local L0_1, L1_1, L2_1, L3_1, L4_1 L0_1 = {} monsters = L0_1 L0_1 = {} npcs = L0_1 L0_1 = {} L1_1 = {} L1_1.config_id = 1001 L1_1.gadget_id = 70620002 L2_1 = {} L2_1.x = 2532.2 L2_1.y = 213.1 L2_1.z = -1364.0 L1_1.pos = L2_1 L2_1 = {} L2_1.x = 0.0 L2_1.y = 0.0 L2_1.z = 0.0 L1_1.rot = L2_1 L1_1.level = 10 L1_1.isOneoff = true L1_1.persistent = true L2_1 = {} L2_1.config_id = 1002 L2_1.gadget_id = 70211101 L3_1 = {} L3_1.x = 2532.2 L3_1.y = 212.5 L3_1.z = -1364.0 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 0.0 L3_1.y = 0.0 L3_1.z = 0.0 L2_1.rot = L3_1 L2_1.level = 10 L2_1.drop_tag = "\232\167\163\232\176\156\228\189\142\231\186\167\232\146\153\229\190\183" L2_1.isOneoff = true L2_1.persistent = true L0_1[1] = L1_1 L0_1[2] = L2_1 gadgets = L0_1 L0_1 = {} regions = L0_1 L0_1 = {} L1_1 = {} L1_1.name = "GADGET_STATE_CHANGE_1003" L2_1 = EventType L2_1 = L2_1.EVENT_GADGET_STATE_CHANGE L1_1.event = L2_1 L1_1.source = "" L1_1.condition = "condition_EVENT_GADGET_STATE_CHANGE_1003" L1_1.action = "action_EVENT_GADGET_STATE_CHANGE_1003" L0_1[1] = L1_1 triggers = L0_1 L0_1 = {} variables = L0_1 L0_1 = {} L0_1.suite = 1 L0_1.end_suite = 0 L0_1.rand_suite = false L1_1 = {} L0_1.npcs = L1_1 init_config = L0_1 L0_1 = {} L1_1 = {} L2_1 = {} L1_1.monsters = L2_1 L2_1 = {} L3_1 = 1001 L4_1 = 1002 L2_1[1] = L3_1 L2_1[2] = L4_1 L1_1.gadgets = L2_1 L2_1 = {} L1_1.regions = L2_1 L2_1 = {} L3_1 = "GADGET_STATE_CHANGE_1003" L2_1[1] = L3_1 L1_1.triggers = L2_1 L1_1.rand_weight = 100 L0_1[1] = L1_1 suites = L0_1 function L0_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = A1_2.param2 if 1002 == L2_2 then L2_2 = GadgetState L2_2 = L2_2.ChestOpened L3_2 = A1_2.param1 if L2_2 == L3_2 then goto lbl_11 end end L2_2 = false do return L2_2 end ::lbl_11:: L2_2 = true return L2_2 end condition_EVENT_GADGET_STATE_CHANGE_1003 = L0_1 function L0_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = ScriptLib L2_2 = L2_2.KillEntityByConfigId L3_2 = A0_2 L4_2 = {} L4_2.config_id = 1001 L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = -1 return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.MarkPlayerAction L3_2 = A0_2 L4_2 = 1000 L5_2 = 3 L6_2 = 1 L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2) if 0 ~= L2_2 then L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_GADGET_STATE_CHANGE_1003 = L0_1