local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1 L0_1 = {} L0_1.group_id = 133008557 L1_1 = {} L1_1.gadget_id = 557004 L2_1 = {} monsters = L2_1 L2_1 = {} npcs = L2_1 L2_1 = {} L3_1 = {} L3_1.config_id = 557001 L3_1.gadget_id = 70310034 L4_1 = {} L4_1.x = 1092.006 L4_1.y = 388.478 L4_1.z = -964.805 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.087 L4_1.y = 0.0 L4_1.z = 359.84 L3_1.rot = L4_1 L3_1.level = 30 L3_1.persistent = true L3_1.area_id = 10 L4_1 = {} L4_1.config_id = 557002 L4_1.gadget_id = 70310034 L5_1 = {} L5_1.x = 1094.901 L5_1.y = 387.405 L5_1.z = -978.371 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 4.033 L5_1.y = 0.029 L5_1.z = 356.987 L4_1.rot = L5_1 L4_1.level = 30 L4_1.persistent = true L4_1.area_id = 10 L5_1 = {} L5_1.config_id = 557003 L5_1.gadget_id = 70310034 L6_1 = {} L6_1.x = 1104.539 L6_1.y = 388.493 L6_1.z = -960.059 L5_1.pos = L6_1 L6_1 = {} L6_1.x = 355.702 L6_1.y = 359.948 L6_1.z = 1.397 L5_1.rot = L6_1 L5_1.level = 30 L5_1.persistent = true L5_1.area_id = 10 L6_1 = {} L6_1.config_id = 557004 L6_1.gadget_id = 70217007 L7_1 = {} L7_1.x = 1098.846 L7_1.y = 388.251 L7_1.z = -967.374 L6_1.pos = L7_1 L7_1 = {} L7_1.x = 0.0 L7_1.y = 0.0 L7_1.z = 0.0 L6_1.rot = L7_1 L6_1.level = 26 L6_1.chest_drop_id = 2002200 L6_1.drop_count = 1 L6_1.showcutscene = true L6_1.isOneoff = true L6_1.persistent = true L6_1.autopick = true L6_1.area_id = 10 L7_1 = {} L7_1.config_id = 557008 L7_1.gadget_id = 70310034 L8_1 = {} L8_1.x = 1108.85 L8_1.y = 388.519 L8_1.z = -969.679 L7_1.pos = L8_1 L8_1 = {} L8_1.x = 359.094 L8_1.y = 359.886 L8_1.z = 354.646 L7_1.rot = L8_1 L7_1.level = 30 L7_1.persistent = true L7_1.area_id = 10 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L2_1[4] = L6_1 L2_1[5] = L7_1 gadgets = L2_1 L2_1 = {} regions = L2_1 L2_1 = {} L3_1 = {} L3_1.config_id = 1557005 L3_1.name = "GADGET_STATE_CHANGE_557005" L4_1 = EventType L4_1 = L4_1.EVENT_GADGET_STATE_CHANGE L3_1.event = L4_1 L3_1.source = "" L3_1.condition = "condition_EVENT_GADGET_STATE_CHANGE_557005" L3_1.action = "action_EVENT_GADGET_STATE_CHANGE_557005" L3_1.trigger_count = 0 L4_1 = {} L4_1.config_id = 1557006 L4_1.name = "GADGET_STATE_CHANGE_557006" L5_1 = EventType L5_1 = L5_1.EVENT_GADGET_STATE_CHANGE L4_1.event = L5_1 L4_1.source = "" L4_1.condition = "" L4_1.action = "action_EVENT_GADGET_STATE_CHANGE_557006" L5_1 = {} L5_1.config_id = 1557007 L5_1.name = "GADGET_CREATE_557007" L6_1 = EventType L6_1 = L6_1.EVENT_GADGET_CREATE L5_1.event = L6_1 L5_1.source = "" L5_1.condition = "condition_EVENT_GADGET_CREATE_557007" L5_1.action = "action_EVENT_GADGET_CREATE_557007" L6_1 = {} L6_1.config_id = 1557009 L6_1.name = "GADGET_STATE_CHANGE_557009" L7_1 = EventType L7_1 = L7_1.EVENT_GADGET_STATE_CHANGE L6_1.event = L7_1 L6_1.source = "" L6_1.condition = "condition_EVENT_GADGET_STATE_CHANGE_557009" L6_1.action = "action_EVENT_GADGET_STATE_CHANGE_557009" L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L2_1[4] = L6_1 triggers = L2_1 L2_1 = {} L3_1 = {} L3_1.configId = 1 L3_1.name = "start" L3_1.value = 0 L3_1.no_refresh = true L4_1 = {} L4_1.configId = 2 L4_1.name = "cutscenePlayed" L4_1.value = 0 L4_1.no_refresh = true L2_1[1] = L3_1 L2_1[2] = L4_1 variables = L2_1 L2_1 = {} L2_1.suite = 1 L2_1.end_suite = 2 L2_1.rand_suite = false init_config = L2_1 L2_1 = {} L3_1 = {} L4_1 = {} L3_1.monsters = L4_1 L4_1 = {} L3_1.gadgets = L4_1 L4_1 = {} L3_1.regions = L4_1 L4_1 = {} L3_1.triggers = L4_1 L3_1.rand_weight = 100 L4_1 = {} L5_1 = {} L4_1.monsters = L5_1 L5_1 = {} L6_1 = 557001 L7_1 = 557002 L8_1 = 557003 L9_1 = 557008 L5_1[1] = L6_1 L5_1[2] = L7_1 L5_1[3] = L8_1 L5_1[4] = L9_1 L4_1.gadgets = L5_1 L5_1 = {} L4_1.regions = L5_1 L5_1 = {} L6_1 = "GADGET_STATE_CHANGE_557005" L7_1 = "GADGET_STATE_CHANGE_557006" L8_1 = "GADGET_CREATE_557007" L9_1 = "GADGET_STATE_CHANGE_557009" L5_1[1] = L6_1 L5_1[2] = L7_1 L5_1[3] = L8_1 L5_1[4] = L9_1 L4_1.triggers = L5_1 L4_1.rand_weight = 100 L2_1[1] = L3_1 L2_1[2] = L4_1 suites = L2_1 function L2_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = ScriptLib L2_2 = L2_2.GetGroupVariableValue L3_2 = A0_2 L4_2 = "start" L2_2 = L2_2(L3_2, L4_2) if L2_2 == 4 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_GADGET_STATE_CHANGE_557005 = L2_1 function L2_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = A1_2.param1 L3_2 = GadgetState L3_2 = L3_2.GearStart if L2_2 == L3_2 then L2_2 = ScriptLib L2_2 = L2_2.ChangeGroupVariableValue L3_2 = A0_2 L4_2 = "start" L5_2 = 1 L2_2(L3_2, L4_2, L5_2) else L2_2 = A1_2.param1 L3_2 = GadgetState L3_2 = L3_2.Default if L2_2 == L3_2 then L2_2 = ScriptLib L2_2 = L2_2.ChangeGroupVariableValue L3_2 = A0_2 L4_2 = "start" L5_2 = -1 L2_2(L3_2, L4_2, L5_2) end end L2_2 = ScriptLib L2_2 = L2_2.GetGroupVariableValue L3_2 = A0_2 L4_2 = "start" L2_2 = L2_2(L3_2, L4_2) if L2_2 == 4 then L2_2 = ScriptLib L2_2 = L2_2.GetGroupVariableValue L3_2 = A0_2 L4_2 = "cutscenePlayed" L2_2 = L2_2(L3_2, L4_2) if L2_2 == 0 then L2_2 = ScriptLib L2_2 = L2_2.PlayCutScene L3_2 = A0_2 L4_2 = 3008523 L5_2 = 0 L2_2(L3_2, L4_2, L5_2) L2_2 = ScriptLib L2_2 = L2_2.SetGroupVariableValue L3_2 = A0_2 L4_2 = "cutscenePlayed" L5_2 = 1 L2_2(L3_2, L4_2, L5_2) end L2_2 = ScriptLib L2_2 = L2_2.CreateGadget L3_2 = A0_2 L4_2 = {} L5_2 = L1_1.gadget_id L4_2.config_id = L5_2 L2_2(L3_2, L4_2) end L2_2 = 0 return L2_2 end action_EVENT_GADGET_STATE_CHANGE_557005 = L2_1 function L2_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = ScriptLib L2_2 = L2_2.MarkPlayerAction L3_2 = A0_2 L4_2 = 1008 L5_2 = 1 L6_2 = 1 L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : mark_playerAction" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_GADGET_STATE_CHANGE_557006 = L2_1 function L2_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = L1_1.gadget_id L3_2 = A1_2.param1 if L2_2 ~= L3_2 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_GADGET_CREATE_557007 = L2_1 function L2_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = ScriptLib L2_2 = L2_2.MarkPlayerAction L3_2 = A0_2 L4_2 = 1008 L5_2 = 3 L6_2 = 1 L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : mark_playerAction" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_GADGET_CREATE_557007 = L2_1 function L2_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = A1_2.param2 if 557004 == L2_2 then L2_2 = GadgetState L2_2 = L2_2.ChestOpened L3_2 = A1_2.param1 if L2_2 == L3_2 then goto lbl_11 end end L2_2 = false do return L2_2 end ::lbl_11:: L2_2 = true return L2_2 end condition_EVENT_GADGET_STATE_CHANGE_557009 = L2_1 function L2_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = ScriptLib L2_2 = L2_2.MarkPlayerAction L3_2 = A0_2 L4_2 = 6011 L5_2 = 3 L6_2 = 1 L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : mark_playerAction" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_GADGET_STATE_CHANGE_557009 = L2_1