local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1 L0_1 = {} L0_1.group_id = 133002400 L1_1 = {} L2_1 = {} L2_1.config_id = 400002 L2_1.monster_id = 21011201 L3_1 = {} L3_1.x = 1969.481 L3_1.y = 209.128 L3_1.z = -844.302 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 0.0 L3_1.y = 130.094 L3_1.z = 0.0 L2_1.rot = L3_1 L2_1.level = 10 L2_1.drop_id = 1000100 L2_1.pose_id = 9010 L2_1.area_id = 3 L3_1 = {} L3_1.config_id = 400003 L3_1.monster_id = 21011201 L4_1 = {} L4_1.x = 1969.699 L4_1.y = 209.205 L4_1.z = -847.374 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 129.778 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 10 L3_1.drop_id = 1000100 L3_1.pose_id = 9010 L3_1.area_id = 3 L4_1 = {} L4_1.config_id = 400004 L4_1.monster_id = 21010201 L5_1 = {} L5_1.x = 1966.75 L5_1.y = 209.799 L5_1.z = -848.477 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 0.0 L5_1.y = 117.843 L5_1.z = 0.0 L4_1.rot = L5_1 L4_1.level = 10 L4_1.drop_id = 1000100 L4_1.pose_id = 9016 L4_1.area_id = 3 L5_1 = {} L5_1.config_id = 400005 L5_1.monster_id = 21010501 L6_1 = {} L6_1.x = 1964.333 L6_1.y = 209.541 L6_1.z = -847.001 L5_1.pos = L6_1 L6_1 = {} L6_1.x = 0.0 L6_1.y = 100.847 L6_1.z = 0.0 L5_1.rot = L6_1 L5_1.level = 10 L5_1.drop_id = 1000100 L5_1.pose_id = 9010 L5_1.area_id = 3 L6_1 = {} L6_1.config_id = 400006 L6_1.monster_id = 21011001 L7_1 = {} L7_1.x = 1965.66 L7_1.y = 208.847 L7_1.z = -842.636 L6_1.pos = L7_1 L7_1 = {} L7_1.x = 0.0 L7_1.y = 128.819 L7_1.z = 0.0 L6_1.rot = L7_1 L6_1.level = 10 L6_1.drop_id = 1000100 L6_1.pose_id = 9013 L6_1.area_id = 3 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 L1_1[4] = L5_1 L1_1[5] = L6_1 monsters = L1_1 L1_1 = {} npcs = L1_1 L1_1 = {} gadgets = L1_1 L1_1 = {} regions = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 1400001 L2_1.name = "ANY_MONSTER_DIE_400001" L3_1 = EventType L3_1 = L3_1.EVENT_ANY_MONSTER_DIE L2_1.event = L3_1 L2_1.source = "" L2_1.condition = "condition_EVENT_ANY_MONSTER_DIE_400001" L2_1.action = "action_EVENT_ANY_MONSTER_DIE_400001" L1_1[1] = L2_1 triggers = L1_1 L1_1 = {} variables = L1_1 L1_1 = {} L1_1.suite = 2 L1_1.end_suite = 2 L1_1.rand_suite = false init_config = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L2_1.monsters = L3_1 L3_1 = {} L2_1.gadgets = L3_1 L3_1 = {} L2_1.regions = L3_1 L3_1 = {} L2_1.triggers = L3_1 L2_1.rand_weight = 100 L3_1 = {} L4_1 = {} L5_1 = 400002 L6_1 = 400003 L7_1 = 400004 L8_1 = 400005 L9_1 = 400006 L4_1[1] = L5_1 L4_1[2] = L6_1 L4_1[3] = L7_1 L4_1[4] = L8_1 L4_1[5] = L9_1 L3_1.monsters = L4_1 L4_1 = {} L3_1.gadgets = L4_1 L4_1 = {} L3_1.regions = L4_1 L4_1 = {} L5_1 = "ANY_MONSTER_DIE_400001" L4_1[1] = L5_1 L3_1.triggers = L4_1 L3_1.rand_weight = 100 L1_1[1] = L2_1 L1_1[2] = L3_1 suites = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = ScriptLib L2_2 = L2_2.GetGroupMonsterCountByGroupId L3_2 = A0_2 L4_2 = 133002400 L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= 0 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ANY_MONSTER_DIE_400001 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = ScriptLib L2_2 = L2_2.AddQuestProgress L3_2 = A0_2 L4_2 = "133002400" L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : add_quest_progress" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_ANY_MONSTER_DIE_400001 = L1_1