local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1 L0_1 = {} L0_1.MainID = 71006 L0_1.ActorAlias = "71006" L1_1 = {} L1_1.q7100613 = 7100613 L1_1.q7100614 = 7100614 L1_1.q7100615 = 7100615 L1_1.q7100616 = 7100616 L1_1.q7100608 = 7100608 L1_1.q7100601 = 7100601 L1_1.q7100602 = 7100602 L1_1.q7100603 = 7100603 L1_1.q7100604 = 7100604 L1_1.q7100605 = 7100605 L1_1.q7100606 = 7100606 L1_1.q7100607 = 7100607 L1_1.q7100620 = 7100620 L1_1.q7100609 = 7100609 L1_1.q7100610 = 7100610 L1_1.q7100617 = 7100617 L1_1.q7100618 = 7100618 L1_1.q7100619 = 7100619 L1_1.q7100611 = 7100611 L1_1.q7100612 = 7100612 L0_1.SubIDs = L1_1 L1_1 = {} L2_1 = {} L2_1.id = 2409 L2_1.alias = "Npc2409" L2_1.script = "Actor/Npc/NpcFSMBehaviour" L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 3 L6_1 = "WQ71006_Vermeer_Born" L3_1 = L3_1(L4_1, L5_1, L6_1) L2_1.point = L3_1 L1_1.Npc2409Data = L2_1 L0_1.Npcs = L1_1 return L0_1