local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1 L0_1 = {} L0_1.group_id = 220129020 L1_1 = {} L1_1.portal = 0 function L2_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L1_2 = ScriptLib L1_2 = L1_2.GetGroupVariableValueByGroup L2_2 = A0_2 L3_2 = "time" L4_2 = 220129014 L1_2 = L1_2(L2_2, L3_2, L4_2) if L1_2 == 1 then L2_2 = ScriptLib L2_2 = L2_2.CreateGadget L3_2 = A0_2 L4_2 = {} L4_2.config_id = 20001 L2_2(L3_2, L4_2) end if L1_2 == 2 then L2_2 = ScriptLib L2_2 = L2_2.CreateGadget L3_2 = A0_2 L4_2 = {} L4_2.config_id = 20002 L2_2(L3_2, L4_2) end if L1_2 == 3 then L2_2 = ScriptLib L2_2 = L2_2.CreateGadget L3_2 = A0_2 L4_2 = {} L4_2.config_id = 20003 L2_2(L3_2, L4_2) end if L1_2 == 4 then L2_2 = ScriptLib L2_2 = L2_2.CreateGadget L3_2 = A0_2 L4_2 = {} L4_2.config_id = 20004 L2_2(L3_2, L4_2) end if L1_2 == 5 then L2_2 = ScriptLib L2_2 = L2_2.CreateGadget L3_2 = A0_2 L4_2 = {} L4_2.config_id = 20006 L2_2(L3_2, L4_2) end L2_2 = 0 return L2_2 end SLC_Active_Portal = L2_1 L2_1 = {} monsters = L2_1 L2_1 = {} npcs = L2_1 L2_1 = {} L3_1 = {} L3_1.config_id = 20001 L3_1.gadget_id = 70800172 L4_1 = {} L4_1.x = -418.295 L4_1.y = -45.378 L4_1.z = 980.479 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 0.0 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 1 L4_1 = {} L4_1.config_id = 20002 L4_1.gadget_id = 70800172 L5_1 = {} L5_1.x = -418.295 L5_1.y = -45.378 L5_1.z = 980.479 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 0.0 L5_1.y = 0.0 L5_1.z = 0.0 L4_1.rot = L5_1 L4_1.level = 1 L5_1 = {} L5_1.config_id = 20003 L5_1.gadget_id = 70800172 L6_1 = {} L6_1.x = -418.295 L6_1.y = -45.378 L6_1.z = 980.479 L5_1.pos = L6_1 L6_1 = {} L6_1.x = 0.0 L6_1.y = 0.0 L6_1.z = 0.0 L5_1.rot = L6_1 L5_1.level = 1 L6_1 = {} L6_1.config_id = 20004 L6_1.gadget_id = 70800172 L7_1 = {} L7_1.x = -418.295 L7_1.y = -45.378 L7_1.z = 980.479 L6_1.pos = L7_1 L7_1 = {} L7_1.x = 0.0 L7_1.y = 0.0 L7_1.z = 0.0 L6_1.rot = L7_1 L6_1.level = 1 L7_1 = {} L7_1.config_id = 20006 L7_1.gadget_id = 70800172 L8_1 = {} L8_1.x = -418.295 L8_1.y = -45.378 L8_1.z = 980.479 L7_1.pos = L8_1 L8_1 = {} L8_1.x = 0.0 L8_1.y = 0.0 L8_1.z = 0.0 L7_1.rot = L8_1 L7_1.level = 1 L8_1 = {} L8_1.config_id = 20007 L8_1.gadget_id = 70800140 L9_1 = {} L9_1.x = -419.018 L9_1.y = -45.216 L9_1.z = 980.325 L8_1.pos = L9_1 L9_1 = {} L9_1.x = 0.0 L9_1.y = 244.469 L9_1.z = 0.0 L8_1.rot = L9_1 L8_1.level = 1 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L2_1[4] = L6_1 L2_1[5] = L7_1 L2_1[6] = L8_1 gadgets = L2_1 L2_1 = {} regions = L2_1 L2_1 = {} triggers = L2_1 L2_1 = {} variables = L2_1 L2_1 = {} L2_1.suite = 1 L2_1.end_suite = 0 L2_1.rand_suite = false init_config = L2_1 L2_1 = {} L3_1 = {} L4_1 = {} L3_1.monsters = L4_1 L4_1 = {} L5_1 = 20007 L4_1[1] = L5_1 L3_1.gadgets = L4_1 L4_1 = {} L3_1.regions = L4_1 L4_1 = {} L3_1.triggers = L4_1 L3_1.rand_weight = 100 L4_1 = {} L5_1 = {} L4_1.monsters = L5_1 L5_1 = {} L6_1 = 20001 L7_1 = 20002 L8_1 = 20003 L9_1 = 20004 L10_1 = 20006 L5_1[1] = L6_1 L5_1[2] = L7_1 L5_1[3] = L8_1 L5_1[4] = L9_1 L5_1[5] = L10_1 L4_1.gadgets = L5_1 L5_1 = {} L4_1.regions = L5_1 L5_1 = {} L4_1.triggers = L5_1 L4_1.rand_weight = 100 L2_1[1] = L3_1 L2_1[2] = L4_1 suites = L2_1