local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1 L0_1 = {} L0_1.group_id = 201024007 L1_1 = {} L2_1 = {} L2_1.config_id = 24 L2_1.monster_id = 21010901 L3_1 = {} L3_1.x = 31.24 L3_1.y = -92.329 L3_1.z = -203.85 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 0.0 L3_1.y = 268.156 L3_1.z = 0.0 L2_1.rot = L3_1 L2_1.level = 1 L2_1.pose_id = 32 L3_1 = {} L3_1.config_id = 43 L3_1.monster_id = 21010901 L4_1 = {} L4_1.x = 31.582 L4_1.y = -92.329 L4_1.z = -198.807 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 264.7 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 1 L3_1.pose_id = 32 L1_1[1] = L2_1 L1_1[2] = L3_1 monsters = L1_1 L1_1 = {} npcs = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 72 L2_1.gadget_id = 70220014 L3_1 = {} L3_1.x = -1.24 L3_1.y = -88.83 L3_1.z = -207.446 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 0.0 L3_1.y = 302.971 L3_1.z = 0.0 L2_1.rot = L3_1 L2_1.level = 1 L3_1 = {} L3_1.config_id = 73 L3_1.gadget_id = 70220014 L4_1 = {} L4_1.x = 11.596 L4_1.y = -90.73 L4_1.z = -199.33 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 233.355 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 1 L1_1[1] = L2_1 L1_1[2] = L3_1 gadgets = L1_1 L1_1 = {} regions = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 1000039 L2_1.name = "ANY_MONSTER_DIE_39" L3_1 = EventType L3_1 = L3_1.EVENT_ANY_MONSTER_DIE L2_1.event = L3_1 L2_1.source = "" L2_1.condition = "condition_EVENT_ANY_MONSTER_DIE_39" L2_1.action = "action_EVENT_ANY_MONSTER_DIE_39" L1_1[1] = L2_1 triggers = L1_1 L1_1 = {} variables = L1_1 L1_1 = {} L1_1.suite = 1 L1_1.end_suite = 0 L1_1.rand_suite = false init_config = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L4_1 = 24 L5_1 = 43 L3_1[1] = L4_1 L3_1[2] = L5_1 L2_1.monsters = L3_1 L3_1 = {} L4_1 = 72 L5_1 = 73 L3_1[1] = L4_1 L3_1[2] = L5_1 L2_1.gadgets = L3_1 L3_1 = {} L2_1.regions = L3_1 L3_1 = {} L4_1 = "ANY_MONSTER_DIE_39" L3_1[1] = L4_1 L2_1.triggers = L3_1 L2_1.rand_weight = 100 L1_1[1] = L2_1 suites = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = ScriptLib L2_2 = L2_2.GetGroupMonsterCountByGroupId L3_2 = A0_2 L4_2 = 201024007 L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= 0 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ANY_MONSTER_DIE_39 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = ScriptLib L2_2 = L2_2.SetGadgetStateByConfigId L3_2 = A0_2 L4_2 = 0 L5_2 = GadgetState L5_2 = L5_2.Default L2_2 = L2_2(L3_2, L4_2, L5_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : set_gadget_state_by_configId" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_ANY_MONSTER_DIE_39 = L1_1