local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1 L0_1 = {} L0_1.MainID = 41123 L0_1.ActorAlias = "41123" L1_1 = {} L1_1.q4112310 = 4112310 L1_1.q4112301 = 4112301 L1_1.q4112302 = 4112302 L1_1.q4112303 = 4112303 L1_1.q4112304 = 4112304 L1_1.q4112305 = 4112305 L1_1.q4112306 = 4112306 L1_1.q4112307 = 4112307 L1_1.q4112308 = 4112308 L1_1.q4112309 = 4112309 L0_1.SubIDs = L1_1 L1_1 = {} L2_1 = {} L2_1.id = 1433 L2_1.alias = "Npc1433" L2_1.script = "Actor/Npc/NpcFSMBehaviour" L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 3 L6_1 = "Q41123_Hofuman1_InitPos" L3_1 = L3_1(L4_1, L5_1, L6_1) L2_1.point = L3_1 L1_1.Npc1433Data = L2_1 L2_1 = {} L2_1.id = 1575 L2_1.alias = "Npc1575" L2_1.script = "Actor/Npc/NpcFSMBehaviour" L3_1 = sceneData L4_1 = L3_1 L3_1 = L3_1.GetDummyPoint L5_1 = 3 L6_1 = "Q41123_Molo_InitPos" L3_1 = L3_1(L4_1, L5_1, L6_1) L2_1.point = L3_1 L1_1.Npc1575Data = L2_1 L0_1.Npcs = L1_1 return L0_1