local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1 L0_1 = {} L0_1.group_id = 133008643 L1_1 = {} monsters = L1_1 L1_1 = {} npcs = L1_1 L1_1 = {} gadgets = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 643001 L3_1 = RegionShape L3_1 = L3_1.SPHERE L2_1.shape = L3_1 L2_1.radius = 10 L3_1 = {} L3_1.x = 1030.661 L3_1.y = 345.227 L3_1.z = -1009.422 L2_1.pos = L3_1 L2_1.area_id = 10 L3_1 = {} L3_1.config_id = 643002 L4_1 = RegionShape L4_1 = L4_1.SPHERE L3_1.shape = L4_1 L3_1.radius = 10 L4_1 = {} L4_1.x = 1034.745 L4_1.y = 341.182 L4_1.z = -997.928 L3_1.pos = L4_1 L3_1.area_id = 10 L4_1 = {} L4_1.config_id = 643004 L5_1 = RegionShape L5_1 = L5_1.SPHERE L4_1.shape = L5_1 L4_1.radius = 10 L5_1 = {} L5_1.x = 1030.661 L5_1.y = 345.227 L5_1.z = -1009.422 L4_1.pos = L5_1 L4_1.area_id = 10 L5_1 = {} L5_1.config_id = 643005 L6_1 = RegionShape L6_1 = L6_1.SPHERE L5_1.shape = L6_1 L5_1.radius = 10 L6_1 = {} L6_1.x = 1034.745 L6_1.y = 341.182 L6_1.z = -997.928 L5_1.pos = L6_1 L5_1.area_id = 10 L6_1 = {} L6_1.config_id = 643007 L7_1 = RegionShape L7_1 = L7_1.SPHERE L6_1.shape = L7_1 L6_1.radius = 10 L7_1 = {} L7_1.x = 933.967 L7_1.y = 344.799 L7_1.z = -824.606 L6_1.pos = L7_1 L6_1.area_id = 10 L7_1 = {} L7_1.config_id = 643008 L8_1 = RegionShape L8_1 = L8_1.SPHERE L7_1.shape = L8_1 L7_1.radius = 10 L8_1 = {} L8_1.x = 933.967 L8_1.y = 344.799 L8_1.z = -824.606 L7_1.pos = L8_1 L7_1.area_id = 10 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 L1_1[4] = L5_1 L1_1[5] = L6_1 L1_1[6] = L7_1 regions = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 1643001 L2_1.name = "ENTER_REGION_643001" L3_1 = EventType L3_1 = L3_1.EVENT_ENTER_REGION L2_1.event = L3_1 L2_1.source = "" L2_1.condition = "condition_EVENT_ENTER_REGION_643001" L2_1.action = "action_EVENT_ENTER_REGION_643001" L2_1.trigger_count = 0 L3_1 = {} L3_1.config_id = 1643002 L3_1.name = "ENTER_REGION_643002" L4_1 = EventType L4_1 = L4_1.EVENT_ENTER_REGION L3_1.event = L4_1 L3_1.source = "" L3_1.condition = "condition_EVENT_ENTER_REGION_643002" L3_1.action = "action_EVENT_ENTER_REGION_643002" L3_1.trigger_count = 0 L4_1 = {} L4_1.config_id = 1643004 L4_1.name = "ENTER_REGION_643004" L5_1 = EventType L5_1 = L5_1.EVENT_ENTER_REGION L4_1.event = L5_1 L4_1.source = "" L4_1.condition = "condition_EVENT_ENTER_REGION_643004" L4_1.action = "action_EVENT_ENTER_REGION_643004" L4_1.trigger_count = 0 L5_1 = {} L5_1.config_id = 1643005 L5_1.name = "ENTER_REGION_643005" L6_1 = EventType L6_1 = L6_1.EVENT_ENTER_REGION L5_1.event = L6_1 L5_1.source = "" L5_1.condition = "condition_EVENT_ENTER_REGION_643005" L5_1.action = "action_EVENT_ENTER_REGION_643005" L5_1.trigger_count = 0 L6_1 = {} L6_1.config_id = 1643007 L6_1.name = "ENTER_REGION_643007" L7_1 = EventType L7_1 = L7_1.EVENT_ENTER_REGION L6_1.event = L7_1 L6_1.source = "" L6_1.condition = "condition_EVENT_ENTER_REGION_643007" L6_1.action = "action_EVENT_ENTER_REGION_643007" L6_1.trigger_count = 0 L7_1 = {} L7_1.config_id = 1643008 L7_1.name = "ENTER_REGION_643008" L8_1 = EventType