local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1 L0_1 = {} L0_1.group_id = 133104260 L1_1 = {} L2_1 = {} L2_1.config_id = 260001 L2_1.monster_id = 22010201 L3_1 = {} L3_1.x = 525.817 L3_1.y = 194.99 L3_1.z = 233.176 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 0.0 L3_1.y = 47.921 L3_1.z = 0.0 L2_1.rot = L3_1 L2_1.level = 17 L2_1.drop_tag = "\230\183\177\230\184\138\230\179\149\229\184\136" L2_1.disableWander = true L2_1.area_id = 9 L3_1 = {} L3_1.config_id = 260003 L3_1.monster_id = 20011001 L4_1 = {} L4_1.x = 533.752 L4_1.y = 194.99 L4_1.z = 233.473 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 245.543 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 19 L3_1.drop_tag = "\229\143\178\232\142\177\229\167\134" L3_1.area_id = 9 L4_1 = {} L4_1.config_id = 260004 L4_1.monster_id = 20011001 L5_1 = {} L5_1.x = 534.896 L5_1.y = 194.99 L5_1.z = 239.822 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 0.0 L5_1.y = 65.777 L5_1.z = 0.0 L4_1.rot = L5_1 L4_1.level = 19 L4_1.drop_tag = "\229\143\178\232\142\177\229\167\134" L4_1.area_id = 9 L5_1 = {} L5_1.config_id = 260005 L5_1.monster_id = 20011001 L6_1 = {} L6_1.x = 540.174 L6_1.y = 194.99 L6_1.z = 235.154 L5_1.pos = L6_1 L6_1 = {} L6_1.x = 0.0 L6_1.y = 117.833 L6_1.z = 0.0 L5_1.rot = L6_1 L5_1.level = 19 L5_1.drop_tag = "\229\143\178\232\142\177\229\167\134" L5_1.area_id = 9 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 L1_1[4] = L5_1 monsters = L1_1 L1_1 = {} npcs = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 260006 L2_1.gadget_id = 70211022 L3_1 = {} L3_1.x = 535.362 L3_1.y = 194.104 L3_1.z = 235.807 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 0.0 L3_1.y = 46.099 L3_1.z = 0.0 L2_1.rot = L3_1 L2_1.level = 16 L2_1.drop_tag = "\230\136\152\230\150\151\233\171\152\231\186\167\231\146\131\230\156\136" L3_1 = GadgetState L3_1 = L3_1.ChestLocked L2_1.state = L3_1 L2_1.isOneoff = true L2_1.persistent = true L3_1 = {} L3_1.name = "chest" L3_1.exp = 1 L2_1.explore = L3_1 L2_1.area_id = 9 L1_1[1] = L2_1 gadgets = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 260002 L3_1 = RegionShape L3_1 = L3_1.SPHERE L2_1.shape = L3_1 L2_1.radius = 5 L3_1 = {} L3_1.x = 536.215 L3_1.y = 194.99 L3_1.z = 236.214 L2_1.pos = L3_1 L2_1.area_id = 9 L1_1[1] = L2_1 regions = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 1260002 L2_1.name = "ENTER_REGION_260002" L3_1 = EventType L3_1 = L3_1.EVENT_ENTER_REGION L2_1.event = L3_1 L2_1.source = "1" L2_1.condition = "condition_EVENT_ENTER_REGION_260002" L2_1.action = "" L3_1 = {} L3_1.config_id = 1260007 L3_1.name = "MONSTER_BATTLE_260007" L4_1 = EventType L4_1 = L4_1.EVENT_MONSTER_BATTLE L3_1.event = L4_1 L3_1.source = "" L3_1.condition = "condition_EVENT_MONSTER_BATTLE_260007" L3_1.action = "action_EVENT_MONSTER_BATTLE_260007" L4_1 = {} L4_1.config_id = 1260008 L4_1.name = "ANY_MONSTER_DIE_260008" L5_1 = EventType L5_1 = L5_1.EVENT_ANY_MONSTER_DIE L4_1.event = L5_1 L4_1.source = "" L4_1.condition = "condition_EVENT_ANY_MONSTER_DIE_260008" L4_1.action = "action_EVENT_ANY_MONSTER_DIE_260008" L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 triggers = L1_1 L1_1 = {} variables = L1_1 L1_1 = {} L1_1.suite = 1 L1_1.end_suite = 0 L1_1.rand_suite = false init_config = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L4_1 = 260001 L3_1[1] = L4_1 L2_1.monsters = L3_1 L3_1 = {} L4_1 = 260006 L3_1[1] = L4_1 L2_1.gadgets = L3_1 L3_1 = {} L4_1 = 260002 L3_1[1] = L4_1 L2_1.regions = L3_1 L3_1 = {} L4_1 = "ENTER_REGION_260002" L5_1 = "MONSTER_BATTLE_260007" L6_1 = "ANY_MONSTER_DIE_260008" L3_1[1] = L4_1 L3_1[2] = L5_1 L3_1[3] = L6_1 L2_1.triggers = L3_1 L2_1.rand_weight = 100 L1_1[1] = L2_1 suites = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = A1_2.param1 if L2_2 ~= 260002 then L2_2 = false return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.GetRegionEntityCount L3_2 = A0_2 L4_2 = {} L5_2 = A1_2.source_eid L4_2.region_eid = L5_2 L5_2 = EntityType L5_2 = L5_2.AVATAR L4_2.entity_type = L5_2 L2_2 = L2_2(L3_2, L4_2) if L2_2 < 1 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ENTER_REGION_260002 = L1_1 function L1_1(A0_2, A1_2) local L2_2 L2_2 = A1_2.param1 if 260001 ~= L2_2 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_MONSTER_BATTLE_260007 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = ScriptLib L2_2 = L2_2.CreateMonster L3_2 = A0_2 L4_2 = {} L4_2.config_id = 260003 L4_2.delay_time = 0 L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : create_monster" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.CreateMonster L3_2 = A0_2 L4_2 = {} L4_2.config_id = 260004 L4_2.delay_time = 0 L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : create_monster" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.CreateMonster L3_2 = A0_2 L4_2 = {} L4_2.config_id = 260005 L4_2.delay_time = 0 L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : create_monster" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_MONSTER_BATTLE_260007 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = ScriptLib L2_2 = L2_2.GetGroupMonsterCount L3_2 = A0_2 L2_2 = L2_2(L3_2) if L2_2 ~= 0 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ANY_MONSTER_DIE_260008 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = ScriptLib L2_2 = L2_2.SetGadgetStateByConfigId L3_2 = A0_2 L4_2 = 260006 L5_2 = GadgetState L5_2 = L5_2.Default L2_2 = L2_2(L3_2, L4_2, L5_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : set_gadget_state_by_configId" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_ANY_MONSTER_DIE_260008 = L1_1