local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1 L0_1 = {} L0_1.group_id = 133213419 L1_1 = {} monsters = L1_1 L1_1 = {} npcs = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 419001 L2_1.gadget_id = 70220069 L3_1 = {} L3_1.x = -3462.981 L3_1.y = 200.369 L3_1.z = -3030.926 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 0.0 L3_1.y = 99.061 L3_1.z = 0.0 L2_1.rot = L3_1 L2_1.level = 27 L2_1.area_id = 12 L1_1[1] = L2_1 gadgets = L1_1 L1_1 = {} regions = L1_1 L1_1 = {} triggers = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 419002 L3_1 = {} L3_1.x = -3469.117 L3_1.y = 200.258 L3_1.z = -3031.319 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 0.0 L3_1.y = 54.734 L3_1.z = 0.0 L2_1.rot = L3_1 L2_1.area_id = 12 L2_1.tag = 8 L3_1 = {} L3_1.config_id = 419003 L4_1 = {} L4_1.x = -3466.081 L4_1.y = 200.0 L4_1.z = -3024.267 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 158.338 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.area_id = 12 L3_1.tag = 8 L4_1 = {} L4_1.config_id = 419004 L5_1 = {} L5_1.x = -3462.456 L5_1.y = 200.036 L5_1.z = -3024.5 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 0.0 L5_1.y = 188.106 L5_1.z = 0.0 L4_1.rot = L5_1 L4_1.area_id = 12 L4_1.tag = 8 L5_1 = {} L5_1.config_id = 419005 L6_1 = {} L6_1.x = -3469.352 L6_1.y = 200.012 L6_1.z = -3027.354 L5_1.pos = L6_1 L6_1 = {} L6_1.x = 0.0 L6_1.y = 124.049 L6_1.z = 0.0 L5_1.rot = L6_1 L5_1.area_id = 12 L5_1.tag = 8 L6_1 = {} L6_1.config_id = 419006 L7_1 = {} L7_1.x = -3457.755 L7_1.y = 200.203 L7_1.z = -3026.535 L6_1.pos = L7_1 L7_1 = {} L7_1.x = 0.0 L7_1.y = 250.19 L7_1.z = 0.0 L6_1.rot = L7_1 L6_1.area_id = 12 L6_1.tag = 8 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 L1_1[4] = L5_1 L1_1[5] = L6_1 points = L1_1 L1_1 = {} variables = L1_1 L1_1 = {} L2_1 = {} L2_1.pool_id = 1004 L2_1.rand_weight = 100 L3_1 = {} L3_1.pool_id = 1005 L3_1.rand_weight = 100 L4_1 = {} L4_1.pool_id = 1006 L4_1.rand_weight = 100 L5_1 = {} L5_1.pool_id = 1007 L5_1.rand_weight = 100 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 L1_1[4] = L5_1 monster_pools = L1_1 L1_1 = {} L1_1.suite = 1 L1_1.end_suite = 0 L1_1.rand_suite = false init_config = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L2_1.monsters = L3_1 L3_1 = {} L2_1.gadgets = L3_1 L3_1 = {} L2_1.regions = L3_1 L3_1 = {} L2_1.triggers = L3_1 L2_1.rand_weight = 100 L1_1[1] = L2_1 suites = L1_1 L1_1 = require L2_1 = "V2_0/TreasureMapEventV2" L1_1(L2_1)