local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1 L0_1 = {} L0_1.MainID = 41421 L0_1.ActorAlias = "41421" L1_1 = {} L1_1.q4142101 = 4142101 L1_1.q4142102 = 4142102 L1_1.q4142103 = 4142103 L1_1.q4142104 = 4142104 L1_1.q4142105 = 4142105 L1_1.q4142106 = 4142106 L1_1.q4142107 = 4142107 L1_1.q4142108 = 4142108 L1_1.q4142109 = 4142109 L1_1.q4142110 = 4142110 L1_1.q4142111 = 4142111 L0_1.SubIDs = L1_1 L1_1 = {} L2_1 = {} L2_1.id = 10367 L2_1.alias = "Npc10367" L2_1.script = "Actor/Npc/TempNPC" L3_1 = {} L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.rot = L4_1 L2_1.point = L3_1 L1_1.Npc10367Data = L2_1 L2_1 = {} L2_1.id = 1512 L2_1.alias = "NPC1512" L2_1.script = "Actor/Npc/NpcFSMBehaviour" L3_1 = {} L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.rot = L4_1 L2_1.point = L3_1 L1_1.NPC1512Data = L2_1 L2_1 = {} L2_1.id = 152901 L2_1.alias = "Npc152901" L2_1.script = "Actor/Npc/TempNPC" L3_1 = {} L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.rot = L4_1 L2_1.point = L3_1 L1_1.Npc152901Data = L2_1 L2_1 = {} L2_1.id = 165001 L2_1.alias = "Npc165001" L2_1.script = "Actor/Npc/TempNPC" L3_1 = {} L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.rot = L4_1 L2_1.point = L3_1 L1_1.Npc165001Data = L2_1 L2_1 = {} L2_1.id = 1529 L2_1.alias = "Npc1529" L2_1.script = "Actor/Npc/NpcFSMBehaviour" L3_1 = {} L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.rot = L4_1 L2_1.point = L3_1 L1_1.Npc1529Data = L2_1 L2_1 = {} L2_1.id = 1650 L2_1.alias = "Npc1650" L2_1.script = "Actor/Npc/NpcFSMBehaviour" L3_1 = {} L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.rot = L4_1 L2_1.point = L3_1 L1_1.Npc1650Data = L2_1 L2_1 = {} L2_1.id = 1543 L2_1.alias = "Npc1543" L2_1.script = "Actor/Npc/NpcFSMBehaviour" L3_1 = {} L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.rot = L4_1 L2_1.point = L3_1 L1_1.Npc1543Data = L2_1 L0_1.Npcs = L1_1 L1_1 = {} L2_1 = {} L2_1.id = 70710311 L2_1.alias = "Gadget70710311" L3_1 = {} L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.rot = L4_1 L2_1.point = L3_1 L1_1.Gadget70710311Data = L2_1 L0_1.Gadgets = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.dialogID = 414219901 L3_1.audioEvtName = "" L3_1.duration = 4 L4_1 = {} L4_1.dialogID = 414219902 L4_1.audioEvtName = "" L4_1.duration = 3 L2_1[1] = L3_1 L2_1[2] = L4_1 L1_1.NarratorTable_4142104 = L2_1 L2_1 = {} L2_1.alias = "Q41421Trigger" L2_1.script = "Actor/Gadget/Q41421Trigger" L2_1.id = 70900002 L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 3 L6_1 = "Q41421_Battle1_Pos" L3_1 = L3_1(L4_1, L5_1, L6_1) L2_1.point = L3_1 L1_1.Q41421Trigger_ = L2_1 L2_1 = {} L2_1.alias = "Q41421Trigger_qingquanzhen" L2_1.script = "Actor/Gadget/Q41421Trigger_qingquanzhen" L2_1.id = 70900002 L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 3 L6_1 = "Q41421_Water_Qingquan1_Pos" L3_1 = L3_1(L4_1, L5_1, L6_1) L2_1.point = L3_1 L1_1.Q41421Trigger_qingquanzhen_ = L2_1 L2_1 = {} L2_1.alias = "Q41421Trigger_Laofenqi" L2_1.script = "Actor/Gadget/Q41421Trigger_Laofenqi" L2_1.id = 70900002 L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 3 L6_1 = "Q41421_Qingquanzhen_Pos" L3_1 = L3_1(L4_1, L5_1, L6_1) L2_1.point = L3_1 L1_1.Q41421Trigger_Laofenqi_ = L2_1 L0_1.Datas = L1_1 return L0_1