local L0_1, L1_1, L2_1, L3_1, L4_1 L0_1 = {} L1_1 = {} L1_1.config_id = 1 L1_1.monster_id = 20103001 L1_1.level = 10 L2_1 = {} L2_1.x = 705 L2_1.y = 64 L2_1.z = 659 L1_1.pos = L2_1 L2_1 = {} L2_1.x = 0 L2_1.y = 0 L2_1.z = 0 L1_1.rot = L2_1 L2_1 = {} L2_1.config_id = 2 L2_1.monster_id = 20103001 L2_1.level = 10 L3_1 = {} L3_1.x = 703 L3_1.y = 64 L3_1.z = 659 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 0 L3_1.y = 0 L3_1.z = 0 L2_1.rot = L3_1 L0_1[1] = L1_1 L0_1[2] = L2_1 monsters = L0_1 L0_1 = {} L1_1 = {} L1_1.config_id = 1 L1_1.npc_id = 1 L2_1 = {} L2_1.x = 674 L2_1.y = 57 L2_1.z = 635 L1_1.pos = L2_1 L2_1 = {} L2_1.x = 0 L2_1.y = 0 L2_1.z = 0 L1_1.rot = L2_1 L2_1 = {} L2_1.config_id = 2 L2_1.npc_id = 2 L3_1 = {} L3_1.x = 699 L3_1.y = 57 L3_1.z = 649 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 0 L3_1.y = 0 L3_1.z = 0 L2_1.rot = L3_1 L0_1[1] = L1_1 L0_1[2] = L2_1 npcs = L0_1 L0_1 = {} L1_1 = {} L1_1.config_id = 1 L1_1.gadget_id = 1 L1_1.level = 10 L2_1 = {} L2_1.x = 711 L2_1.y = 64 L2_1.z = 659 L1_1.pos = L2_1 L2_1 = {} L2_1.x = 0 L2_1.y = 0 L2_1.z = 0 L1_1.rot = L2_1 L2_1 = {} L2_1.config_id = 2 L2_1.gadget_id = 2 L2_1.level = 10 L3_1 = {} L3_1.x = 721 L3_1.y = 64 L3_1.z = 659 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 0 L3_1.y = 0 L3_1.z = 0 L2_1.rot = L3_1 L0_1[1] = L1_1 L0_1[2] = L2_1 gadgets = L0_1 L0_1 = {} L1_1 = {} L1_1.name = "WAIT_MONSTER_DIE" L2_1 = EventType L2_1 = L2_1.EVENT_ANY_MONSTER_DIE L1_1.event = L2_1 L1_1.source = "" L1_1.condition = "condition_WAIT_MONSTER_DIE" L1_1.action = "action_WAIT_MONSTER_DIE" L2_1 = {} L2_1.name = "EVENT_VARIABLE_CHANGE" L3_1 = EventType L3_1 = L3_1.EVENT_VARIABLE_CHANGE L2_1.event = L3_1 L2_1.source = "var_MONSTER_NUM" L2_1.condition = "condition_WAIT_MONSTER_NUM_ZERO" L2_1.action = "action_WAIT_MONSTER_NUM_ZERO" L3_1 = {} L3_1.name = "ENTER_REGION" L4_1 = EventType L4_1 = L4_1.EVENT_ENTER_REGION L3_1.event = L4_1 L3_1.source = "" L3_1.condition = "condition_EVENT_ENTER_REGION" L3_1.action = "action_EVENT_ENTER_REGION" L0_1[1] = L1_1 L0_1[2] = L2_1 L0_1[3] = L3_1 triggers = L0_1 L0_1 = {} L1_1 = {} L1_1.name = "var_MONSTER_NUM" L1_1.value = 1 L0_1[1] = L1_1 variables = L0_1 L0_1 = {} L1_1 = {} L2_1 = 1 L3_1 = 2 L1_1[1] = L2_1 L1_1[2] = L3_1 L0_1.monsters = L1_1 L1_1 = {} L2_1 = 1 L3_1 = 2 L1_1[1] = L2_1 L1_1[2] = L3_1 L0_1.npcs = L1_1 L1_1 = {} L0_1.gadgets = L1_1 L1_1 = {} L2_1 = "WAIT_MONSTER_DIE" L3_1 = "EVENT_VARIABLE_CHANGE" L4_1 = "ENTER_REGION" L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 L0_1.triggers = L1_1 init_config = L0_1 function L0_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = ScriptLib L2_2 = L2_2.GetMonsterIdByEntityId L3_2 = A1_2.source L2_2 = L2_2(A0_2, L3_2) if L2_2 == 20103001 then L2_2 = true return L2_2 end L2_2 = false return L2_2 end condition_WAIT_MONSTER_DIE = L0_1 function L0_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L1_2 = ScriptLib L1_2 = L1_2.ChangeGroupVariableValue L2_2 = A0_2 L3_2 = "var_MONSTER_NUM" L4_2 = -1 L1_2 = L1_2(L2_2, L3_2, L4_2) if 0 ~= L1_2 then L1_2 = -1 return L1_2 end L1_2 = 0 return L1_2 end action_WAIT_MONSTER_DIE = L0_1 function L0_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = ScriptLib L2_2 = L2_2.GetGroupVariableValue L3_2 = A0_2 L4_2 = "var_MONSTER_NUM" L2_2 = L2_2(L3_2, L4_2) if L2_2 == 0 then L2_2 = true return L2_2 end L2_2 = false return L2_2 end condition_WAIT_MONSTER_NUM_ZERO = L0_1 function L0_1(A0_2) local L1_2, L2_2, L3_2 L1_2 = ScriptLib L1_2 = L1_2.CreateGadget L2_2 = A0_2 L3_2 = 1 L1_2 = L1_2(L2_2, L3_2) if 0 ~= L1_2 then L1_2 = -1 return L1_2 end L1_2 = 0 return L1_2 end action_WAIT_MONSTER_NUM_ZERO = L0_1 function L0_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = ScriptLib L2_2 = L2_2.GetGadgetIdByEntityId L3_2 = A1_2.source L2_2 = L2_2(A0_2, L3_2) if L2_2 == 1 then L2_2 = true return L2_2 end L2_2 = false return L2_2 end condition_EVENT_ENTER_REGION = L0_1 function L0_1(A0_2) local L1_2, L2_2, L3_2 L1_2 = ScriptLib L1_2 = L1_2.CreateMonster L2_2 = A0_2 L3_2 = 2 L1_2 = L1_2(L2_2, L3_2) if 0 ~= L1_2 then L1_2 = -1 return L1_2 end L1_2 = ScriptLib L1_2 = L1_2.PrintLog L2_2 = LogLevel L2_2 = L2_2.DEBUG L3_2 = "CreateMonster succeed" L1_2(L2_2, L3_2) L1_2 = 0 return L1_2 end action_EVENT_ENTER_REGION = L0_1