L8_1 = L8_1.EVENT_ENTER_REGION L7_1.event = L8_1 L7_1.source = "" L7_1.condition = "condition_EVENT_ENTER_REGION_643008" L7_1.action = "action_EVENT_ENTER_REGION_643008" L7_1.trigger_count = 0 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 L1_1[4] = L5_1 L1_1[5] = L6_1 L1_1[6] = L7_1 triggers = L1_1 L1_1 = {} variables = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.config_id = 643003 L4_1 = RegionShape L4_1 = L4_1.SPHERE L3_1.shape = L4_1 L3_1.radius = 20 L4_1 = {} L4_1.x = 915.411 L4_1.y = 286.676 L4_1.z = -969.43 L3_1.pos = L4_1 L3_1.area_id = 10 L4_1 = {} L4_1.config_id = 643006 L5_1 = RegionShape L5_1 = L5_1.SPHERE L4_1.shape = L5_1 L4_1.radius = 20 L5_1 = {} L5_1.x = 915.411 L5_1.y = 286.676 L5_1.z = -969.43 L4_1.pos = L5_1 L4_1.area_id = 10 L2_1[1] = L3_1 L2_1[2] = L4_1 L1_1.regions = L2_1 L2_1 = {} L3_1 = {} L3_1.config_id = 1643003 L3_1.name = "ENTER_REGION_643003" L4_1 = EventType L4_1 = L4_1.EVENT_ENTER_REGION L3_1.event = L4_1 L3_1.source = "" L3_1.condition = "condition_EVENT_ENTER_REGION_643003" L3_1.action = "action_EVENT_ENTER_REGION_643003" L3_1.trigger_count = 0 L4_1 = {} L4_1.config_id = 1643006 L4_1.name = "ENTER_REGION_643006" L5_1 = EventType L5_1 = L5_1.EVENT_ENTER_REGION L4_1.event = L5_1 L4_1.source = "" L4_1.condition = "condition_EVENT_ENTER_REGION_643006" L4_1.action = "action_EVENT_ENTER_REGION_643006" L4_1.trigger_count = 0 L2_1[1] = L3_1 L2_1[2] = L4_1 L1_1.triggers = L2_1 garbages = L1_1 L1_1 = {} L1_1.suite = 1 L1_1.end_suite = 2 L1_1.rand_suite = false init_config = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L2_1.monsters = L3_1 L3_1 = {} L2_1.gadgets = L3_1 L3_1 = {} L4_1 = 643001 L5_1 = 643002 L6_1 = 643007 L3_1[1] = L4_1 L3_1[2] = L5_1 L3_1[3] = L6_1 L2_1.regions = L3_1 L3_1 = {} L4_1 = "ENTER_REGION_643001" L5_1 = "ENTER_REGION_643002" L6_1 = "ENTER_REGION_643007" L3_1[1] = L4_1 L3_1[2] = L5_1 L3_1[3] = L6_1 L2_1.triggers = L3_1 L2_1.rand_weight = 100 L3_1 = {} L4_1 = {} L3_1.monsters = L4_1 L4_1 = {} L3_1.gadgets = L4_1 L4_1 = {} L5_1 = 643004 L6_1 = 643005 L7_1 = 643008 L4_1[1] = L5_1 L4_1[2] = L6_1 L4_1[3] = L7_1 L3_1.regions = L4_1 L4_1 = {} L5_1 = "ENTER_REGION_643004" L6_1 = "ENTER_REGION_643005" L7_1 = "ENTER_REGION_643008" L4_1[1] = L5_1 L4_1[2] = L6_1 L4_1[3] = L7_1 L3_1.triggers = L4_1 L3_1.rand_weight = 100 L1_1[1] = L2_1 L1_1[2] = L3_1 suites = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = A1_2.param1 if L2_2 ~= 643001 then L2_2 = false return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.GetRegionEntityCount L3_2 = A0_2 L4_2 = {} L5_2 = A1_2.source_eid L4_2.region_eid = L5_2 L5_2 = EntityType L5_2 = L5_2.AVATAR L4_2.entity_type = L5_2 L2_2 = L2_2(L3_2, L4_2) if L2_2 < 1 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ENTER_REGION_643001 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = ScriptLib L2_2 = L2_2.EnterWeatherArea L3_2 = A0_2 L4_2 = 2024 L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_ENTER_REGION_643001 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = A1_2.param1 