local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1 L0_1 = {} L0_1.MainID = 41214 L0_1.ActorAlias = "41214" L1_1 = {} L1_1.q4121401 = 4121401 L1_1.q4121402 = 4121402 L1_1.q4121403 = 4121403 L1_1.q4121404 = 4121404 L1_1.q4121405 = 4121405 L0_1.SubIDs = L1_1 L1_1 = {} L2_1 = {} L2_1.id = 1018 L2_1.alias = "Npc1018" L2_1.script = "Actor/Npc/TempNPC" L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 3 L6_1 = "Q41214_abeiduo" L3_1 = L3_1(L4_1, L5_1, L6_1) L2_1.point = L3_1 L1_1.Npc1018Data = L2_1 L2_1 = {} L2_1.id = 1005 L2_1.alias = "Paimon" L2_1.script = "Actor/Quest/Q352/Paimon" L3_1 = {} L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0 L4_1.y = 0 L4_1.z = 0 L3_1.rot = L4_1 L2_1.point = L3_1 L1_1.PaimonData = L2_1 L0_1.Npcs = L1_1 L1_1 = {} L2_1 = sceneData L3_1 = L2_1 L2_1 = L2_1.GetDummyPoint L4_1 = 3 L5_1 = "Q41214_End" L2_1 = L2_1(L3_1, L4_1, L5_1) L1_1.Transport1 = L2_1 L0_1.Points = L1_1 return L0_1