 L9_1 = RegionShape L9_1 = L9_1.SPHERE L8_1.shape = L9_1 L8_1.radius = 10 L9_1 = {} L9_1.x = 216.602 L9_1.y = 175.214 L9_1.z = -416.21 L8_1.pos = L9_1 L8_1.area_id = 200 L7_1[1] = L8_1 regions = L7_1 L7_1 = {} L8_1 = {} L8_1.config_id = 1038002 L8_1.name = "ENTER_REGION_38002" L9_1 = EventType L9_1 = L9_1.EVENT_ENTER_REGION L8_1.event = L9_1 L8_1.source = "1" L8_1.condition = "condition_EVENT_ENTER_REGION_38002" L8_1.action = "action_EVENT_ENTER_REGION_38002" L8_1.trigger_count = 0 L9_1 = {} L9_1.config_id = 1038003 L9_1.name = "VARIABLE_CHANGE_38003" L10_1 = EventType L10_1 = L10_1.EVENT_VARIABLE_CHANGE L9_1.event = L10_1 L9_1.source = "gameplayState" L9_1.condition = "" L9_1.action = "action_EVENT_VARIABLE_CHANGE_38003" L9_1.trigger_count = 0 L10_1 = {} L10_1.config_id = 1038004 L10_1.name = "QUEST_START_38004" L11_1 = EventType L11_1 = L11_1.EVENT_QUEST_START L10_1.event = L11_1 L10_1.source = "7219001" L10_1.condition = "" L10_1.action = "action_EVENT_QUEST_START_38004" L10_1.trigger_count = 0 L11_1 = {} L11_1.config_id = 1038005 L11_1.name = "GADGET_STATE_CHANGE_38005" L12_1 = EventType L12_1 = L12_1.EVENT_GADGET_STATE_CHANGE L11_1.event = L12_1 L11_1.source = "" L11_1.condition = "condition_EVENT_GADGET_STATE_CHANGE_38005" L11_1.action = "action_EVENT_GADGET_STATE_CHANGE_38005" L11_1.trigger_count = 0 L12_1 = {} L12_1.config_id = 1038010 L12_1.name = "QUEST_START_38010" L13_1 = EventType L13_1 = L13_1.EVENT_QUEST_START L12_1.event = L13_1 L12_1.source = "7219003" L12_1.condition = "" L12_1.action = "action_EVENT_QUEST_START_38010" L12_1.trigger_count = 0 L13_1 = {} L13_1.config_id = 1038011 L13_1.name = "ANY_MONSTER_DIE_38011" L14_1 = EventType L14_1 = L14_1.EVENT_ANY_MONSTER_DIE L13_1.event = L14_1 L13_1.source = "" L13_1.condition = "condition_EVENT_ANY_MONSTER_DIE_38011" L13_1.action = "action_EVENT_ANY_MONSTER_DIE_38011" L13_1.trigger_count = 0 L14_1 = {} L14_1.config_id = 1038012 L14_1.name = "GROUP_LOAD_38012" L15_1 = EventType L15_1 = L15_1.EVENT_GROUP_LOAD L14_1.event = L15_1 L14_1.source = "" L14_1.condition = "" L14_1.action = "action_EVENT_GROUP_LOAD_38012" L14_1.trigger_count = 0 L15_1 = {} L15_1.config_id = 1038013 L15_1.name = "QUEST_START_38013" L16_1 = EventType L16_1 = L16_1.EVENT_QUEST_START L15_1.event = L16_1 L15_1.source = "7219002" L15_1.condition = "" L15_1.action = "action_EVENT_QUEST_START_38013" L15_1.trigger_count = 0 L16_1 = {} L16_1.config_id = 1038014 L16_1.name = "TIME_AXIS_PASS_38014" L17_1 = EventType L17_1 = L17_1.EVENT_TIME_AXIS_PASS L16_1.event = L17_1 L16_1.source = "reactiveReminder" L16_1.condition = "" L16_1.action = "action_EVENT_TIME_AXIS_PASS_38014" L16_1.trigger_count = 0 L7_1[1] = L8_1 L7_1[2] = L9_1 L7_1[3] = L10_1 L7_1[4] = L11_1 L7_1[5] = L12_1 L7_1[6] = L13_1 L7_1[7] = L14_1 L7_1[8] = L15_1 L7_1[9] = L16_1 triggers = L7_1 L7_1 = {} L8_1 = {} L8_1.configId = 1 L8_1.name = "gameplayState" L8_1.value = 0 L8_1.no_refresh = true L9_1 = {} L9_1.configId = 2 L9_1.name = "ReminderTimer" L9_1.value = 0 L9_1.no_refresh = true L7_1[1] = L8_1 L7_1[2] = L9_1 variables = L7_1 L7_1 = {} L7_1.suite = 1 L7_1.end_suite = 0 L7_1.rand_suite = false init_config = L7_1 L7_1 = {} L8_1 = {} L9_1 = {} L8_1.monsters = L9_1 L9_1 = {} L10_1 = 38001 L11_1 = 38006 L9_1[1] = L10_1 L9_1[2] = L11_1 L8_1.gadgets = L9_1 L9_1 = {} L8_1.regions = L9_1 L9_1 = {} L10_1 = "VARIABLE_CHANGE_38003" L11_1 = "QUEST_START_38004" L12_1 = "GADGET_STATE_CHANGE_38005" L13_1 = "QUEST_START_38010" L14_1 = "GROUP_LOAD_38012" L15_1 = "QUEST_START_38013" L9_1[1] = L10_1 L9_1[2] = L11_1 L9_1[3] = L12_1 L9_1[4] = L13_1 L9_1[5] = L14_1 L9_1[6] = L15_1 L8_1.triggers = L9_1 L8_1.rand_weight = 100 L9_1 = {} L10_1 = {} L9_1.monsters = L10_1 L10_1 = {} L9_1.gadgets = L10_1 L10_1 = {} L11_1 = 38002 L10_1[1] = L11_1 L9_1.regions = L10_1 L10_1 = {} L11_1 = "ENTER_REGION_38002" L12_1 = "TIME_AXIS_PASS_38014" L10_1[1] = L11_1 L10_1[2] = L12_1 L9_1.triggers = L10_1 L9_1.rand_weight = 100 L10_1 = {} L11_1 = {} L12_1 = 38007 L13_1 = 38008 L14_1 = 38009 L11_1[1] = L12_1 L11_1[2] = L13_1 L11_1[3] = L14_1 L10_1.monsters = L11_1 L11_1 = {} L10_1.gadgets = L11_1 L11_1 = {} L10_1.regions = L11_1 L11_1 = {} L12_1 = "ANY_MONSTER_DIE_38011" L11_1[1] = L12_1 L10_1.triggers = L11_1 L10_1.rand_weight = 100 L7_1[1] = L8_1 L7_1[2] = L9_1 L7_1[3] = L10_1 suites = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = A1_2.param1 if L2_2 ~= 38002 then L2_2 = false return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.GetRegionEntityCount L3_2 = A0_2 L4_2 = {} L5_2 = A1_2.source_eid L4_2.region_eid = L5_2 L5_2 = EntityType L5_2 = L5_2.AVATAR L4_2.entity_type = L5_2 L2_2 = L2_2(L3_2, L4_2) if L2_2 < 0 then L2_2 = false return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.GetGroupVariableValue L3_2 = A0_2 L4_2 = "gameplayState" L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= 1 then L2_2 = false return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.GetGroupVariableValue L3_2 = A0_2 L4_2 = "ReminderTimer" L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= 0 then L2_2 = false return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.GetSceneUidList L3_2 = A0_2 L2_2 = L2_2(L3_2) L3_2 = L2_2[1] L4_2 = ScriptLib L4_2 = L4_2.GetCurrentLevelTagVec L5_2 = A0_2 L6_2 = 1 L4_2 = L4_2(L5_2, L6_2) L4_2 = L4_2[1] if L4_2 == 2 then L5_2 = false return L5_2 else L5_2 = true return L5_2 end L5_2 = true return L5_2 end condition_EVENT_ENTER_REGION_38002 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = ScriptLib L2_2 = L2_2.ShowReminder L3_2 = A0_2 L4_2 = 7217714 L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : active_reminder_ui" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.SetGroupVariableValue L3_2 = A0_2 L4_2 = "ReminderTimer" L5_2 = 1 L2_2 = L2_2(L3_2, L4_2, L5_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : set_groupVariable" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.InitTimeAxis