local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1 L0_1 = {} L0_1.group_id = 133217215 L1_1 = {} monsters = L1_1 L1_1 = {} npcs = L1_1 L1_1 = {} gadgets = L1_1 L1_1 = {} regions = L1_1 L1_1 = {} triggers = L1_1 L1_1 = {} variables = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.config_id = 215001 L3_1.monster_id = 25080301 L4_1 = {} L4_1.x = -5097.916 L4_1.y = 200.83 L4_1.z = -4459.283 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 100.132 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 30 L3_1.drop_tag = "\230\181\170\228\186\186\230\173\166\229\163\171" L3_1.pose_id = 1 L3_1.area_id = 14 L4_1 = {} L4_1.config_id = 215002 L4_1.monster_id = 25080301 L5_1 = {} L5_1.x = -5090.725 L5_1.y = 201.672 L5_1.z = -4463.161 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 0.0 L5_1.y = 257.586 L5_1.z = 0.0 L4_1.rot = L5_1 L4_1.level = 30 L4_1.drop_tag = "\230\181\170\228\186\186\230\173\166\229\163\171" L4_1.pose_id = 1 L4_1.area_id = 14 L5_1 = {} L5_1.config_id = 215003 L5_1.monster_id = 25080301 L6_1 = {} L6_1.x = -5097.234 L6_1.y = 199.746 L6_1.z = -4466.622 L5_1.pos = L6_1 L6_1 = {} L6_1.x = 0.0 L6_1.y = 0.0 L6_1.z = 0.0 L5_1.rot = L6_1 L5_1.level = 30 L5_1.drop_tag = "\230\181\170\228\186\186\230\173\166\229\163\171" L5_1.pose_id = 1 L5_1.area_id = 14 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L1_1.monsters = L2_1 L2_1 = {} L3_1 = {} L3_1.config_id = 215004 L4_1 = RegionShape L4_1 = L4_1.SPHERE L3_1.shape = L4_1 L3_1.radius = 5 L4_1 = {} L4_1.x = -5095.311 L4_1.y = 200.0 L4_1.z = -4462.442 L3_1.pos = L4_1 L3_1.area_id = 14 L2_1[1] = L3_1 L1_1.regions = L2_1 L2_1 = {} L3_1 = {} L3_1.config_id = 1215004 L3_1.name = "ENTER_REGION_215004" L4_1 = EventType L4_1 = L4_1.EVENT_ENTER_REGION L3_1.event = L4_1 L3_1.source = "" L3_1.condition = "condition_EVENT_ENTER_REGION_215004" L3_1.action = "action_EVENT_ENTER_REGION_215004" L2_1[1] = L3_1 L1_1.triggers = L2_1 garbages = L1_1 L1_1 = {} L1_1.suite = 3 L1_1.end_suite = 1 L1_1.rand_suite = false init_config = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L2_1.monsters = L3_1 L3_1 = {} L2_1.gadgets = L3_1 L3_1 = {} L2_1.regions = L3_1 L3_1 = {} L2_1.triggers = L3_1 L2_1.rand_weight = 100 L3_1 = {} L4_1 = {} L3_1.monsters = L4_1 L4_1 = {} L3_1.gadgets = L4_1 L4_1 = {} L3_1.regions = L4_1 L4_1 = {} L3_1.triggers = L4_1 L3_1.rand_weight = 100 L4_1 = {} L5_1 = {} L4_1.monsters = L5_1 L5_1 = {} L4_1.gadgets = L5_1 L5_1 = {} L4_1.regions = L5_1 L5_1 = {} L4_1.triggers = L5_1 L4_1.rand_weight = 100 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 suites = L1_1