local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1 L0_1 = {} L0_1.MainID = 41130 L0_1.ActorAlias = "41130" L1_1 = {} L1_1.q4113005 = 4113005 L1_1.q4113001 = 4113001 L1_1.q4113002 = 4113002 L1_1.q4113006 = 4113006 L1_1.q4113007 = 4113007 L1_1.q4113008 = 4113008 L1_1.q4113009 = 4113009 L1_1.q4113010 = 4113010 L1_1.q4113003 = 4113003 L1_1.q4113004 = 4113004 L1_1.q4113011 = 4113011 L0_1.SubIDs = L1_1 L1_1 = {} L2_1 = {} L2_1.id = 30014 L2_1.alias = "Npc30010" L2_1.script = "Actor/Npc/TempNPC" L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 3 L6_1 = "EQ4113001_NPCBorn" L3_1 = L3_1(L4_1, L5_1, L6_1) L2_1.point = L3_1 L1_1.Npc30010Data = L2_1 L0_1.Npcs = L1_1 return L0_1