local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1 L0_1 = {} L0_1.group_id = 133210463 L1_1 = {} L1_1.group_ID = 133210463 L1_1.gadget_fundation01 = 463001 L1_1.gadget_hand01 = 463003 L1_1.gadget_fundation02 = 0 L1_1.gadget_hand02 = 0 L1_1.gadget_fundation03 = 0 L1_1.gadget_hand03 = 0 L1_1.gadget_fundation04 = 0 L1_1.gadget_hand04 = 0 L1_1.gadget_fundation05 = 0 L1_1.gadget_hand05 = 0 L1_1.minDiscrapancy = 15 L2_1 = {} monsters = L2_1 L2_1 = {} npcs = L2_1 L2_1 = {} gadgets = L2_1 L2_1 = {} regions = L2_1 L2_1 = {} triggers = L2_1 L2_1 = {} variables = L2_1 L2_1 = {} L3_1 = {} L4_1 = {} L4_1.config_id = 463001 L4_1.gadget_id = 70950084 L5_1 = {} L5_1.x = -3871.896 L5_1.y = 250.836 L5_1.z = -539.761 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 0.0 L5_1.y = 119.059 L5_1.z = 0.0 L4_1.rot = L5_1 L4_1.level = 30 L4_1.area_id = 17 L5_1 = {} L5_1.config_id = 463002 L5_1.gadget_id = 70360276 L6_1 = {} L6_1.x = -3871.896 L6_1.y = 250.836 L6_1.z = -539.761 L5_1.pos = L6_1 L6_1 = {} L6_1.x = 0.0 L6_1.y = 106.481 L6_1.z = 0.0 L5_1.rot = L6_1 L5_1.level = 30 L5_1.area_id = 17 L6_1 = {} L6_1.config_id = 463003 L6_1.gadget_id = 70950085 L7_1 = {} L7_1.x = -3871.896 L7_1.y = 250.836 L7_1.z = -539.761 L6_1.pos = L7_1 L7_1 = {} L7_1.x = 0.0 L7_1.y = 330.436 L7_1.z = 0.0 L6_1.rot = L7_1 L6_1.level = 30 L7_1 = GadgetState L7_1 = L7_1.GearStop L6_1.state = L7_1 L6_1.area_id = 17 L3_1[1] = L4_1 L3_1[2] = L5_1 L3_1[3] = L6_1 L2_1.gadgets = L3_1 L3_1 = {} L4_1 = {} L4_1.config_id = 1463006 L4_1.name = "VARIABLE_CHANGE_463006" L5_1 = EventType L5_1 = L5_1.EVENT_VARIABLE_CHANGE L4_1.event = L5_1 L4_1.source = "" L4_1.condition = "condition_EVENT_VARIABLE_CHANGE_463006" L4_1.action = "action_EVENT_VARIABLE_CHANGE_463006" L3_1[1] = L4_1 L2_1.triggers = L3_1 garbages = L2_1 L2_1 = {} L2_1.suite = 1 L2_1.end_suite = 2 L2_1.rand_suite = false init_config = L2_1 L2_1 = {} L3_1 = {} L4_1 = {} L3_1.monsters = L4_1 L4_1 = {} L3_1.gadgets = L4_1 L4_1 = {} L3_1.regions = L4_1 L4_1 = {} L3_1.triggers = L4_1 L3_1.rand_weight = 100 L4_1 = {} L5_1 = {} L4_1.monsters = L5_1 L5_1 = {} L4_1.gadgets = L5_1 L5_1 = {} L4_1.regions = L5_1 L5_1 = {} L4_1.triggers = L5_1 L4_1.rand_weight = 100 L2_1[1] = L3_1 L2_1[2] = L4_1 suites = L2_1 L2_1 = require L3_1 = "BlackBoxPlay/MagneticGear" L2_1(L3_1)