local L0_1, L1_1, L2_1, L3_1, L4_1 L0_1 = {} L0_1.MainID = 72662 L0_1.ActorAlias = "72662" L1_1 = {} L1_1.q7266201 = 7266201 L1_1.q7266202 = 7266202 L1_1.q7266203 = 7266203 L1_1.q7266207 = 7266207 L1_1.q7266208 = 7266208 L1_1.q7266204 = 7266204 L1_1.q7266205 = 7266205 L1_1.q7266209 = 7266209 L1_1.q7266206 = 7266206 L0_1.SubIDs = L1_1 L1_1 = {} L2_1 = {} L2_1.id = 3200 L2_1.alias = "Npc3200" L2_1.script = "Actor/Npc/NpcFSMBehaviour" L3_1 = {} L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.rot = L4_1 L2_1.point = L3_1 L1_1.Npc3200Data = L2_1 L2_1 = {} L2_1.id = 12174 L2_1.alias = "Npc12174" L2_1.script = "Actor/Npc/TempNPC" L3_1 = {} L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.rot = L4_1 L2_1.point = L3_1 L1_1.Npc12174Data = L2_1 L0_1.Npcs = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.dialogID = 726629901 L3_1.audioEvtName = "" L3_1.duration = 3 L2_1[1] = L3_1 L1_1.NarratorTable = L2_1 L0_1.Datas = L1_1 return L0_1