local L0_1, L1_1, L2_1, L3_1, L4_1 L0_1 = {} L0_1.MainID = 71041 L0_1.ActorAlias = "71041" L1_1 = {} L1_1.q7104103 = 7104103 L1_1.q7104104 = 7104104 L1_1.q7104108 = 7104108 L1_1.q7104107 = 7104107 L1_1.q7104101 = 7104101 L1_1.q7104102 = 7104102 L1_1.q7104109 = 7104109 L1_1.q7104110 = 7104110 L1_1.q7104111 = 7104111 L0_1.SubIDs = L1_1 L1_1 = {} L2_1 = {} L2_1.id = 2617 L2_1.alias = "Npc2617" L2_1.script = "Actor/Npc/NpcFSMBehaviour" L3_1 = {} L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.rot = L4_1 L2_1.point = L3_1 L1_1.Npc2617Data = L2_1 L2_1 = {} L2_1.id = 20523 L2_1.alias = "Npc20523" L2_1.script = "Actor/Npc/TempNPC" L3_1 = {} L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.rot = L4_1 L2_1.point = L3_1 L1_1.Npc20523Data = L2_1 L2_1 = {} L2_1.id = 20543 L2_1.alias = "Npc20543" L2_1.script = "Actor/Npc/TempNPC" L3_1 = {} L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.rot = L4_1 L2_1.point = L3_1 L1_1.Npc20543Data = L2_1 L0_1.Npcs = L1_1 L1_1 = {} L2_1 = {} L2_1.point_id = 1 L2_1.scene_id = 6 L2_1.pos = "Q7104105" L1_1.TransmitPoint = L2_1 L0_1.Datas = L1_1 return L0_1