local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1 L0_1 = {} L0_1.group_id = 133104924 L1_1 = {} L2_1 = {} L2_1.config_id = 924001 L2_1.monster_id = 20011301 L3_1 = {} L3_1.x = 335.678 L3_1.y = 217.387 L3_1.z = 258.058 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 0.0 L3_1.y = 59.424 L3_1.z = 0.0 L2_1.rot = L3_1 L2_1.level = 1 L2_1.drop_tag = "\229\164\167\229\143\178\232\142\177\229\167\134" L2_1.area_id = 9 L3_1 = {} L3_1.config_id = 924002 L3_1.monster_id = 20010601 L4_1 = {} L4_1.x = 337.405 L4_1.y = 217.475 L4_1.z = 255.526 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 50.176 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 1 L3_1.drop_tag = "\229\164\167\229\143\178\232\142\177\229\167\134" L3_1.area_id = 9 L4_1 = {} L4_1.config_id = 924003 L4_1.monster_id = 20010702 L5_1 = {} L5_1.x = 339.094 L5_1.y = 217.357 L5_1.z = 254.208 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 0.0 L5_1.y = 14.341 L5_1.z = 0.0 L4_1.rot = L5_1 L4_1.level = 1 L4_1.drop_tag = "\229\164\167\229\143\178\232\142\177\229\167\134" L4_1.area_id = 9 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 monsters = L1_1 L1_1 = {} npcs = L1_1 L1_1 = {} gadgets = L1_1 L1_1 = {} regions = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 1924004 L2_1.name = "ANY_MONSTER_DIE_924004" L3_1 = EventType L3_1 = L3_1.EVENT_ANY_MONSTER_DIE L2_1.event = L3_1 L2_1.source = "" L2_1.condition = "condition_EVENT_ANY_MONSTER_DIE_924004" L2_1.action = "action_EVENT_ANY_MONSTER_DIE_924004" L2_1.trigger_count = 0 L1_1[1] = L2_1 triggers = L1_1 L1_1 = {} variables = L1_1 L1_1 = {} L1_1.suite = 1 L1_1.end_suite = 0 L1_1.rand_suite = false init_config = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L4_1 = 924001 L5_1 = 924002 L6_1 = 924003 L3_1[1] = L4_1 L3_1[2] = L5_1 L3_1[3] = L6_1 L2_1.monsters = L3_1 L3_1 = {} L2_1.gadgets = L3_1 L3_1 = {} L2_1.regions = L3_1 L3_1 = {} L4_1 = "ANY_MONSTER_DIE_924004" L3_1[1] = L4_1 L2_1.triggers = L3_1 L2_1.rand_weight = 100 L2_1.ban_refresh = true L1_1[1] = L2_1 suites = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = ScriptLib L2_2 = L2_2.GetGroupMonsterCount L3_2 = A0_2 L2_2 = L2_2(L3_2) if L2_2 ~= 0 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ANY_MONSTER_DIE_924004 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = ScriptLib L2_2 = L2_2.AddQuestProgress L3_2 = A0_2 L4_2 = "200112" L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : add_quest_progress" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_ANY_MONSTER_DIE_924004 = L1_1