if L2_2 ~= 643002 then L2_2 = false return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.GetRegionEntityCount L3_2 = A0_2 L4_2 = {} L5_2 = A1_2.source_eid L4_2.region_eid = L5_2 L5_2 = EntityType L5_2 = L5_2.AVATAR L4_2.entity_type = L5_2 L2_2 = L2_2(L3_2, L4_2) if L2_2 < 1 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ENTER_REGION_643002 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = ScriptLib L2_2 = L2_2.EnterWeatherArea L3_2 = A0_2 L4_2 = 2024 L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_ENTER_REGION_643002 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = A1_2.param1 if L2_2 ~= 643004 then L2_2 = false return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.GetRegionEntityCount L3_2 = A0_2 L4_2 = {} L5_2 = A1_2.source_eid L4_2.region_eid = L5_2 L5_2 = EntityType L5_2 = L5_2.AVATAR L4_2.entity_type = L5_2 L2_2 = L2_2(L3_2, L4_2) if L2_2 < 1 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ENTER_REGION_643004 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = ScriptLib L2_2 = L2_2.EnterWeatherArea L3_2 = A0_2 L4_2 = 2038 L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_ENTER_REGION_643004 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = A1_2.param1 if L2_2 ~= 643005 then L2_2 = false return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.GetRegionEntityCount L3_2 = A0_2 L4_2 = {} L5_2 = A1_2.source_eid L4_2.region_eid = L5_2 L5_2 = EntityType L5_2 = L5_2.AVATAR L4_2.entity_type = L5_2 L2_2 = L2_2(L3_2, L4_2) if L2_2 < 1 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ENTER_REGION_643005 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = ScriptLib L2_2 = L2_2.EnterWeatherArea L3_2 = A0_2 L4_2 = 2038 L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_ENTER_REGION_643005 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = A1_2.param1 if L2_2 ~= 643007 then L2_2 = false return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.GetRegionEntityCount L3_2 = A0_2 L4_2 = {} L5_2 = A1_2.source_eid L4_2.region_eid = L5_2 L5_2 = EntityType L5_2 = L5_2.AVATAR L4_2.entity_type = L5_2 L2_2 = L2_2(L3_2, L4_2) if L2_2 < 1 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ENTER_REGION_643007 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = ScriptLib L2_2 = L2_2.EnterWeatherArea L3_2 = A0_2 L4_2 = 2024 L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_ENTER_REGION_643007 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = A1_2.param1 if L2_2 ~= 643008 then L2_2 = false return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.GetRegionEntityCount L3_2 = A0_2 L4_2 = {} L5_2 = A1_2.source_eid L4_2.region_eid = L5_2 L5_2 = EntityType L5_2 = L5_2.AVATAR L4_2.entity_type = L5_2 L2_2 = L2_2(L3_2, L4_2) if L2_2 < 1 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ENTER_REGION_643008 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = ScriptLib L2_2 = L2_2.EnterWeatherArea L3_2 = A0_2 L4_2 = 2038 L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_ENTER_REGION_643008 = L1_1