local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1 L0_1 = {} L0_1.group_id = 133213161 L1_1 = {} monsters = L1_1 L1_1 = {} npcs = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 161001 L2_1.gadget_id = 70500000 L3_1 = {} L3_1.x = -3627.211 L3_1.y = 274.954 L3_1.z = -3115.816 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 0.0 L3_1.y = 0.0 L3_1.z = 0.0 L2_1.rot = L3_1 L2_1.level = 27 L2_1.point_type = 2004 L2_1.area_id = 12 L3_1 = {} L3_1.config_id = 161002 L3_1.gadget_id = 70500000 L4_1 = {} L4_1.x = -3614.668 L4_1.y = 274.088 L4_1.z = -3107.721 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 183.699 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 27 L3_1.point_type = 2004 L3_1.area_id = 12 L4_1 = {} L4_1.config_id = 161003 L4_1.gadget_id = 70500000 L5_1 = {} L5_1.x = -3629.419 L5_1.y = 275.896 L5_1.z = -3110.197 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 0.0 L5_1.y = 175.005 L5_1.z = 0.0 L4_1.rot = L5_1 L4_1.level = 27 L4_1.point_type = 2004 L4_1.area_id = 12 L5_1 = {} L5_1.config_id = 161004 L5_1.gadget_id = 70500000 L6_1 = {} L6_1.x = -3619.54 L6_1.y = 273.375 L6_1.z = -3120.135 L5_1.pos = L6_1 L6_1 = {} L6_1.x = 0.0 L6_1.y = 182.515 L6_1.z = 0.0 L5_1.rot = L6_1 L5_1.level = 27 L5_1.point_type = 2004 L5_1.area_id = 12 L6_1 = {} L6_1.config_id = 161005 L6_1.gadget_id = 70500000 L7_1 = {} L7_1.x = -3624.083 L7_1.y = 273.694 L7_1.z = -3123.746 L6_1.pos = L7_1 L7_1 = {} L7_1.x = 0.0 L7_1.y = 221.022 L7_1.z = 0.0 L6_1.rot = L7_1 L6_1.level = 27 L6_1.point_type = 2001 L6_1.area_id = 12 L7_1 = {} L7_1.config_id = 161006 L7_1.gadget_id = 70500000 L8_1 = {} L8_1.x = -3634.068 L8_1.y = 275.534 L8_1.z = -3119.617 L7_1.pos = L8_1 L8_1 = {} L8_1.x = 0.0 L8_1.y = 31.78 L8_1.z = 0.0 L7_1.rot = L8_1 L7_1.level = 27 L7_1.point_type = 2001 L7_1.area_id = 12 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 L1_1[4] = L5_1 L1_1[5] = L6_1 L1_1[6] = L7_1 gadgets = L1_1 L1_1 = {} regions = L1_1 L1_1 = {} triggers = L1_1 L1_1 = {} variables = L1_1 L1_1 = {} L1_1.suite = 1 L1_1.end_suite = 2 L1_1.rand_suite = false init_config = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L2_1.monsters = L3_1 L3_1 = {} L2_1.gadgets = L3_1 L3_1 = {} L2_1.regions = L3_1 L3_1 = {} L2_1.triggers = L3_1 L2_1.rand_weight = 100 L3_1 = {} L4_1 = {} L3_1.monsters = L4_1 L4_1 = {} L5_1 = 161001 L6_1 = 161002 L7_1 = 161003 L8_1 = 161004 L9_1 = 161005 L10_1 = 161006 L4_1[1] = L5_1 L4_1[2] = L6_1 L4_1[3] = L7_1 L4_1[4] = L8_1 L4_1[5] = L9_1 L4_1[6] = L10_1 L3_1.gadgets = L4_1 L4_1 = {} L3_1.regions = L4_1 L4_1 = {} L3_1.triggers = L4_1 L3_1.rand_weight = 100 L1_1[1] = L2_1 L1_1[2] = L3_1 suites = L1_1