local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1 L0_1 = {} L0_1.group_id = 155005028 L1_1 = {} monsters = L1_1 L1_1 = {} npcs = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 28002 L2_1.gadget_id = 70290261 L3_1 = {} L3_1.x = 87.734 L3_1.y = 245.629 L3_1.z = 330.692 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 0.0 L3_1.y = 68.612 L3_1.z = 0.0 L2_1.rot = L3_1 L2_1.level = 36 L2_1.persistent = true L2_1.area_id = 200 L3_1 = {} L3_1.config_id = 28005 L3_1.gadget_id = 70290260 L4_1 = {} L4_1.x = 246.417 L4_1.y = 302.213 L4_1.z = 294.517 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 0.0 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 36 L3_1.area_id = 200 L1_1[1] = L2_1 L1_1[2] = L3_1 gadgets = L1_1 L1_1 = {} regions = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 1028001 L2_1.name = "QUEST_START_28001" L3_1 = EventType L3_1 = L3_1.EVENT_QUEST_START L2_1.event = L3_1 L2_1.source = "7217712" L2_1.condition = "" L2_1.action = "action_EVENT_QUEST_START_28001" L2_1.trigger_count = 0 L3_1 = {} L3_1.config_id = 1028003 L3_1.name = "TIME_AXIS_PASS_28003" L4_1 = EventType L4_1 = L4_1.EVENT_TIME_AXIS_PASS L3_1.event = L4_1 L3_1.source = "brokenSeal" L3_1.condition = "" L3_1.action = "action_EVENT_TIME_AXIS_PASS_28003" L3_1.trigger_count = 0 L4_1 = {} L4_1.config_id = 1028004 L4_1.name = "QUEST_START_28004" L5_1 = EventType L5_1 = L5_1.EVENT_QUEST_START L4_1.event = L5_1 L4_1.source = "7217713" L4_1.condition = "" L4_1.action = "action_EVENT_QUEST_START_28004" L4_1.trigger_count = 0 L5_1 = {} L5_1.config_id = 1028006 L5_1.name = "GROUP_LOAD_28006" L6_1 = EventType L6_1 = L6_1.EVENT_GROUP_LOAD L5_1.event = L6_1 L5_1.source = "" L5_1.condition = "" L5_1.action = "action_EVENT_GROUP_LOAD_28006" L5_1.trigger_count = 0 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 L1_1[4] = L5_1 triggers = L1_1 L1_1 = {} L2_1 = {} L2_1.configId = 1 L2_1.name = "unlockteleport" L2_1.value = 0 L2_1.no_refresh = true L1_1[1] = L2_1 variables = L1_1 L1_1 = {} L1_1.io_type = 1 L1_1.suite = 1 L1_1.end_suite = 0 L1_1.rand_suite = false init_config = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L4_1 = {} L4_1.config_id = 28002 L4_1.state = 0 L5_1 = {} L5_1.config_id = 28005 L5_1.state = 0 L3_1[1] = L4_1 L3_1[2] = L5_1 L2_1.gadgets = L3_1 L3_1 = {} L2_1.monsters = L3_1 L3_1 = {} L2_1.regions = L3_1 L3_1 = {} L4_1 = "QUEST_START_28001" L5_1 = "TIME_AXIS_PASS_28003" L6_1 = "QUEST_START_28004" L3_1[1] = L4_1 L3_1[2] = L5_1 L3_1[3] = L6_1 L2_1.triggers = L3_1 L3_1 = {} L2_1.npcs = L3_1 L3_1 = {} L4_1 = {} L4_1.configId = 1 L4_1.name = "unlockteleport" L4_1.value = 0 L4_1.no_refresh = true L3_1[1] = L4_1 L2_1.variables = L3_1 L1_1[1] = L2_1 L2_1 = {} L3_1 = {} L2_1.gadgets = L3_1 L3_1 = {} L2_1.monsters = L3_1 L3_1 = {} L2_1.regions = L3_1 L3_1 = {} L4_1 = "GROUP_LOAD_28006" L3_1[1] = L4_1 L2_1.triggers = L3_1 L3_1 = {} L2_1.npcs = L3_1 L3_1 = {} L4_1 = {} L4_1.configId = 1 L4_1.name = "unlockteleport" L4_1.value = 0 L4_1.no_refresh = true L3_1[1] = L4_1 L2_1.variables = L3_1 L1_1[2] = L2_1 suite_disk = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L2_1.monsters = L3_1 L3_1 = {} L4_1 = 28002 L5_1 = 28005 L3_1[1] = L4_1 L3_1[2] = L5_1 L2_1.gadgets = L3_1 L3_1 = {} L2_1.regions = L3_1 L3_1 = {} L4_1 = "QUEST_START_28001" L5_1 = "TIME_AXIS_PASS_28003" L6_1 = "QUEST_START_28004" L3_1[1] = L4_1 L3_1[2] = L5_1 L3_1[3] = L6_1 L2_1.triggers = L3_1 L2_1.rand_weight = 100 L3_1 = {} L4_1 = {} L3_1.monsters = L4_1 L4_1 = {} L3_1.gadgets = L4_1 L4_1 = {} L3_1.regions = L4_1 L4_1 = {} L5_1 = "GROUP_LOAD_28006" L4_1[1] = L5_1 L3_1.triggers = L4_1 L3_1.rand_weight = 100 L1_1[1] = L2_1 L1_1[2] = L3_1 suites = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = ScriptLib L2_2 = L2_2.UnhideScenePoint L3_2 = A0_2 L4_2 = 29 L2_2(L3_2, L4_2) L2_2 = ScriptLib L2_2 = L2_2.UnhideScenePoint L3_2 = A0_2 L4_2 = 30 L2_2(L3_2, L4_2) L2_2 = ScriptLib L2_2 = L2_2.UnhideScenePoint L3_2 = A0_2 L4_2 = 31 L2_2(L3_2, L4_2) L2_2 = ScriptLib L2_2 = L2_2.UnhideScenePoint L3_2 = A0_2 L4_2 = 32 L2_2(L3_2, L4_2) L2_2 = ScriptLib L2_2 = L2_2.GoToFlowSuite L3_2 = A0_2 L4_2 = 155005028 L5_2 = 2 L2_2(L3_2, L4_2, L5_2) L2_2 = 0 return L2_2 end action_EVENT_QUEST_START_28001 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = ScriptLib L2_2 = L2_2.KillEntityByConfigId L3_2 = A0_2 L4_2 = {} L4_2.config_id = 28002 L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : kill_entity_by_configId" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.KillEntityByConfigId L3_2 = A0_2 L4_2 = {} L4_2.config_id = 28005 L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : kill_entity_by_configId" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_TIME_AXIS_PASS_28003 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = ScriptLib L2_2 = L2_2.UnhideScenePoint L3_2 = A0_2 L4_2 = 29 L2_2(L3_2, L4_2) L2_2 = ScriptLib L2_2 = L2_2.UnhideScenePoint L3_2 = A0_2 L4_2 = 30 L2_2(L3_2, L4_2) L2_2 = ScriptLib L2_2 = L2_2.UnhideScenePoint L3_2 = A0_2 L4_2 = 31 L2_2(L3_2, L4_2) L2_2 = ScriptLib L2_2 = L2_2.UnhideScenePoint L3_2 = A0_2 L4_2 = 32 L2_2(L3_2, L4_2) L2_2 = ScriptLib L2_2 = L2_2.GoToFlowSuite L3_2 = A0_2 L4_2 = 155005028 L5_2 = 2 L2_2(L3_2, L4_2, L5_2) L2_2 = 0 return L2_2 end action_EVENT_QUEST_START_28004 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = ScriptLib L2_2 = L2_2.UnhideScenePoint L3_2 = A0_2 L4_2 = 29 L2_2(L3_2, L4_2) L2_2 = ScriptLib L2_2 = L2_2.UnhideScenePoint L3_2 = A0_2 L4_2 = 30 L2_2(L3_2, L4_2) L2_2 = ScriptLib L2_2 = L2_2.UnhideScenePoint L3_2 = A0_2 L4_2 = 31 L2_2(L3_2, L4_2) L2_2 = ScriptLib L2_2 = L2_2.UnhideScenePoint L3_2 = A0_2 L4_2 = 32 L2_2(L3_2, L4_2) L2_2 = 0 return L2_2 end action_EVENT_GROUP_LOAD_28006 = L1_1