local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1 L0_1 = {} L0_1.group_id = 220000007 L1_1 = {} L1_1.gadget_id_1 = 7004 L1_1.gadget_id_2 = 7003 L2_1 = {} monsters = L2_1 L2_1 = {} npcs = L2_1 L2_1 = {} L3_1 = {} L3_1.config_id = 7001 L3_1.gadget_id = 70900018 L4_1 = {} L4_1.x = 66.703 L4_1.y = 0.797 L4_1.z = -87.188 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 0.0 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 1 L4_1 = {} L4_1.config_id = 7002 L4_1.gadget_id = 70900018 L5_1 = {} L5_1.x = 50.643 L5_1.y = 0.653 L5_1.z = -86.946 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 0.0 L5_1.y = 0.0 L5_1.z = 0.0 L4_1.rot = L5_1 L4_1.level = 1 L5_1 = {} L5_1.config_id = 7003 L5_1.gadget_id = 70220013 L6_1 = {} L6_1.x = 67.899 L6_1.y = 0.466 L6_1.z = -86.618 L5_1.pos = L6_1 L6_1 = {} L6_1.x = 0.0 L6_1.y = 40.031 L6_1.z = 0.0 L5_1.rot = L6_1 L5_1.level = 1 L6_1 = {} L6_1.config_id = 7004 L6_1.gadget_id = 70211011 L7_1 = {} L7_1.x = 58.985 L7_1.y = 0.5 L7_1.z = -83.761 L6_1.pos = L7_1 L7_1 = {} L7_1.x = 0.0 L7_1.y = 75.47 L7_1.z = 0.0 L6_1.rot = L7_1 L6_1.level = 1 L6_1.drop_tag = "\230\136\152\230\150\151\228\184\173\231\186\167\232\146\153\229\190\183" L6_1.showcutscene = true L6_1.isOneoff = true L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L2_1[4] = L6_1 gadgets = L2_1 L2_1 = {} regions = L2_1 L2_1 = {} L3_1 = {} L3_1.config_id = 1000025 L3_1.name = "ANY_GADGET_DIE_25" L4_1 = EventType L4_1 = L4_1.EVENT_ANY_GADGET_DIE L3_1.event = L4_1 L3_1.source = "" L3_1.condition = "condition_EVENT_ANY_GADGET_DIE_25" L3_1.action = "action_EVENT_ANY_GADGET_DIE_25" L2_1[1] = L3_1 triggers = L2_1 L2_1 = {} variables = L2_1 L2_1 = {} L2_1.suite = 1 L2_1.end_suite = 0 L2_1.rand_suite = true init_config = L2_1 L2_1 = {} L3_1 = {} L4_1 = {} L3_1.monsters = L4_1 L4_1 = {} L5_1 = 7001 L6_1 = 7002 L7_1 = 7003 L4_1[1] = L5_1 L4_1[2] = L6_1 L4_1[3] = L7_1 L3_1.gadgets = L4_1 L4_1 = {} L3_1.regions = L4_1 L4_1 = {} L5_1 = "ANY_GADGET_DIE_25" L4_1[1] = L5_1 L3_1.triggers = L4_1 L3_1.rand_weight = 100 L2_1[1] = L3_1 suites = L2_1 function L2_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = ScriptLib L2_2 = L2_2.PrintLog L3_2 = "enter condition" L2_2(A0_2, L3_2) L2_2 = L1_1.gadget_id_2 L3_2 = A1_2.param1 if L2_2 ~= L3_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintLog L3_2 = "configid judge false" L2_2(A0_2, L3_2) L2_2 = false return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.PrintLog L3_2 = "configid judge true" L2_2(A0_2, L3_2) L2_2 = true return L2_2 end condition_EVENT_ANY_GADGET_DIE_25 = L2_1 function L2_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = ScriptLib L2_2 = L2_2.PrintLog L3_2 = "enter action" L2_2(A0_2, L3_2) L2_2 = ScriptLib L2_2 = L2_2.CreateGadget L3_2 = A0_2 L4_2 = {} L5_2 = L1_1.gadget_id_1 L4_2.config_id = L5_2 L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintLog L3_2 = "create gadget fail" L2_2(A0_2, L3_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_ANY_GADGET_DIE_25 = L2_1