local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1 L0_1 = {} L0_1.MainID = 71500 L0_1.ActorAlias = "71500" L1_1 = {} L1_1.q7150012 = 7150012 L1_1.q7150001 = 7150001 L1_1.q7150002 = 7150002 L1_1.q7150003 = 7150003 L1_1.q7150004 = 7150004 L1_1.q7150010 = 7150010 L1_1.q7150005 = 7150005 L1_1.q7150009 = 7150009 L1_1.q7150006 = 7150006 L1_1.q7150007 = 7150007 L1_1.q7150008 = 7150008 L1_1.q7150011 = 7150011 L0_1.SubIDs = L1_1 L1_1 = {} L2_1 = {} L2_1.id = 10258 L2_1.alias = "Npc10258" L2_1.script = "Actor/Npc/TempNPC" L3_1 = {} L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.rot = L4_1 L2_1.point = L3_1 L1_1.Npc10258Data = L2_1 L0_1.Npcs = L1_1 L1_1 = {} L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Q7150001" L2_1 = L2_1(L3_1, L4_1, L5_1) L1_1.NewTransfrom = L2_1 L0_1.Points = L1_1 L1_1 = {} L2_1 = {} L3_1 = "QUEST_Message_Q7150003" L2_1[1] = L3_1 L1_1.TextmapId = L2_1 L0_1.Datas = L1_1 return L0_1