local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1 L0_1 = {} L0_1.group_id = 133002391 L1_1 = {} L2_1 = {} L2_1.config_id = 391002 L2_1.monster_id = 25010201 L3_1 = {} L3_1.x = 1883.385 L3_1.y = 246.096 L3_1.z = -496.554 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 0.0 L3_1.y = 168.023 L3_1.z = 0.0 L2_1.rot = L3_1 L2_1.level = 10 L2_1.drop_id = 1000100 L2_1.area_id = 3 L3_1 = {} L3_1.config_id = 391003 L3_1.monster_id = 25060101 L4_1 = {} L4_1.x = 1877.001 L4_1.y = 246.039 L4_1.z = -494.928 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 66.228 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 10 L3_1.drop_id = 1000100 L3_1.disableWander = true L4_1 = {} L5_1 = 1018 L4_1[1] = L5_1 L3_1.affix = L4_1 L3_1.isElite = true L3_1.area_id = 3 L4_1 = {} L4_1.config_id = 391004 L4_1.monster_id = 25020201 L5_1 = {} L5_1.x = 1870.612 L5_1.y = 246.226 L5_1.z = -491.453 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 0.0 L5_1.y = 68.076 L5_1.z = 0.0 L4_1.rot = L5_1 L4_1.level = 10 L4_1.drop_id = 1000100 L4_1.disableWander = true L4_1.area_id = 3 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 monsters = L1_1 L1_1 = {} npcs = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 391001 L2_1.gadget_id = 70310006 L3_1 = {} L3_1.x = 1879.045 L3_1.y = 245.886 L3_1.z = -494.35 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 0.0 L3_1.y = 0.0 L3_1.z = 0.0 L2_1.rot = L3_1 L2_1.level = 10 L2_1.area_id = 3 L1_1[1] = L2_1 gadgets = L1_1 L1_1 = {} regions = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 1391005 L2_1.name = "ANY_MONSTER_DIE_391005" L3_1 = EventType L3_1 = L3_1.EVENT_ANY_MONSTER_DIE L2_1.event = L3_1 L2_1.source = "" L2_1.condition = "condition_EVENT_ANY_MONSTER_DIE_391005" L2_1.action = "action_EVENT_ANY_MONSTER_DIE_391005" L1_1[1] = L2_1 triggers = L1_1 L1_1 = {} variables = L1_1 L1_1 = {} L1_1.suite = 1 L1_1.end_suite = 0 L1_1.rand_suite = false init_config = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L2_1.monsters = L3_1 L3_1 = {} L2_1.gadgets = L3_1 L3_1 = {} L2_1.regions = L3_1 L3_1 = {} L2_1.triggers = L3_1 L2_1.rand_weight = 100 L3_1 = {} L4_1 = {} L5_1 = 391002 L6_1 = 391003 L7_1 = 391004 L4_1[1] = L5_1 L4_1[2] = L6_1 L4_1[3] = L7_1 L3_1.monsters = L4_1 L4_1 = {} L5_1 = 391001 L4_1[1] = L5_1 L3_1.gadgets = L4_1 L4_1 = {} L3_1.regions = L4_1 L4_1 = {} L5_1 = "ANY_MONSTER_DIE_391005" L4_1[1] = L5_1 L3_1.triggers = L4_1 L3_1.rand_weight = 100 L1_1[1] = L2_1 L1_1[2] = L3_1 suites = L1_1 function L1_1(A0_2, A1_2) local L2_2 L2_2 = A1_2.param1 if L2_2 ~= 391003 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ANY_MONSTER_DIE_391005 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = {} L2_2.x = 1880 L2_2.y = 245 L2_2.z = -495 L3_2 = ScriptLib L3_2 = L3_2.ShowReminderRadius L4_2 = A0_2 L5_2 = 1110162 L6_2 = L2_2 L7_2 = 25 L3_2 = L3_2(L4_2, L5_2, L6_2, L7_2) if 0 ~= L3_2 then L3_2 = ScriptLib L3_2 = L3_2.PrintContextLog L4_2 = A0_2 L5_2 = "@@ LUA_WARNING : active_reminder_ui_bypos" L3_2(L4_2, L5_2) L3_2 = -1 return L3_2 end L3_2 = ScriptLib L3_2 = L3_2.AddQuestProgress L4_2 = A0_2 L5_2 = "1330023911" L3_2 = L3_2(L4_2, L5_2) if 0 ~= L3_2 then L3_2 = ScriptLib L3_2 = L3_2.PrintContextLog L4_2 = A0_2 L5_2 = "@@ LUA_WARNING : add_quest_progress" L3_2(L4_2, L5_2) L3_2 = -1 return L3_2 end L3_2 = 0 return L3_2 end action_EVENT_ANY_MONSTER_DIE_391005 = L1_1