local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1 L0_1 = {} L0_1.group_id = 133108903 L1_1 = {} L2_1 = {} L2_1.config_id = 903002 L2_1.monster_id = 20050701 L3_1 = {} L3_1.x = -270.663 L3_1.y = 201.636 L3_1.z = -886.94 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 0.0 L3_1.y = 98.701 L3_1.z = 0.0 L2_1.rot = L3_1 L2_1.level = 33 L2_1.drop_id = 1000100 L3_1 = {} L4_1 = 1411 L5_1 = 5019 L3_1[1] = L4_1 L3_1[2] = L5_1 L2_1.affix = L3_1 L2_1.area_id = 7 L3_1 = {} L3_1.config_id = 903003 L3_1.monster_id = 20050501 L4_1 = {} L4_1.x = -269.709 L4_1.y = 201.039 L4_1.z = -881.079 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 140.134 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 33 L3_1.drop_id = 1000100 L4_1 = {} L5_1 = 1411 L6_1 = 5019 L4_1[1] = L5_1 L4_1[2] = L6_1 L3_1.affix = L4_1 L3_1.area_id = 7 L4_1 = {} L4_1.config_id = 903004 L4_1.monster_id = 20050602 L5_1 = {} L5_1.x = -270.984 L5_1.y = 201.418 L5_1.z = -884.512 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 0.0 L5_1.y = 107.684 L5_1.z = 0.0 L4_1.rot = L5_1 L4_1.level = 33 L4_1.drop_id = 1000100 L5_1 = {} L6_1 = 1411 L7_1 = 5019 L5_1[1] = L6_1 L5_1[2] = L7_1 L4_1.affix = L5_1 L4_1.area_id = 7 L5_1 = {} L5_1.config_id = 903006 L5_1.monster_id = 20050201 L6_1 = {} L6_1.x = -269.889 L6_1.y = 201.819 L6_1.z = -889.164 L5_1.pos = L6_1 L6_1 = {} L6_1.x = 0.0 L6_1.y = 85.186 L6_1.z = 0.0 L5_1.rot = L6_1 L5_1.level = 33 L5_1.drop_id = 1000100 L6_1 = {} L7_1 = 1411 L8_1 = 5019 L6_1[1] = L7_1 L6_1[2] = L8_1 L5_1.affix = L6_1 L5_1.area_id = 7 L6_1 = {} L6_1.config_id = 903008 L6_1.monster_id = 20050801 L7_1 = {} L7_1.x = -269.709 L7_1.y = 201.038 L7_1.z = -881.062 L6_1.pos = L7_1 L7_1 = {} L7_1.x = 0.0 L7_1.y = 7.074 L7_1.z = 0.0 L6_1.rot = L7_1 L6_1.level = 33 L6_1.drop_id = 1000100 L7_1 = {} L8_1 = 1411 L9_1 = 5019 L7_1[1] = L8_1 L7_1[2] = L9_1 L6_1.affix = L7_1 L6_1.area_id = 7 L7_1 = {} L7_1.config_id = 903009 L7_1.monster_id = 20050602 L8_1 = {} L8_1.x = -270.972 L8_1.y = 201.417 L8_1.z = -884.512 L7_1.pos = L8_1 L8_1 = {} L8_1.x = 0.0 L8_1.y = 1.261 L8_1.z = 0.0 L7_1.rot = L8_1 L7_1.level = 33 L7_1.drop_id = 1000100 L8_1 = {} L9_1 = 1411 L10_1 = 5019 L8_1[1] = L9_1 L8_1[2] = L10_1 L7_1.affix = L8_1 L7_1.area_id = 7 L8_1 = {} L8_1.config_id = 903010 L8_1.monster_id = 20050301 L9_1 = {} L9_1.x = -267.464 L9_1.y = 200.906 L9_1.z = -879.555 L8_1.pos = L9_1 L9_1 = {} L9_1.x = 0.0 L9_1.y = 273.838 L9_1.z = 0.0 L8_1.rot = L9_1 L8_1.level = 33 L8_1.drop_id = 1000100 L9_1 = {} L10_1 = 1411 L11_1 = 5019 L9_1[1] = L10_1 L9_1[2] = L11_1 L8_1.affix = L9_1 L8_1.area_id = 7 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 L1_1[4] = L5_1 L1_1[5] = L6_1 L1_1[6] = L7_1 L1_1[7] = L8_1 monsters = L1_1 L1_1 = {} npcs = L1_1 L1_1 = {} gadgets = L1_1 L1_1 = {} regions = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 1903001 L2_1.name = "ANY_MONSTER_DIE_903001" L3_1 = EventType L3_1 = L3_1.EVENT_ANY_MONSTER_DIE L2_1.event = L3_1 L2_1.source = "" L2_1.condition = "condition_EVENT_ANY_MONSTER_DIE_903001" L2_1.action = "action_EVENT_ANY_MONSTER_DIE_903001" L2_1.trigger_count = 0 L3_1 = {} L3_1.config_id = 1903005 L3_1.name = "TIMER_EVENT_903005" L4_1 = EventType L4_1 = L4_1.EVENT_TIMER_EVENT L3_1.event = L4_1 L3_1.source = "delay" L3_1.condition = "" L3_1.action = "action_EVENT_TIMER_EVENT_903005" L3_1.trigger_count = 0 L4_1 = {} L4_1.config_id = 1903011 L4_1.name = "ANY_MONSTER_DIE_903011" L5_1 = EventType L5_1 = L5_1.EVENT_ANY_MONSTER_DIE L4_1.event = L5_1 L4_1.source = "" L4_1.condition = "condition_EVENT_ANY_MONSTER_DIE_903011" L4_1.action = "action_EVENT_ANY_MONSTER_DIE_903011" L4_1.trigger_count = 0 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 triggers = L1_1 L1_1 = {} variables = L1_1 L1_1 = {} L1_1.suite = 1 L1_1.end_suite = 0 L1_1.rand_suite = false init_config = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L4_1 = 903008 L5_1 = 903009 L6_1 = 903010 L3_1[1] = L4_1 L3_1[2] = L5_1 L3_1[3] = L6_1 L2_1.monsters = L3_1 L3_1 = {} L2_1.gadgets = L3_1 L3_1 = {} L2_1.regions = L3_1 L3_1 = {} L4_1 = "ANY_MONSTER_DIE_903001" L5_1 = "TIMER_EVENT_903005" L3_1[1] = L4_1 L3_1[2] = L5_1 L2_1.triggers = L3_1 L2_1.rand_weight = 100 L2_1.ban_refresh = true L3_1 = {} L4_1 = {} L5_1 = 903002 L6_1 = 903003 L7_1 = 903004 L8_1 = 903006 L4_1[1] = L5_1 L4_1[2] = L6_1 L4_1[3] = L7_1 L4_1[4] = L8_1 L3_1.monsters = L4_1 L4_1 = {} L3_1.gadgets = L4_1 L4_1 = {} L3_1.regions = L4_1 L4_1 = {} L5_1 = "ANY_MONSTER_DIE_903011" L4_1[1] = L5_1 L3_1.triggers = L4_1 L3_1.rand_weight = 100 L3_1.ban_refresh = true L1_1[1] = L2_1 L1_1[2] = L3_1 suites = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = ScriptLib L2_2 = L2_2.GetGroupMonsterCount L3_2 = A0_2 L2_2 = L2_2(L3_2) if L2_2 ~= 0 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ANY_MONSTER_DIE_903001 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = ScriptLib L2_2 = L2_2.ShowReminder L3_2 = A0_2 L4_2 = 400004 L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : active_reminder_ui" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.CreateGroupTimerEvent L3_2 = A0_2 L4_2 = 133108903 L5_2 = "delay" L6_2 = 1.5 L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : create_timerevent_by_group" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_ANY_MONSTER_DIE_903001 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = ScriptLib L2_2 = L2_2.RefreshGroup L3_2 = A0_2 L4_2 = {} L4_2.group_id = 133108903 L4_2.suite = 2 L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : refresh_group_to_suite" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_TIMER_EVENT_903005 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = ScriptLib L2_2 = L2_2.GetGroupMonsterCount L3_2 = A0_2 L2_2 = L2_2(L3_2) if L2_2 ~= 0 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ANY_MONSTER_DIE_903011 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = ScriptLib L2_2 = L2_2.AddQuestProgress L3_2 = A0_2 L4_2 = "13310890301" L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : add_quest_progress" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_ANY_MONSTER_DIE_903011 = L1_1