local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1 L0_1 = {} L0_1.MainID = 41131 L0_1.ActorAlias = "41131" L1_1 = {} L1_1.q4113115 = 4113115 L1_1.q4113101 = 4113101 L1_1.q4113102 = 4113102 L1_1.q4113103 = 4113103 L1_1.q4113104 = 4113104 L1_1.q4113105 = 4113105 L1_1.q4113106 = 4113106 L1_1.q4113107 = 4113107 L1_1.q4113108 = 4113108 L1_1.q4113109 = 4113109 L1_1.q4113110 = 4113110 L1_1.q4113121 = 4113121 L1_1.q4113111 = 4113111 L1_1.q4113112 = 4113112 L1_1.q4113113 = 4113113 L1_1.q4113114 = 4113114 L1_1.q4113116 = 4113116 L1_1.q4113117 = 4113117 L1_1.q4113118 = 4113118 L1_1.q4113119 = 4113119 L1_1.q4113120 = 4113120 L1_1.q4113122 = 4113122 L0_1.SubIDs = L1_1 L1_1 = {} L2_1 = {} L2_1.id = 2072 L2_1.alias = "Npc2072" L2_1.script = "Actor/Npc/NpcFSMBehaviour" L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 3 L6_1 = "WQ4113101NPCBorn" L3_1 = L3_1(L4_1, L5_1, L6_1) L2_1.point = L3_1 L1_1.Npc2072Data = L2_1 L0_1.Npcs = L1_1 return L0_1