local L0_1, L1_1 L0_1 = {} L1_1 = {} L1_1.x = -2500 L1_1.z = -2500 L0_1.begin_pos = L1_1 L1_1 = {} L1_1.x = 5000 L1_1.z = 5000 L0_1.size = L1_1 L1_1 = {} L1_1.x = 0 L1_1.y = 0 L1_1.z = 0 L0_1.born_pos = L1_1 L1_1 = {} L1_1.x = 0 L1_1.y = 0 L1_1.z = 0 L0_1.born_rot = L1_1 L1_1 = {} L1_1.x = -2500.0 L1_1.z = -2500.0 L0_1.vision_anchor = L1_1 scene_config = L0_1 L0_1 = {} blocks = L0_1