local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1 L0_1 = {} L0_1.MainID = 72675 L0_1.ActorAlias = "72675" L1_1 = {} L1_1.q7267510 = 7267510 L1_1.q7267509 = 7267509 L1_1.q7267501 = 7267501 L1_1.q7267502 = 7267502 L1_1.q7267503 = 7267503 L1_1.q7267504 = 7267504 L1_1.q7267505 = 7267505 L1_1.q7267506 = 7267506 L1_1.q7267507 = 7267507 L1_1.q7267508 = 7267508 L0_1.SubIDs = L1_1 L1_1 = {} L2_1 = {} L2_1.id = 3160 L2_1.alias = "Npc3160" L2_1.script = "Actor/Npc/NpcFSMBehaviour" L3_1 = {} L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.rot = L4_1 L2_1.point = L3_1 L1_1.Npc3160Data = L2_1 L2_1 = {} L2_1.id = 12354 L2_1.alias = "Npc12354" L2_1.script = "Actor/Npc/TempNPC" L3_1 = {} L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.rot = L4_1 L2_1.point = L3_1 L1_1.Npc12354Data = L2_1 L2_1 = {} L2_1.id = 2438 L2_1.alias = "Npc2438" L2_1.script = "Actor/Npc/NpcFSMBehaviour" L3_1 = {} L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.rot = L4_1 L2_1.point = L3_1 L1_1.Npc2438Data = L2_1 L2_1 = {} L2_1.id = 3188 L2_1.alias = "Npc3188" L2_1.script = "Actor/Npc/NpcFSMBehaviour" L3_1 = {} L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.rot = L4_1 L2_1.point = L3_1 L1_1.Npc3188Data = L2_1 L2_1 = {} L2_1.id = 3161 L2_1.alias = "Npc3161" L2_1.script = "Actor/Npc/NpcFSMBehaviour" L3_1 = {} L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.rot = L4_1 L2_1.point = L3_1 L1_1.Npc3161Data = L2_1 L2_1 = {} L2_1.id = 3159 L2_1.alias = "Npc3159" L2_1.script = "Actor/Npc/NpcFSMBehaviour" L3_1 = {} L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.rot = L4_1 L2_1.point = L3_1 L1_1.Npc3159Data = L2_1 L0_1.Npcs = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.dialogID = 726759901 L3_1.audioEvtName = "" L3_1.duration = 4 L4_1 = {} L4_1.dialogID = 726759902 L4_1.audioEvtName = "" L4_1.duration = 4 L2_1[1] = L3_1 L2_1[2] = L4_1 L1_1.Narrator_Q7267509_Finish = L2_1 L2_1 = {} L3_1 = {} L3_1.dialogID = 726759903 L3_1.audioEvtName = "" L3_1.duration = 4 L4_1 = {} L4_1.dialogID = 726759904 L4_1.audioEvtName = "" L4_1.duration = 4 L5_1 = {} L5_1.dialogID = 726759905 L5_1.audioEvtName = "" L5_1.duration = 2 L6_1 = {} L6_1.dialogID = 726759906 L6_1.audioEvtName = "" L6_1.duration = 4 L7_1 = {} L7_1.dialogID = 726759907 L7_1.audioEvtName = "" L7_1.duration = 4 L8_1 = {} L8_1.dialogID = 726759908 L8_1.audioEvtName = "" L8_1.duration = 3 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L2_1[4] = L6_1 L2_1[5] = L7_1 L2_1[6] = L8_1 L1_1.Narrator_Q7267503_Finish = L2_1 L2_1 = {} L3_1 = {} L3_1.dialogID = 726759909 L3_1.audioEvtName = "" L3_1.duration = 5 L4_1 = {} L4_1.dialogID = 726759910 L4_1.audioEvtName = "" L4_1.duration = 4 L5_1 = {} L5_1.dialogID = 726759911 L5_1.audioEvtName = "" L5_1.duration = 4 L2_1[1] = L3_1 L2_1[2] = L4_1 L2_1[3] = L5_1 L1_1.Narrator_Q7267507_Finish = L2_1 L2_1 = {} L2_1.alias = "Q72675Trigger_NiceBoat" L2_1.script = "Actor/Gadget/Q72675Trigger_NiceBoat" L2_1.id = 70900002 L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 3 L6_1 = "Q7267507_guide" L3_1 = L3_1(L4_1, L5_1, L6_1) L2_1.point = L3_1 L1_1.Q72675Trigger_NiceBoat = L2_1 L0_1.Datas = L1_1 return L0_1