L3_2 = A0_2 L4_2 = "reactiveReminder" L5_2 = {} L6_2 = 10 L5_2[1] = L6_2 L6_2 = false L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = 0 return L2_2 end action_EVENT_ENTER_REGION_38002 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = A1_2.param1 L3_2 = A1_2.param2 if L2_2 == L3_2 then L2_2 = -1 return L2_2 end L2_2 = UpdateGamePlayState L3_2 = A0_2 L2_2(L3_2) L2_2 = 0 return L2_2 end action_EVENT_VARIABLE_CHANGE_38003 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = ScriptLib L2_2 = L2_2.SetGroupVariableValue L3_2 = A0_2 L4_2 = "gameplayState" L5_2 = 1 L2_2 = L2_2(L3_2, L4_2, L5_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : set_groupVariable" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_QUEST_START_38004 = L7_1 function L7_1(A0_2, A1_2) local L2_2 L2_2 = A1_2.param2 if 38001 ~= L2_2 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_GADGET_STATE_CHANGE_38005 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = ScriptLib L2_2 = L2_2.GetGadgetStateByConfigId L3_2 = A0_2 L4_2 = 155005038 L5_2 = 38001 L2_2 = L2_2(L3_2, L4_2, L5_2) if L2_2 == 312 then L3_2 = ScriptLib L3_2 = L3_2.SetGroupVariableValue L4_2 = A0_2 L5_2 = "gameplayState" L6_2 = 4 L3_2(L4_2, L5_2, L6_2) end L3_2 = 0 return L3_2 end action_EVENT_GADGET_STATE_CHANGE_38005 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = ScriptLib L2_2 = L2_2.SetGroupVariableValue L3_2 = A0_2 L4_2 = "gameplayState" L5_2 = 5 L2_2(L3_2, L4_2, L5_2) L2_2 = 0 return L2_2 end action_EVENT_QUEST_START_38010 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = ScriptLib L2_2 = L2_2.GetGroupMonsterCountByGroupId L3_2 = A0_2 L4_2 = 155005038 L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= 0 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ANY_MONSTER_DIE_38011 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = ScriptLib L2_2 = L2_2.SetGroupVariableValue L3_2 = A0_2 L4_2 = "gameplayState" L5_2 = 3 L2_2 = L2_2(L3_2, L4_2, L5_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : set_groupVariable" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_ANY_MONSTER_DIE_38011 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = UpdateGamePlayState L3_2 = A0_2 L2_2(L3_2) L2_2 = 0 return L2_2 end action_EVENT_GROUP_LOAD_38012 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = ScriptLib L2_2 = L2_2.SetGroupVariableValue L3_2 = A0_2 L4_2 = "gameplayState" L5_2 = 2 L2_2(L3_2, L4_2, L5_2) L2_2 = 0 return L2_2 end action_EVENT_QUEST_START_38013 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = ScriptLib L2_2 = L2_2.SetGroupVariableValue L3_2 = A0_2 L4_2 = "ReminderTimer" L5_2 = 0 L2_2 = L2_2(L3_2, L4_2, L5_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : set_groupVariable" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_TIME_AXIS_PASS_38014 = L7_1 L7_1 = require L8_1 = "V2_4/EnvState" L7_1(L8_1) L7_1 = require L8_1 = "V2_4/EnvStateWorktop" L7_1(L8_1)