local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1 L0_1 = {} L0_1.group_id = 133220594 L1_1 = {} L1_1.loop_mode = 0 L1_1.group_ID = 133220594 L1_1.gadget_1 = 594001 L1_1.gadget_2 = 594002 L1_1.gadget_3 = 594003 L1_1.gadget_4 = 0 L1_1.gadget_5 = 0 L2_1 = {} monsters = L2_1 L2_1 = {} npcs = L2_1 L2_1 = {} L3_1 = {} L3_1.config_id = 594001 L3_1.gadget_id = 70330073 L4_1 = {} L4_1.x = -2587.469 L4_1.y = 254.561 L4_1.z = -4352.421 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 281.446 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 30 L4_1 = GadgetState L4_1 = L4_1.Action01 L3_1.state = L4_1 L3_1.area_id = 11 L2_1[594001] = L3_1 L3_1 = {} L3_1.config_id = 594002 L3_1.gadget_id = 70330073 L4_1 = {} L4_1.x = -2590.223 L4_1.y = 255.292 L4_1.z = -4356.479 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 348.189 L4_1.y = 143.4 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 30 L4_1 = GadgetState L4_1 = L4_1.Action02 L3_1.state = L4_1 L3_1.area_id = 11 L2_1[594002] = L3_1 L3_1 = {} L3_1.config_id = 594003 L3_1.gadget_id = 70330073 L4_1 = {} L4_1.x = -2594.674 L4_1.y = 255.109 L4_1.z = -4358.264 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 4.085 L4_1.y = 344.765 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 30 L4_1 = GadgetState L4_1 = L4_1.Action03 L3_1.state = L4_1 L3_1.area_id = 11 L2_1[594003] = L3_1 L3_1 = {} L3_1.config_id = 594006 L3_1.gadget_id = 70211111 L4_1 = {} L4_1.x = -2592.049 L4_1.y = 254.743 L4_1.z = -4354.644 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 7.912 L4_1.y = 325.123 L4_1.z = 343.155 L3_1.rot = L4_1 L3_1.level = 26 L3_1.drop_tag = "\232\167\163\232\176\156\228\184\173\231\186\167\231\168\187\229\166\187" L3_1.isOneoff = true L3_1.persistent = true L4_1 = {} L4_1.name = "chest" L4_1.exp = 1 L3_1.explore = L4_1 L3_1.area_id = 11 L2_1[594006] = L3_1 gadgets = L2_1 L2_1 = {} regions = L2_1 L2_1 = {} L3_1 = {} L3_1.config_id = 1594007 L3_1.name = "VARIABLE_CHANGE_594007" L4_1 = EventType L4_1 = L4_1.EVENT_VARIABLE_CHANGE L3_1.event = L4_1 L3_1.source = "" L3_1.condition = "condition_EVENT_VARIABLE_CHANGE_594007" L3_1.action = "" L2_1[1] = L3_1 triggers = L2_1 L2_1 = {} variables = L2_1 L2_1 = {} L2_1.suite = 1 L2_1.end_suite = 0 L2_1.rand_suite = false init_config = L2_1 L2_1 = {} L3_1 = {} L4_1 = {} L3_1.monsters = L4_1 L4_1 = {} L5_1 = 594001 L6_1 = 594002 L7_1 = 594003 L4_1[1] = L5_1 L4_1[2] = L6_1 L4_1[3] = L7_1 L3_1.gadgets = L4_1 L4_1 = {} L3_1.regions = L4_1 L4_1 = {} L3_1.triggers = L4_1 L3_1.rand_weight = 100 L4_1 = {} L5_1 = {} L4_1.monsters = L5_1 L5_1 = {} L6_1 = 594006 L5_1[1] = L6_1 L4_1.gadgets = L5_1 L5_1 = {} L4_1.regions = L5_1 L5_1 = {} L4_1.triggers = L5_1 L4_1.rand_weight = 100 L2_1[1] = L3_1 L2_1[2] = L4_1 suites = L2_1 function L2_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = A1_2.param1 L3_2 = A1_2.param2 if L2_2 == L3_2 then L2_2 = false return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.GetGroupVariableValue L3_2 = A0_2 L4_2 = "successed" L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= 1 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_VARIABLE_CHANGE_594007 = L2_1 L2_1 = require L3_1 = "BlackBoxPlay/LightResonanceStone" L2_1(L3_1)