local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1 L0_1 = {} L0_1.MainID = 71815 L0_1.ActorAlias = "71815" L1_1 = {} L1_1.q7181519 = 7181519 L1_1.q7181501 = 7181501 L1_1.q7181502 = 7181502 L1_1.q7181503 = 7181503 L1_1.q7181505 = 7181505 L1_1.q7181504 = 7181504 L1_1.q7181506 = 7181506 L1_1.q7181508 = 7181508 L1_1.q7181507 = 7181507 L1_1.q7181518 = 7181518 L1_1.q7181509 = 7181509 L1_1.q7181510 = 7181510 L1_1.q7181511 = 7181511 L1_1.q7181512 = 7181512 L1_1.q7181513 = 7181513 L1_1.q7181514 = 7181514 L1_1.q7181515 = 7181515 L1_1.q7181516 = 7181516 L1_1.q7181517 = 7181517 L1_1.q7181520 = 7181520 L1_1.q7181521 = 7181521 L1_1.q7181522 = 7181522 L1_1.q7181523 = 7181523 L0_1.SubIDs = L1_1 L1_1 = {} L2_1 = {} L2_1.id = 30039 L2_1.alias = "Npc30039" L2_1.script = "Actor/Npc/NpcFSMBehaviour" L3_1 = {} L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.rot = L4_1 L2_1.point = L3_1 L1_1.Npc30039Data = L2_1 L2_1 = {} L2_1.id = 2410 L2_1.alias = "Npc2410" L2_1.script = "Actor/Npc/NpcFSMBehaviour" L3_1 = {} L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.rot = L4_1 L2_1.point = L3_1 L1_1.Npc2410Data = L2_1 L2_1 = {} L2_1.id = 2135 L2_1.alias = "Npc2135" L2_1.script = "Actor/Npc/NpcFSMBehaviour" L3_1 = {} L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.rot = L4_1 L2_1.point = L3_1 L1_1.Npc2135Data = L2_1 L2_1 = {} L2_1.id = 2302 L2_1.alias = "Npc2302" L2_1.script = "Actor/Npc/NpcFSMBehaviour" L3_1 = {} L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.rot = L4_1 L2_1.point = L3_1 L1_1.Npc2302Data = L2_1 L2_1 = {} L2_1.id = 2310 L2_1.alias = "Npc2310" L2_1.script = "Actor/Npc/NpcFSMBehaviour" L3_1 = {} L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.rot = L4_1 L2_1.point = L3_1 L1_1.Npc2310Data = L2_1 L2_1 = {} L2_1.id = 2205 L2_1.alias = "Npc2205" L2_1.script = "Actor/Npc/NpcFSMBehaviour" L3_1 = {} L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.rot = L4_1 L2_1.point = L3_1 L1_1.Npc2205Data = L2_1 L2_1 = {} L2_1.id = 2305 L2_1.alias = "Npc2305" L2_1.script = "Actor/Npc/NpcFSMBehaviour" L3_1 = {} L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.rot = L4_1 L2_1.point = L3_1 L1_1.Npc2305Data = L2_1 L2_1 = {} L2_1.id = 2309 L2_1.alias = "Npc2309" L2_1.script = "Actor/Npc/NpcFSMBehaviour" L3_1 = {} L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.rot = L4_1 L2_1.point = L3_1 L1_1.Npc2309Data = L2_1 L2_1 = {} L2_1.id = 10368 L2_1.alias = "Npc10368" L2_1.script = "Actor/Npc/TempNPC" L3_1 = {} L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.rot = L4_1 L2_1.point = L3_1 L1_1.Npc10368Data = L2_1 L2_1 = {} L2_1.id = 10369 L2_1.alias = "Npc10369" L2_1.script = "Actor/Npc/TempNPC" L3_1 = {} L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.rot = L4_1 L2_1.point = L3_1 L1_1.Npc10369Data = L2_1 L2_1 = {} L2_1.id = 10370 L2_1.alias = "Npc10370" L2_1.script = "Actor/Npc/TempNPC" L3_1 = {} L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.rot = L4_1 L2_1.point = L3_1 L1_1.Npc10370Data = L2_1 L2_1 = {} L2_1.id = 2306 L2_1.alias = "Npc2306" L2_1.script = "Actor/Npc/NpcFSMBehaviour" L3_1 = {} L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.rot = L4_1 L2_1.point = L3_1 L1_1.Npc2306Data = L2_1 L2_1 = {} L2_1.id = 2308 L2_1.alias = "Npc2308" L2_1.script = "Actor/Npc/NpcFSMBehaviour" L3_1 = {} L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.rot = L4_1 L2_1.point = L3_1 L1_1.Npc2308Data = L2_1 L0_1.Npcs = L1_1 L1_1 = {} L2_1 = {} L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 3 L6_1 = "Q71815_wangya3" L3_1 = L3_1(L4_1, L5_1, L6_1) L3_1 = L3_1.pos L2_1[1] = L3_1 L1_1.Wangya1 = L2_1 L2_1 = {} L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 3 L6_1 = "Q71815_wangya4" L3_1 = L3_1(L4_1, L5_1, L6_1) L3_1 = L3_1.pos L4_1 = sceneData L5_1 = L4_1 L4_1 = L4_1.GetDummyPoint L6_1 = 3 L7_1 = "Q71815_wangya5" L4_1 = L4_1(L5_1, L6_1, L7_1) L4_1 = L4_1.pos L2_1[1] = L3_1 L2_1[2] = L4_1 L1_1.wangya2 = L2_1 L2_1 = {} L2_1.x = 0 L2_1.y = 0 L2_1.z = 0 L1_1.NewVector = L2_1 L0_1.Datas = L1_1 return L0_1