local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1 L0_1 = {} L0_1.group_id = 201011047 L1_1 = {} L2_1 = {} L2_1.config_id = 236 L2_1.monster_id = 21010201 L3_1 = {} L3_1.x = 22.381 L3_1.y = 0.8 L3_1.z = -132.052 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 0.0 L3_1.y = 97.396 L3_1.z = 0.0 L2_1.rot = L3_1 L2_1.level = 7 L2_1.disableWander = true L3_1 = {} L4_1 = 1008 L5_1 = 1019 L3_1[1] = L4_1 L3_1[2] = L5_1 L2_1.affix = L3_1 L2_1.isElite = true L3_1 = {} L3_1.config_id = 237 L3_1.monster_id = 21010201 L4_1 = {} L4_1.x = 22.079 L4_1.y = 0.8 L4_1.z = -141.533 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 84.642 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 7 L3_1.disableWander = true L4_1 = {} L5_1 = 1008 L6_1 = 1019 L4_1[1] = L5_1 L4_1[2] = L6_1 L3_1.affix = L4_1 L3_1.isElite = true L4_1 = {} L4_1.config_id = 238 L4_1.monster_id = 21010701 L5_1 = {} L5_1.x = 25.788 L5_1.y = 0.8 L5_1.z = -136.986 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 0.0 L5_1.y = 87.238 L5_1.z = 0.0 L4_1.rot = L5_1 L4_1.level = 7 L4_1.disableWander = true L5_1 = {} L6_1 = 1008 L7_1 = 1019 L5_1[1] = L6_1 L5_1[2] = L7_1 L4_1.affix = L5_1 L4_1.isElite = true L5_1 = {} L5_1.config_id = 239 L5_1.monster_id = 21020201 L6_1 = {} L6_1.x = 21.419 L6_1.y = 0.8 L6_1.z = -136.951 L5_1.pos = L6_1 L6_1 = {} L6_1.x = 0.0 L6_1.y = 92.144 L6_1.z = 0.0 L5_1.rot = L6_1 L5_1.level = 7 L5_1.disableWander = true L6_1 = {} L7_1 = 1008 L8_1 = 1018 L6_1[1] = L7_1 L6_1[2] = L8_1 L5_1.affix = L6_1 L5_1.isElite = true L6_1 = {} L6_1.config_id = 262 L6_1.monster_id = 20011201 L7_1 = {} L7_1.x = 25.707 L7_1.y = 0.8 L7_1.z = -143.527 L6_1.pos = L7_1 L7_1 = {} L7_1.x = 0.0 L7_1.y = 46.555 L7_1.z = 0.0 L6_1.rot = L7_1 L6_1.level = 7 L6_1.disableWander = true L7_1 = {} L8_1 = 1008 L9_1 = 1019 L7_1[1] = L8_1 L7_1[2] = L9_1 L6_1.affix = L7_1 L6_1.isElite = true L7_1 = {} L7_1.config_id = 263 L7_1.monster_id = 20011201 L8_1 = {} L8_1.x = 25.498 L8_1.y = 0.8 L8_1.z = -130.435 L7_1.pos = L8_1 L8_1 = {} L8_1.x = 0.0 L8_1.y = 118.855 L8_1.z = 0.0 L7_1.rot = L8_1 L7_1.level = 7 L7_1.disableWander = true L8_1 = {} L9_1 = 1008 L10_1 = 1019 L8_1[1] = L9_1 L8_1[2] = L10_1 L7_1.affix = L8_1 L7_1.isElite = true L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 L1_1[4] = L5_1 L1_1[5] = L6_1 L1_1[6] = L7_1 monsters = L1_1 L1_1 = {} npcs = L1_1 L1_1 = {} gadgets = L1_1 L1_1 = {} regions = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 1000156 L2_1.name = "ANY_MONSTER_DIE_156" L3_1 = EventType L3_1 = L3_1.EVENT_ANY_MONSTER_DIE L2_1.event = L3_1 L2_1.source = "" L2_1.condition = "condition_EVENT_ANY_MONSTER_DIE_156" L2_1.action = "action_EVENT_ANY_MONSTER_DIE_156" L1_1[1] = L2_1 triggers = L1_1 L1_1 = {} variables = L1_1 L1_1 = {} L1_1.suite = 1 L1_1.end_suite = 0 L1_1.rand_suite = false init_config = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L2_1.monsters = L3_1 L3_1 = {} L2_1.gadgets = L3_1 L3_1 = {} L2_1.regions = L3_1 L3_1 = {} L2_1.triggers = L3_1 L2_1.rand_weight = 100 L3_1 = {} L4_1 = {} L5_1 = 236 L6_1 = 237 L7_1 = 238 L8_1 = 239 L9_1 = 262 L10_1 = 263 L4_1[1] = L5_1 L4_1[2] = L6_1 L4_1[3] = L7_1 L4_1[4] = L8_1 L4_1[5] = L9_1 L4_1[6] = L10_1 L3_1.monsters = L4_1 L4_1 = {} L3_1.gadgets = L4_1 L4_1 = {} L3_1.regions = L4_1 L4_1 = {} L5_1 = "ANY_MONSTER_DIE_156" L4_1[1] = L5_1 L3_1.triggers = L4_1 L3_1.rand_weight = 100 L1_1[1] = L2_1 L1_1[2] = L3_1 suites = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = ScriptLib L2_2 = L2_2.GetGroupMonsterCount L3_2 = A0_2 L2_2 = L2_2(L3_2) if L2_2 ~= 0 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ANY_MONSTER_DIE_156 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = ScriptLib L2_2 = L2_2.RefreshGroup L3_2 = A0_2 L4_2 = {} L4_2.group_id = 201011051 L4_2.suite = 2 L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : refresh_group_to_suite" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_ANY_MONSTER_DIE_156 = L1_1