local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1 L0_1 = {} L0_1.MainID = 72109 L0_1.ActorAlias = "72109" L1_1 = {} L1_1.q7210901 = 7210901 L1_1.q7210902 = 7210902 L1_1.q7210903 = 7210903 L1_1.q7210904 = 7210904 L1_1.q7210905 = 7210905 L1_1.q7210906 = 7210906 L1_1.q7210907 = 7210907 L1_1.q7210908 = 7210908 L1_1.q7210909 = 7210909 L1_1.q7210910 = 7210910 L1_1.q7210911 = 7210911 L1_1.q7210912 = 7210912 L1_1.q7210913 = 7210913 L1_1.q7210914 = 7210914 L1_1.q7210915 = 7210915 L1_1.q7210916 = 7210916 L1_1.q7210917 = 7210917 L1_1.q7210918 = 7210918 L1_1.q7210919 = 7210919 L1_1.q7210920 = 7210920 L1_1.q7210921 = 7210921 L1_1.q7210922 = 7210922 L1_1.q7210923 = 7210923 L1_1.q7210924 = 7210924 L1_1.q7210925 = 7210925 L0_1.SubIDs = L1_1 L1_1 = {} L2_1 = {} L2_1.id = 3167 L2_1.alias = "Npc3167" L2_1.script = "Actor/Npc/NpcFSMBehaviour" L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 3 L6_1 = "Q3_72109_1" L3_1 = L3_1(L4_1, L5_1, L6_1) L2_1.point = L3_1 L1_1.Npc3167Data = L2_1 L2_1 = {} L2_1.id = 3155 L2_1.alias = "Npc3155" L2_1.script = "Actor/Npc/NpcFSMBehaviour" L3_1 = {} L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.rot = L4_1 L2_1.point = L3_1 L1_1.Npc3155Data = L2_1 L2_1 = {} L2_1.id = 20330 L2_1.alias = "Npc20330" L2_1.script = "Actor/Npc/TempNPC" L3_1 = {} L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.rot = L4_1 L2_1.point = L3_1 L1_1.Npc20330Data = L2_1 L0_1.Npcs = L1_1 L1_1 = {} L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Q3_72109_5" L2_1 = L2_1(L3_1, L4_1, L5_1) L1_1.NewTransfrom = L2_1 L0_1.Points = L1_1 return L0_1